ブラッドレイジャー

ブラッドレイジャー Pregenerated Characters

ブラッドレイジャー(1レベル)

言葉少なな男クロウェは内に常に荒れ狂っている怒りを秘めており、戦場でのみそれを解き放つ。

CROWE

男性の人間元素ブラッドレイジャー1
混沌にして中立中型の人型生物(人間)
イニシアチブ +1; 感覚 〈知覚〉+4

防御

アーマー・クラス 17、接触11、立ちすくみ16(+6鎧、+1【敏】
ヒット・ポイント 13(1d10+3)
頑健 +4、 反応 +1、 意志 +0

攻撃

移動速度 30ft.
近接 アース・ブレイカーUE+5(2d6+6/×3)
遠隔 スリング+2(1d4+4)
特殊攻撃 血脈の力元素の打撃)、血の激怒(6ラウンド/日)

戦術

血の激怒の性能 血の激怒、君の性能はアーマー・クラス15、接触9、立ちすくみ14、 ヒット・ポイント 15、 頑健 +6、 意志 +2;
近接 アース・ブレイカー+7(2d6+9/×3); 遠隔 スリング+2(1d4+6); 【筋】22、 【耐】18; 戦技ボーナス +8
疲労の性能 疲労、君の性能はイニシアチブ+0; アーマー・クラス 16、接触10、立ちすくみ15、 反応 +0;
近接 アース・ブレイカー+4(2d6+4/×3); 遠隔 スリング+1(1d4+3); 【筋】16、 【敏】10; 戦技ボーナス +5; 戦技防御値 14; 技能 〈軽業〉-1

一般データ

【筋】18、 【敏】12、 【耐】14、 【知】8、 【判】10、 【魅】14
基本攻撃 +1; 戦技ボーナス +6; 戦技防御値 16
特技 《狂乱集中》APG《強打》
技能 〈軽業〉+0、〈威圧〉+7、〈知覚〉+4、〈生存〉+4; 判定ペナルティ -5
特徴 〔風に触れし者〕、bred for warHoG
言語 共通語、ショアンティ語
その他の特殊能力 血脈元素])、高速移動
戦闘用装着品 ポーション・オヴ・キュア・ライト・ウーンズ他の装着品 フォーミラー・アーマーUEアース・ブレイカースリングと10ブリット、背負水袋、1gp、9sp

特殊能力

〔風に触れし者〕 Crowe gains ダメージ減少 1/- against all creatures and attacks with the air subtype.

血の激怒 Crowe can enter bloodrage for up to 6 rounds per day, using his bloodraging statistics. He can't use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, Crowe is fatigued for twice the number of rounds he just bloodraged, and he can't bloodrage again while fatigued or exhausted.

元素の打撃 Three times per day as a swift action, Crowe can cause all his melee attacks to do 1d6 extra electricity damage for round.

《狂乱集中》 Crowe's first attack each round suffers no penalty from Power Attack.

《強打》 Crowe can take a -1 penalty to hit with his earthbreaker to do +3 damage.

キュア・ライト・ウーンズCrowe's potion heals the drinker for 1d8+1 damage.

When Crowe was a young man waiting to depart on his f irst horse gathering, he had the same dream every night for f ive weeks. Each time the storm came. Each time the stampede thundered out of the canyon to the south. Each time his body was trampled to pulp before he woke up soaking with sweat.

As Crowe grew stronger of frame, he trained with the weapons of his ancestors and learned how to protect his people and their way of life. Crowe learned the klar, mastered the earthbreaker, and also studied the natural world and the ways of magic that his mother followed. Throughout his tutelage, he challenged his elders and was challenged by his not-so-infrequent gaps in memory, and many blamed his parents for his outbursts.

Though Crowe was still considered to be too young for a long outing, his father decided that taking his son on his first horse gathering would teach the boy discipline. In order to test Crowe's patience, his father sent the youth ahead to the canyon's mouth to capture a horse.

