プロティアン:アズアチ Protean, Azuretzi

Brilliant blue scales with purple highlights cover this sinuous creature's body, and its slender reptilian maw is filled with tiny, sharp teeth.

アズアチ 脅威度5 Azuretzi

出典 Bestiary 6 208ページPathfinder #98:Turn of the Torrent pg. 86
経験点 1,600
イニシアチブ +9; 感覚 非視覚的感知30フィート、暗視60フィート、ディテクト・ロー〈知覚〉+11


アーマー・クラス 18、接触16、立ちすくみ13(+2外皮、+1サイズ、+5【敏】
ヒット・ポイント 57(6d10+24)
頑健 +6、反応 +10、意志 +7
防御的能 不定形の構造フリーダム・オヴ・ムーヴメントダメージ減少 5/秩序完全耐性 [強]、(ポリモーフ); 抵抗雷撃]10、[音]10; 呪文抵抗 16


移動速度 30フィート、飛行30フィート(完璧)、水泳30フィート
近接 噛みつき=+11(1d4+3)、(×2)=+10(1d3+3)、尾の打撃=+8(1d4+1、加えて“つかみ”)
特殊攻撃 締めつけ(1d4+3)、つかみ(Medium)、Mocking TouchSpell Pilfer
擬似呪文能力術者レベル6; 精神集中+9)



基本攻撃 +6; 戦技ボーナス +8(組みつき+12); 戦技防御値 23(足払いされない)
特技 《イニシアチブ強化》《武器熟練:噛みつき》、《複数回攻撃》
技能 〈隠密〉+18、〈軽業〉+14、〈真意看破〉+11、〈水泳〉+11、〈生存〉+11、〈知覚〉+11、〈知識:次元界〉+12、〈はったり〉+12、〈飛行〉+24、〈変装〉+12(+32 when using mimic form); 種族修正 +20〈変装〉 when using mimic form
言語 奈落語、プロテアン語
その他の特殊能力 変身ポリモーフ)、Mimic Form


出現環境 気候問わず/地形問わず混沌メールシュトローム
編成 単体、2体、またはおしゃべり集団(3~6)
宝物 なし


Mimic FormMimic Form(超常) An azuretzi can mimic forms by spending a full-round action to study a creature. It can use change shape to assume a studied target's form as a swift action, or revert to true form as a free action. It can maintain a number of studied targets equal to its Intelligence modifier, after which it must discard one to study a new creature.

Mocking TouchMocking Touch(超常) An azuretzi can borrow a creature's talents with a touch attack, suppressing the target's ability to use a single spell or spell-like ability(up to 4th level) of the protean's choice for 1d4 rounds. If the azuretzi suppresses the use of a spell, the target can't cast that spell. The azuretzi can cast it once, using its own caster level and Charisma modifier to determine the spell's effects and save 難易度. If the azuretzi suppresses a spelllike ability, it can use that ability up to three times, or as many times per day as its target could, whichever is fewer. Unwilling targets can resist the azuretzi's mocking touch with a successful 難易度16 Will save. An azuretzi can't use mocking touch if it currently has access to a spell or ability from prior uses of this ability. The save 難易度 is Charisma-based.

Spell PilferSpell Pilfer(超常) Two azuretzis can work together as a standard action to redirect an ongoing spell effect from one creature within 30 feet to another. They can move a spell's effect to themselves, sharing its effects as if they were one creature, or shift it to a single valid target of the original spell within 30 feet. The spell's effects, caster level, and duration are unaffected, and continue as if the new target were the caster's original target. With a successful 難易度16 Will save, a creature can resist having a spell effect taken from it or applied to it. The save 難易度 is Charisma-based.

Azuretzis, which are also known as mockery wyrms, enjoy vexing spellcasting creatures.

プロティアン:ヘゲシック Protean, Hegessik

This serpentine creature has shimmering golden plumage that transitions into sparkling gemstones on its back.

ヘゲシック 脅威度15 Hegessik

出典 Bestiary 6 209ページPathfinder #101:The Kintargo Contract pg. 84
経験点 51,200
イニシアチブ +10; 感覚 非視覚的感知60フィート、暗視60フィート、ディテクト・ロー〈知覚〉+26
オーラ Maddening Whispers(20フィート、難易度24)


アーマー・クラス 30、接触15、立ちすくみ24(+15外皮、-1サイズ、+6【敏】
ヒット・ポイント 212(17d10+119)
頑健 +17、反応 +13、意志 +16
防御的能 不定形の構造フリーダム・オヴ・ムーヴメントダメージ減少 10/秩序完全耐性 [強]、(ポリモーフ); 抵抗雷撃]10、[音]10; 呪文抵抗 26


移動速度 30フィート、飛行30フィート(標準)、水泳30フィート
近接 噛みつき=+27(2d8+11/19~20、加えて“歪曲波”)、(×2)=+27(1d8+11)、尾の打撃=+23(2d6+5、加えて“つかみ”)
接敵面 10フィート、間合い 10フィート
特殊攻撃 締めつけ(2d6+16)、Leaching GazeTelekinetic Reach歪曲波難易度25)
擬似呪文能力術者レベル15; 精神集中+21)



基本攻撃 +17; 戦技ボーナス +29; 戦技防御値 45
特技 《イニシアチブ強化》、《擬似呪文能力高速化:ディスプレイスメントミラー・イメージ》、《強打》《クリティカル強化:噛みつき》、《クリティカル熟練》《神速の反応》《迎え討ち》《よろめき化クリティカル》
技能 〈軽業〉+26、〈交渉〉+26、〈呪文学〉+24、〈真意看破〉+26、〈水泳〉+36、〈知覚〉+26、〈はったり〉+26、〈飛行〉+24、〈知識:神秘学、次元界〉+24
言語 奈落語、プロテアン語; テレパシー100フィート
その他の特殊能力 変身グレーター・ポリモーフ


出現環境 気候問わず/地形問わず混沌メールシュトローム
編成 単体、または回廊(2~6)
宝物 標準


Leaching GazeLeaching Gaze(超常) When opened, a hegessik's third eye produces a powerful gaze attack with a 30-foot range. A creature affected by this attack takes 1d3 points of Wisdom damage unless it succeeds at a 難易度24 Will save. Proteans are immune to this effect. The save 難易度 is Charisma-based.

Maddening WhispersMaddening Whispers(超常) A mind-bending susurrus of voices and false perceptions infuses reality in close proximity to a hegessik protean. Any creature within the range of the protean's aura must succeed at a 難易度24 Will save or be confused for 1 round. A creature with a chaotic component to its alignment gains a +4 bonus on this save, and creatures with the chaotic subtype are immune. This is a mind-affecting effect, and the save 難易度 is Charisma-based.

Telekinetic ReachTelekinetic Reach(超常) Every 1d4 rounds, a hegessik protean can take a full-round action to make all of its natural attacks as a flurry of telekinetic force with a range of 60 feet. Such attack rolls take a -5 penalty when made at a distance of up to 30 feet, and a -10 penalty when made at a distance of 31~60 feet. A hegessik protean must have line of effect to a target in order to use this ability. A hegessik can't use its grab or warpwave ability with attacks made using this ability.

The reclusive hegessiks are the wandering clergy of the protean race, itinerant spiritual elders and voices in the supernatural wilderness. Detached from the ever-shifting pseudo-structure of powerful protean cabals, hegessiks serve as intermediaries between them and as agents of the protean lords. Along with keketar proteans(Pathfinder RPG Bestiary 2 215), they deal with those gods who dwell within the Maelstrom.

The average hegessik is 14 feet long and weighs 1,400 pounds.

プロティアン:イズフィイタル Protean, Izfiitar

This serpentine monster has six arms and is crowned by a halo of ever-changing symbols.