Crowe crouched upon a flat umber rock, trembling with terror. All he could hear was the storm, a low, rolling rumble that thundered in his eardrums. The thunder beating in his ears changed. It wasn't just internal; it was echoing through the canyon. Then the storm broke. Thunder rumbled and crashed through the canyon and lightning bathed its rusty walls in flashes of white.

After the storm had passed, Crowe awoke to find his cousin sitting on his chest and slapping his face, claiming that he was to blame for the carnage spread all around him. More than a dozen horses lay dead, and half of the hunting party lay trampled in the riverbed. They said Crowe was to blame. They said there was no storm. They said he had done it. Slick with blood, confused, and full of no uncertain amount of shame, he stumbled through the night. The dawn broke on Crowe's new life――a life not burdened by tradition, a life that was numb to fear.

“Savor the lightning's flash, for the thunder that follows will be the last thing you hear.”

ブラッドレイジャー(4レベル)

A man of few words, Crowe keeps a tight hold on the storm that always rages inside him, letting it loose only on the battlefield.

CROWE

男性の人間元素ブラッドレイジャー4
混沌にして中立中型の人型生物(人間)
イニシアチブ +1; 感覚 〈知覚〉+7

防御

アーマー・クラス 18、接触12、立ちすくみ17(+6鎧、+1【敏】、+1反発
ヒット・ポイント 40(4d10+12)
頑健 +7、 反応 +3、 意志 +2

+7、 反応 +3、 意志 +2

防御的能 blood sanctuary, uncanny dodge

攻撃

移動速度 30ft.
近接 +1アース・ブレイカーUE+9(2d6+7/×3)
遠隔 スリング+5(1d4+4)
特殊攻撃 血脈の力元素の打撃)、血の激怒(12ラウンド/日)

ブラッドレイジャー修得呪文術者レベル4;精神集中+6)

1レベル(2回/日)―エンラージ・パースンシールド

戦術

血の激怒の性能 血の激怒、君の性能はアーマー・クラス16、接触10、立ちすくみ15、 ヒット・ポイント 52、 頑健 +10、 意志 +4; 抵抗電気]10;
近接 +1アース・ブレイカー+11(2d6+10/×3); 遠隔 スリング+5(1d4+6); 【筋】22、 【耐】21; 戦技ボーナス +11; 技能 〈登攀〉+7、〈騎乗〉+1、〈水泳〉+7。
疲労の性能 疲労、君の性能はイニシアチブ+0; アーマー・クラス 17、接触11、立ちすくみ16、 反応 +2;
近接 +1アース・ブレイカー+8(2d6+5/×3); 遠隔 スリング+4(1d4+3); 【筋】16、 【敏】10; 戦技ボーナス +8; 戦技防御値 18; 技能 〈軽業〉+4、〈登攀〉+4、〈水泳〉+4

一般データ

【筋】18、 【敏】12、 【耐】15、 【知】8、 【判】10、 【魅】14
基本攻撃 +4; 戦技ボーナス +9; 戦技防御値 20
特技 《物質要素省略》《狂乱集中》APG《強打》《激怒による活力》APG
技能 〈軽業〉+5、〈登攀〉+5、〈動物使い〉+6、〈威圧〉+7、〈知識:神秘学〉+3、〈知覚〉+7、〈騎乗〉+2、〈呪文学〉+3、〈生存〉+4、〈水泳〉+5; 判定ペナルティ -3
特徴 〔風に触れし者〕、bred for warHoG
言語 共通語、ショアンティ語
その他の特殊能力 血脈元素])、高速移動
戦闘用装着品 錬金術師の火(2)、ポーション・オヴ・キュア・ライト・ウーンズ他の装着品 高品質ブレストプレート+1アース・ブレイカークローク・オヴ・レジスタンス+1リング・オヴ・プロテクション+1ワンド・オヴ・キュア・ライト・ウーンズ(10チャージ)、スリングと10ブリット、背負水袋、56gp、9sp

特殊能力

〔風に触れし者〕 Crowe gains ダメージ減少 1/- against all creatures and attacks with the air subtype.