イズフィイタル 脅威度20 Izfiitar

出典 Bestiary 6 210ページ
経験点 307,200
イニシアチブ +14; 感覚 非視覚的感知60フィート、暗視60フィート、ディテクト・ロートゥルー・シーイング〈知覚〉+36
オーラ クローク・オヴ・ケイオス難易度27)


アーマー・クラス 36、接触24、立ちすくみ26(+12外皮、+4反発、+10【敏】
ヒット・ポイント 362(25d10+225)
頑健 +27、反応 +22、意志 +26
防御的能 不定形の構造フリーダム・オヴ・ムーヴメントダメージ減少 15/秩序完全耐性 [強]、(ポリモーフ効果抵抗雷撃]10、[音]10; 呪文抵抗 31


移動速度 40フィート、飛行50フィート(完璧)、水泳40フィート
近接 噛みつき=+34(4d6+9/19~20、加えて“Greater Warpwave”)、(×6)=+34(1d6+9、加えて“Greater Warpwave”)、尾の打撃(×2)=+32(1d8+4、加えて“つかみ”)
特殊攻撃 締めつけ(1d8+13)
擬似呪文能力術者レベル20; 精神集中+29)



基本攻撃 +25; 戦技ボーナス +34; 戦技防御値 58(足払いされない)
特技 《イニシアチブ強化》《かすめ飛び攻撃》、《擬似呪文能力高速化:コンフュージョンディスインテグレイトテレキネシス》、《強打》《クリティカル強化:噛みつき》、《攻防一体》《渾身の一打》《渾身の一打強化》《上級渾身の一打》《複数回攻撃》《迎え討ち》
技能 〈隠密〉+38、〈軽業〉+38、〈交渉〉+37、〈呪文学〉+35、〈真意看破〉+36、〈水泳〉+42、〈知覚〉+36、〈はったり〉+37、〈飛行〉+46、〈知識:神秘学、次元界〉+35、〈知識:歴史宗教〉+32
言語 奈落語、プロテアン語; テレパシー100フィート
その他の特殊能力 変身シェイプチェンジ


出現環境 気候問わず/地形問わず混沌メールシュトローム
編成 単体、または一団(2~3)
宝物 ×2


Greater WarpwaveGreater Warpwave(超常) A creature struck by an izfiitar's bite or claw must succeed at a 難易度31 Fortitude save or be affected by a greater warpwave. Roll 1d20 and consult the following list for exact effects on the creature. The save 難易度 is Constitution-based.


Warpwave Effect


Target takes 4 points of Strength damage.














対象は1d4+1ラウンドの間、盲目状態 or 聴覚喪失状態になる。


Target is confused for 1d4 rounds, and all non-proteans that are within 20 feet are affected by confusion意志難易度23・無効).


Target is struck by a fireball反応難易度22・半減) centered on its location that deals acid damage rather than fire.


Target is affected by greater dispel magic術者レベル20).














Target is permanently turned to stone.


Target is temporarily shifted outside of the normal flow of time, as per temporal stasis, for 1d3 rounds.


Target is affected by imprisonment術者レベル20), and a keketar protean loyal to the izfiitar appears in the target's place.

Kiss of the SpeakersKiss of the Speakers(変則) Moment by moment, an izfiitar tinkers with the myriad possibilities in which it can act or move, granting it the prescience to choose whichever possible moment best suits it. As a move action once every other round, an izfiitar can grant itself one of the following options on its next round's action:double all of its speeds for 1 round, gain the ability to roll one d20 roll twice in the next round and choose which result to use, or gain an additional standard action that can be used only to activate a spell-like ability.

現実改変/Reshape Reality(擬呪) This ability functions as mirage arcana heightened to a 9th-level spell, except the changes created are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality can attempt a 難易度26 Will save to see through the illusion. Terrain thus created can provide concealment, and against foes who fail the Will save to see through it, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20% of the normal hardness and hit points, and break DCs are 10 lower than normal. Damage caused by dangerous terrain can't exceed 5d6 points of damage per round(1d6 per round against disbelievers). This ability can't damage existing structures, nor does it function in areas where planar travel is prohibited.

While the keketar proteans(Pathfinder RPG Bestiary 2 215) hold vague ideological sway over their kind's infinite choruses, the izfiitars loom above them, cardinals among the slithering clergy. Aloof and distant even compared to the keketars, izfiitars rarely venture beyond the Maelstrom's deepest reaches, content to divine the will of the plane's unknowable dualistic godhead, the Speakers of the Depths.