Blood Casting Crowe can cast his bloodrager spells while bloodraging. He can even cast defensively and concentrate on these spells.

Blood Sanctuary Crowe receives a +2 bonus to saves against his own attacks and allies' attacks.

血の激怒 Crowe can enter bloodrage for up to twelve rounds per day, using his bloodraging statistics. He can't use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, Crowe is fatigued for twice the number of rounds he just bloodraged, and he can't bloodrage again while fatigued or exhausted.

元素の打撃 Three times per day as a swift action, Crowe can cause all his melee attacks to do 1d6 extra electricity damage for round.

《狂乱集中》 Crowe's first attack each round suffers no penalty from Power Attack.

《強打》 Crowe can take a -2 penalty to hit with his earthbreaker to do +6 damage.

《激怒による活力》 Crowe can continue his bloodrage even when he is unconscious.

直感回避 Crowe is not denied his Dex bonus before he acts in combat or against invisible opponents.

When Crowe was a young man waiting to depart on his first horse gathering, each night he dreamed of a storm, a storm he heard during each of his violent outbursts. Some in the tribe thought this was simply an excuse for misbehavior. In order to teach Crowe patience, his father took his son on a horse gathering and sent the youth ahead to the canyon's mouth to capture a horse. Crowe crouched upon a flat umber rock, trembling with terror. All he could hear was the storm, a low, rolling rumble that thundered in his eardrums.

After the storm had passed, Crowe awoke to find his cousin sitting on his chest and slapping his face, claiming that he was to blame for the carnage spread all around him――claiming there had been no storm. More than a dozen horses lay dead, and half of the hunting party lay trampled in the riverbed. Slick with blood, confused, and full of no uncertain amount of shame, he stumbled through the night. The dawn broke on Crowe's new life――a life not burdened by tradition, a life that was numb to fear.

“Savor the lightning's flash, for the thunder that follows will be the last thing you hear.”

ブラッドレイジャー(7レベル)

A man of few words, Crowe keeps a tight hold on the storm that always rages inside him, letting it loose only on the battlefield.

CROWE

男性の人間元素ブラッドレイジャー7
混沌にして中立中型の人型生物(人間)
イニシアチブ +1; 感覚 〈知覚〉+10

防御

アーマー・クラス 18、接触12、立ちすくみ17(+6鎧、+1【敏】、+1反発
ヒット・ポイント 74(7d10+28)
頑健 +8、 反応 +4、 意志 +5
防御的能 血の庇護直感回避強化直感回避ダメージ減少 1/―

攻撃

移動速度 40ft.
近接 +1フューリアスアース・ブレイカーUE+14/+9(2d6+8/×3)
遠隔 高品質コンポジット・ロングボウ+9(1d8+5)
特殊攻撃 血脈の力元素の打撃)、血の激怒(18ラウンド/日)

ブラッドレイジャー修得呪文術者レベル7;精神集中+9)

2レベル(2回/日)―グリッターダスト難易度14)、ミラー・イメージ
1レベル(2回/日)―バーニング・ハンズ([電気ダメージ難易度13)、エンラージ・パースンエクスペディシャス・リトリートプロテクション・フロム・イーヴルシールド

戦術

血の激怒の性能 血の激怒、君の性能はアーマー・クラス16、接触10、立ちすくみ15、 ヒット・ポイント 95、 頑健 +11、 意志 +7; 抵抗電気]10;
近接 +1フューリアスアース・ブレイカー+18/+13(2d6+13/×3); 遠隔 高品質コンポジット・ロングボウ+9(1d8+5); 【筋】24、 【耐】21; 戦技ボーナス +15; 技能 〈登攀〉+10、〈水泳〉+10。
疲労の性能 疲労、君の性能はイニシアチブ+0; アーマー・クラス 17、接触11、立ちすくみ16、 反応 +3;
近接 +1フューリアスアース・ブレイカー+13/+8(2d6+7/×3); 遠隔 高品質コンポジット・ロングボウ+6(1d8+4); 【筋】18、 【敏】10; 戦技ボーナス +12; 戦技防御値 22; 技能 〈軽業〉+9、〈登攀〉+7、〈騎乗〉+3、〈水泳〉+7