Bound to a single chorus, izfiitars are and yet are not distinct from the keketars who pay them obeisance, leading many to speculate that they are essentially elevated keketars, chosen for reasons unknown and propelled along a path of apotheosis either by the Maelstrom itself or by one of the so-called protean lords. Yet their position remains paradoxical, befitting the Maelstrom's rejection of stability and consistency. Not every chorus contains an izfiitar, while some contain multiple, and the size and influence of any given chorus is entirely independent of their presence.

Although smaller in size than keketars, izfiitars have monstrous physical attacks and stupendous magical powers. They wield a more powerful version of lesser proteans' warpwave, as well as abilities that bend reality and alter probability, focused on the proteans' desire to return all of reality to the freedom of pure, unbound chaos.

Herald of the Speakers Herald of the Speakers

Among the izfiitars, those termed Heralds of the Speakers wield greater power and authority than their kin and take a more direct hand in guiding the choruses than the much more distant protean lords. Each Herald of the Speakers is effectively a unique being; they often have additional Hit Dice or levels in a particular class(typically cleric or oracle), the advanced creature simple template, and possibly unique powers granted by their dualistic and inscrutable divine patron. Listed below are three sample unique abilities of Heralds of the Speakers, but these examples are by no means the entirety of the strange powers they might wield.

Planar Transposition/Planar Transposition(超常)The Herald's connection to the fabric of the Maelstrom that underlies every other plane of reality provides it a considerable ability to influence its surroundings even while on other planes. As a standard action once every 1d4 rounds, the Herald can suppress one planar trait or add one of the Maelstrom's planar traits to an area equal to one 10-foot square per Hit Die it has. Alternatively, the Herald can effectively shift the area in a 90-foot radius centered on itself into the Maelstrom, swapping a corresponding region of the Maelstrom onto its current plane and choosing whether to move creatures or leave them in place. Creatures can resist being transported by succeeding at a Will save(難易度 = 10 + half the Herald's ヒット・ダイス + the Herald's Charisma modifier).

Reality Flaunt/Reality Flaunt(超常)The Herald can selectively ignore or redirect a spell or spell-like ability once every 1d4 rounds as an immediate action. The Herald can choose to buck the laws of reality and ignore such an effect by attempting a Wisdom check(難易度 = the caster level of the spell or spell-like ability). If the Herald exceeds the 難易度 by 10 or more, it can choose to redirect any targeted effect to a new target of its choosing within 60 feet.

Voice of the Speakers/Voice of the Speakers(超常)The Herald of the Speakers has additional spell-like abilities(20 spell levels' worth of 1st- to 4thlevel spells usable at will and 20 spell levels' worth of 5th- to 8thlevel spells usable three times per day). All selected spells must come from the cleric spell list, the Chaos domain, or the Protean subdomain.

プロティアン:オシャゲロス Protean, Oshageros

This crocodile-jawed creature has two talon-tipped hands and luminescent tentacles extending from its back.

オシャゲロス 脅威度13 Oshageros

出典 Bestiary 6 212ページ
経験点 25,600
イニシアチブ +11; 感覚 非視覚的感知30フィート、暗視60フィート、ディテクト・ロー〈知覚〉+24


アーマー・クラス 28、接触18、立ちすくみ20(+1回避、+10外皮、+7【敏】
ヒット・ポイント 195(17d10+102)
頑健 +13、反応 +19、意志 +16
防御的能 不定形の構造フリーダム・オヴ・ムーヴメントダメージ減少 10/秩序完全耐性 [強]、(ポリモーフ効果抵抗雷撃]10、[音]10; 呪文抵抗 24


移動速度 30フィート、飛行30フィート(完璧)、水泳30フィート
近接 噛みつき=+23(1d8+6、加えて“歪曲波”)、(×2)=+23(1d8+6)、尾の打撃=+18(1d4+3、加えて“つかみ”)、触手(×4)=+18(1d4+3、加えて“drain”)
特殊攻撃 締めつけ(1d4+6)、Draining TentaclesWarpwave Burst
擬似呪文能力術者レベル13; 精神集中+18)



基本攻撃 +17; 戦技ボーナス +23; 戦技防御値 41(足払いされない)
特技 《イニシアチブ強化》《回避》《頑健無比》《強行突破》《攻防一体》《神速の反応》《神速の反応強化》《鋼の意志》《迎え討ち》
技能 〈威圧〉+25、〈隠密〉+27、〈軽業〉+27、〈交渉〉+25、〈真意看破〉+24、〈水泳〉+31、〈生存〉+24、〈知覚〉+24、〈知識:次元界〉+25、〈はったり〉+25、〈飛行〉+35
言語 奈落語、プロテアン語
その他の特殊能力 変身グレーター・ポリモーフ


出現環境 気候問わず/地形問わず混沌メールシュトローム
編成 単体、2体、または群れ(オシャゲロス3~8)
宝物 標準


Draining TentaclesDraining Tentacles(変則) An oshageros's tentacles flicker with chaotic energies that sap the vigor of those they strike. A creature struck by a tentacle takes 1 point of Dexterity drain and is staggered for 1 round; this effect is negated with a successful 難易度24 Fortitude save, but a new saving throw must be attempted for each tentacle hit. The duration of the staggered effect stacks with multiple hits. The save 難易度 is Constitution-based.

Warpwave BurstWarpwave Burst(超常) As a standard action once every 1d4 rounds, an oshageros can unleash a powerful chaotic force in a 20-foot radius burst centered on itself. This burst affects all creatures in the area save for other proteans. Affected creatures are struck by a warpwave(see page 306) and are staggered for 1 round. A successful 難易度24 Fortitude save negates this effect. The save 難易度 is Constitution-based.

Oshageroses exist to destroy or ward away creatures seen as antithetical to true chaos.

An oshageros is 8 feet long and weighs 220 pounds.

プロティアン:アウアディヴァル Protean, Ourdivar

The upper body of this creature is that of a multicolored bestial humanoid, while its lower section ends in a serpentine tail.

アウアディヴァル 脅威度4 Ourdivar

出典 Bestiary 6 213ページPathfinder #92:The Hill Giant's Pledge pg. 86
経験点 1,200
イニシアチブ +5; 感覚 非視覚的感知30フィート、暗視60フィート; 〈知覚〉+10


アーマー・クラス 17、接触10、立ちすくみ16(+7外皮、-1サイズ、+1【敏】
ヒット・ポイント 42(5d10+15)
頑健 +4、反応 +5、意志 +6
防御的能 不定形の構造フリーダム・オヴ・ムーヴメント完全耐性 [強]; 抵抗雷撃]10、[音]10; 呪文抵抗 15


移動速度 30フィート、飛行30フィート(完璧)、水泳30フィート
近接 叩きつけ=+8(1d6+4)、尾の打撃=+3(1d8+2、加えて“つかみ”)
接敵面 10フィート、間合い 10フィート
特殊攻撃 打撃進化締めつけ(1d8+4)、Warpwave Exit
擬似呪文能力術者レベル5; 精神集中+7)



基本攻撃 +5; 戦技ボーナス +10; 戦技防御値 21
特技 《イニシアチブ強化》《強打》《迎え討ち》
技能 〈威圧〉+10、〈隠密〉+5、〈真意看破〉+10、〈水泳〉+12、〈知覚〉+10、〈はったり〉+10、〈飛行〉+15
言語 奈落語、プロテアン語
その他の特殊能力 変身人型生物または人型怪物ポリモーフ


出現環境 気候問わず/地形問わず混沌メールシュトローム
編成 単体、2体、または breach(3~5)
宝物 なし


打撃進化/Adaptive Strike(超常) An ourdivar's natural weapons count as chaotic and magical for the purpose of overcoming damage reduction. An ourdivar can change the physical shape of its slam attack to change the damage type it deals to bludgeoning, slashing, or piercing as a swift action.

Warpwave ExitWarpwave Exit(超常) An ourdivar that is killed or banished erupts in a wave of chaotic energy, affecting 1d4+1 non-protean corporeal creatures within 15 feet with a minor warpwave. Roll 1d10 and consult the following list for the effect it has on each creature. If a minor warpwave duplicates a spell effect, the caster level of that spell effect is equal to the ourdivar's 脅威度術者レベル4 for the typical ourdivar). Targets can resist the warpwave's effect with a successful 難易度15 Fortitude save. The save 難易度 is Constitution-based.


Warpwave Effect










Target gains the effects of slow.


Target gains a +2 enhancement bonus to Strength, Dexterity, or Constitution(random) for 24 hours.