一般データ

【筋】20、 【敏】12、 【耐】15、 【知】8、 【判】10、 【魅】14
基本攻撃 +7; 戦技ボーナス +13; 戦技防御値 24
特技 《物質要素省略》《狂乱集中》APG《鋼の意志》《強打》《激怒による活力》APG《追加hp》《武器熟練:アース・ブレイカー
技能 〈軽業〉+10、〈登攀〉+8、〈動物使い〉+6、〈威圧〉+13、〈知識:神秘学〉+3、〈知覚〉+10、〈騎乗〉+4、〈呪文学〉+3、〈生存〉+4、〈水泳〉+8; 判定ペナルティ -1
特徴 〔風に触れし者〕、bred for warHoG
言語 共通語、ショアンティ語
その他の特殊能力 血の呪文発動血脈元素])、高速移動
戦闘用装着品 錬金術師の火オイル・オヴ・デイライトポーション・オヴ・キュア・ライト・ウーンズポーション・オヴ・フライスクロール・オヴ・シー・インヴィジビリティ他の装着品 +1ミスラルブレストプレート+1フューリアスUEアース・ブレイカー、高品質コンポジット・ロングボウクローク・オヴ・レジスタンス+1リング・オヴ・プロテクション+1ベルト・オヴ・ジャイアント・ストレンクス+2ワンド・オヴ・キュア・ライト・ウーンズ(20チャージ)、スリングと10ブリット、背負水袋、27gp

特殊能力

〔風に触れし者〕 Crowe gains ダメージ減少 1/- against all creatures and attacks with the air subtype.

血の呪文発動 Crowe can cast his bloodrager spells while bloodraging. He can even cast defensively and concentrate on these spells.

血の庇護 Crowe receives a +2 bonus to saves against his own attacks and allies' attacks.

血の激怒 Crowe can enter bloodrage for up to eighteen rounds per day, using his bloodraging statistics. He can't use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, Crowe is fatigued for twice the number of rounds he just bloodraged, and he can't bloodrage again while fatigued or exhausted.

元素の打撃 Three times per day as a swift action, Crowe can cause all his melee attacks to do 1d6 extra electricity damage for round.

《狂乱集中》 Crowe's first attack each round suffers no penalty from Power Attack.

直感回避強化 Crowe cannot be flanked unless the flanker is an 11th-level rogue(or has 11 levels in another class that grants the sneak attack class feature).

《強打》 Crowe can take a -2 penalty to hit with his earthbreaker to do +6 damage.

《激怒による活力》 Crowe can continue his bloodrage even when unconscious.

直感回避 Crowe is not denied his Dex bonus before he acts in combat or against invisible opponents.

バーニング・ハンズCrowe deals 5d4 electricity damage to all targets in a 15-foot-cone(Reflex 13 for half damage)

キュア・ライト・ウーンズCrowe's wand heals a touched target for 1d8+1 damage. Crowe needs help to activate his wand, so he also has a potion for emergencies.

デイライトWhen smeared on an object, Crowe's oil creates bright light for 60 feet and raises the light by one level for the next 60 feet for 50 minutes. If there is magic darkness in that area, instead the overlapping area is unaffected by either spell.

エンラージ・パースンAfter 1 full round of casting, a humanoid target within 40 feet becomes Large for 7 minutes, gaining +2 Strength, -2 Dexterity, reach, +1 size bonus to 戦技ボーナス and 戦技防御値, -1 size penalty to hit and アーマー・クラス, -4 size penalty to Stealth, -2 size penalty to Fly. Melee weapons increase in damage(Crowe's earthbreaker goes up to 3d6)

エクスペディシャス・リトリートCrowe's movement increases to 70 for 7 minutes.

フライCrowe's potion grants the drinker a 60 foot fly speed and a +6 bonus to Fly checks(+6 total for Crowe himself) for 5 minutes.