Target gains a +2 enhancement bonus to Intelligence, Wisdom, or Charisma(random) for 24 hours.


Target gains the effects of protection from law.


Target gains 3d6 temporary hit points.


Target gains the effects of haste.

Ourdivars are spontaneously formed when called forth via spells like lesser planar ally. They toil at the behest of their conjurer creators, acting as tools of chaos across the planes.

An ourdivar is 12 feet long and weighs 700 pounds.

プロティアン:ペラガストル Protean, Pelagastr

This glittering serpent's body ends in a looping length of tail. Its scales glow softly in ever-changing patterns.

ペラガストル 脅威度8 Pelagastr

出典 Bestiary 6 214ページPathfinder #99:Dance of the Damned pg. 88
経験点 4,800
イニシアチブ +10; 感覚 擬似視覚30フィート、暗視60フィート、ディテクト・ロー〈知覚〉+16


アーマー・クラス 20、接触20、立ちすくみ14(+4反発、+6【敏】
ヒット・ポイント 105(10d10+50); 高速治癒5
頑健 +10、反応 +13、意志 +10
防御的能 不定形の構造フリーダム・オヴ・ムーヴメント非実体ダメージ減少 5/秩序; Immune acid, polymorph; 抵抗雷撃]10、[音]10; 呪文抵抗 19


移動速度 飛行30フィート(完璧)
近接 噛みつき=+16接触(1d6)、(×2)=+16接触(1d4)、尾の打撃=+12(1d6+6)
特殊攻撃 締めつけ(1d6+4)、Overshadowing EgoSpirit Coils歪曲波
擬似呪文能力術者レベル10; 精神集中+14)



基本攻撃 +10; 戦技ボーナス +16(組みつき+20); 戦技防御値 30(足払いされない)
特技 《イニシアチブ強化》《頑健無比》《技能熟練:はったり》、《武器熟練:尾の打撃》、《迎え討ち》
技能 〈隠密〉+19(+39 when motionless)、〈軽業〉+19、〈芸能:歌唱〉+17、〈交渉〉+17、〈真意看破〉+16、〈知覚〉+16、〈知識:次元界〉+16、〈はったり〉+23、〈飛行〉+27; 種族修正 +20〈隠密〉 when motionless
言語 共通語、プロテアン語; コンプリヘンド・ランゲージズ
その他の特殊能力 blending 変身ポリモーフ


出現環境 気候問わず/地形問わず混沌メールシュトローム
編成 単体、2体、または招集(3~6)
宝物 なし


変身/Change Shape(超常) When a pelagastr changes shape, it remains incorporeal in its assumed form.

Overshadowing EgoOvershadowing Ego(超常) Once per round as a standard action, the pelagastr can merge its body with that of a corporeal creature. This ability is similar to a greater possession spell(caster level equals the protean's Hit Dice). To use this ability, the pelagastr must be adjacent to the target. The target can resist the attack with a successful 難易度19 Will save. A creature that successfully saves is immune to that same pelagastr's overshadowing ego for 24 hours. The save 難易度 is Charisma-based.

Spirit CoilsSpirit Coils(超常) A pelagastr's bite and claw attacks resolve as touch attacks and deal force damage, but its tail slap attack resolves normally and deals bludgeoning damage, as the tail dips into reality when attacking; this also allows it to constrict and grapple foes. The pelagastr always adds 1・1/2 times its Charisma modifier to damage dealt by its tail slap and treats its Charisma score as its effective Strength score should its tail's ability to lift or drag objects come into play.

歪曲波/Warpwave(超常) A creature that takes damage from a pelagastr's constrict ability must succeed at a 難易度20 Fortitude save or be affected by a warpwave(see page 307). To determine the effects of a pelagastr's warpwave, roll 1d12 and consult the warpwave effect table on page 306. The save 難易度 is Constitution-based.

Just as other proteans delight in bringing change to subvert the awful stagnancy of the physical world, pelagastrs are dedicated to inviting chaos and freedom into the dull, stale lives of its inhabitants. Unrestrained by the limits of a physical body, they spy on private spaces and secrets, and hop from host to host to savor the strangeness of the physical world using as many senses as possible.

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