グリッターダストCreatures in a 10-foot radius take a -40 to Stealth and lose the benefit of invisibility and the like for 7 rounds. They are also blinded if they fail a 難易度 14 Will save, but at the end of each of their turns, they can attempt the Will save again to end the blindness.

ミラー・イメージ1d4+2 copies of Crowe weave around him for 7 minutes. Any attack requiring an attack roll has an equal chance to hit and destroy each image, missing Crowe, as it does to hit Crowe(so with 3 images, there would be a 1 in 4 chance to hit Crowe and a 3 in 4 chance of destroying an image). An attack that misses by 5 or less also destroys an image. If the enemy can't see the images, it is not fooled.

プロテクション・フロム・イーヴルA touched target gains a +2 resistance bonus to saves and a +2 deflection bonus to アーマー・クラス against evil creatures for 7 minutes(in Crowe's case, he already has +1, so each would only increase by 1). The target cannot be touched by a nongood summoned creature and is immune to direct mental control and possession from evil creatures. If Crowe casts this spell after direct mental control or possession, instead the target can attempt a new saving throw at a +2 bonus.

シー・インヴィジビリティCrowe's scroll allows Crowe to see invisible and ethereal things for 30 minutes.

シールドCrowe gains a +4 shield bonus to アーマー・クラス for 7 minutes and becomes immune to magic missile.

When Crowe was a young man waiting to depart on his f irst horse gathering, he had the same dream every night for f ive weeks. It always started and ended the same way. Each time the storm came. Each time the stampede thundered out of the canyon to the south. Each time his body was trampled to pulp before he woke up soaking with sweat.

Crowe was born under an auspicious sign during a thunderstorm that scoured the Storval Plateau one burning autumn evening. The holy ones were reluctant to predict much about the newborn aside from foretelling that he would one day become a significant force.

From a young age, Crowe was trained to be a perfect groom, and it was clear that in time he would become a good trainer. He learned from his mother and father, as well as from his aunts and uncles, for even among the animal-loving Shriikirri-Quah, his family had a way with horses. They supplied many a burn-rider of the Sklar-Quah with their signature steeds, and foreigners came from miles around seeking to trade for the family's fearless stallions.

As Crowe grew stronger of frame, he learned the traditional ways of Shoanti warfare. He trained with the weapons of his ancestors and learned how to protect his people and their way of life. Crowe learned the klar, mastered the earthbreaker, and also studied the natural world and the ways of magic that his mother followed. Throughout his tutelage, he challenged his elders and was challenged by his not-so-infrequent gaps in memory. Some in the tribe thought this was simply an excuse for his misbehavior, and many blamed his parents for his violent outbursts.

Though Crowe was still considered to be too young for a long outing, his father decided that taking his son on his first horse gathering would teach the boy discipline. In order to test Crowe's patience, his father sent the youth ahead to the canyon's mouth to capture a horse of his own.

Crowe crouched upon a flat umber rock, trembling with terror. All he could hear was the storm in the distance, a low, rolling rumble that thundered in his eardrums. He was sure what he heard was his fear, his rage. This was the canyon. This was the night he would die. The thunder beating in his ears changed. It wasn't just internal; it was echoing through the canyon. The herd was coming. Crowe looked to the sky as dark clouds rolling in from the south obscured the setting sun. Crowe scrambled back to his designated post as hundreds of horses filled the canyon, their hoofbeats driving a pounding echo off the canyon walls.

Then the storm broke. Thunder rumbled and crashed through the canyon and lightning bathed its rusty walls in flashes of white.

After the storm had passed, Crowe awoke to find his cousin sitting on his chest and slapping his face, claiming that he was to blame for the carnage spread all around him. More than a dozen horses lay dead, and half of the hunting party lay trampled in the riverbed. They said Crowe was to blame. They said there was no storm. They said he had done it.

Slick with blood, confused, and full of no uncertain amount of shame, he stumbled through the night. The dawn broke on Crowe's new life――a life not burdened by tradition, a life that was numb to fear.

“Savor the lightning's flash, for the thunder that follows will be the last thing you hear.”

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