特殊な素材 Special Materials

アビジウム Abysium

出典 Pathfinder #61:Shards of Sin 70ページ

Known also as feverstone(a somewhat misleading name, as abysium is a metal like all the others), this glowing, blue-green substance can be a source of great energy. However, it also causes those who spend extended amounts of time near it to grow ill and die unless proper precautions are taken. Abysium is associated with conjuration magic, zeal, and sloth. Abysium functions as steel when used to craft weapons and armor, but anyone who carries or wears abysium arms or armor becomes sickened for as long as the gear is carried or worn, plus an additional 1d4 hours after it is removed. Likewise, a character in an area with heavy concentrations of abysium becomes sickened as long as he remains in the area. This is a poison effect. In Thassilon, wealthy lords often built manacles or prison bars out of Abysium in order to keep their prisoners debilitated.

Weapons and armor made from abysium glow with an intensity equal to that of a candle. Scholars have long debated where the glow and associated sickening effect come from, but most agree that the source of the power comes from the Abyss itself, due to the nature of the energy contained in abysium. Pure or properly refined abysium produces this energy in a way that can be harnessed by arcane engines and technologies to generate energy sources strong enough to power extensive magical creations like golems, traps, or magical items the size of buildings. Most secrets of harnessing this power have long been lost, but as the Shattered Star Adventure Path continues, the PCs will have many chances to learn more about this dangerous technology.

Abysium can also be powdered and alchemically distilled with other rare catalysts and chemicals to form a much more potent toxin. It was in this form that the metal was most traditionally used in ancient Thassilon. A pound of Abysium is enough to make 1 dose of abysium powder.

Abysium Powder:Poison—ingested; save Fortitude 難易度 18; onset 10 minutes; frequency 1/minute for 6 minutes; effect 1d4 Con plus nausea; cure 2 saves; cost 900gp.

Aszite Aszite

出典 Distant Realms 43ページ

The navy-blue ore known as aszite is often used to reinforce buildings. While aszite cannot be properly worked into weapons, it can be added in the form of veinlike reinforcements to armor, where it absorbs and amplifies certain unique magical properties.

Adding aszite veins to armor increases the item’s weight by 10%. The added veins are capable of absorbing extra power from spells with the darkness descriptor. The wearer of aszite-veined armor gains a +2 circumstance bonus on Stealth checks when affected by a spell with the darkness descriptor. In addition, spells with the darkness descriptor that last multiple rounds last 1 round longer when affecting a creature with aszite-veined armor. If the spell affects an object(such as a darkness spell) then targeting a piece of aszite-veined armor instead increases the spell’s duration by 50%.

Aszite has hardness 15 and has 20 hit points per inch of thickness.

Type of Aszite-Beined Item

Item Price Modifier







Blackwood Blackwood

出典 Merchant's Manifest 9ページ

Any wooden or mostly wooden item(such as a bow or quarterstaff) made from blackwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood(such as a battleaxe, mace, or other metal item with a wooden haft) either cannot be made from blackwood or do not gain any special benefit. The armor check penalty of a blackwood shield is reduced by 2 compared to an ordinary shield of its type. When wielded against creatures with the water subtype, mundane blackwood weapons ignore 1 point of the creature’s ダメージ減少(if any), and enchanted blackwood weapons ignore a number of ダメージ減少 equal to 2 times the weapon’s enhancement bonus. To determine the price of a blackwood item, use the original weight but add 20gp per pound to the price of a masterwork version of that item. Blackwood has 10 hit points per inch of thickness and hardness 7.

Blightburn Blightburn

出典 Heroes of the Darklands 24ページ

Blightburn is a highly radioactive crystalline mineral that grows in isolated pockets throughout the Darklands, from Nar-Voth all the way down to Orv. When exposed to air, blightburn crystals give off a deep green glow as bright as a candle. Any creature coming into physical contact with a blightburn crystal takes 2d6 points of fire damage per round, and creatures within 60 feet of blightburn crystals are exposed to blightburn radiation. Blightburn radiation interferes with spells of the teleportation subschool. A character attempting to teleport into or out of an area of blightburn radiation must succeed at a caster level check(難易度 = the Fortitude save 難易度 for the radiation) to successfully cast the spell.

Radiation Level

Fort 難易度

Initial Effect

Secondary Effect



1 Con drain

1 Cha damage/day



1d4 Con drain

1d4 Cha damage/day



2d4 Con drain

1d6 Cha damage/day



4d6 Con drain

2d6 Cha damage/day

3.5 MaterialBulette Armor Bulette Armor

出典 Dungeon Denizens Revisited 7ページ

Dwarves have long treasured bulettes for their thick hides and armor plating. In fact, some dwarf clans require their young to travel on long pilgrimages to areas thick with land sharks to hunt the reclusive and vicious beasts, intent on harvesting their plates for armor. A single adult male bulette has enough armor plating and hide to produce two sets of Medium bulette plate mail and four sets of Medium leather or studded leather armor. These armor sets are more often than not imbued with the delving armor quality, and veteran dwarf bulette hunters are rarely seen without their +1 delving bulette full plate while on the hunt. Creating bulette armor from the creature’s hide requires a skilled armorer; crafted bulette armor may be normal or masterwork quality.

A set of bulette plate is functionally similar to metal full plate, but is prized by wealthy collectors and military commanders the world over, and tends to sell for up to 10 times more than a normal set. Bulette full plate is slightly heavier(65 pounds) than regular steel plate, but is more flexible and durable(max Dex bonus +2, hardness 12).

A suit of bulette leather armor weighs 20 pounds, and its appearance matches the coloration of the landshark from which it was made. It sells for 50gp, but has the same statistics as studded leather.

Caphorite Caphorite

出典 Heroes of the Darklands 24ページ

Caphorite, also known as drowstone, is a supernatural metallic ore found in large deposits in Sekamina. This radioactive mineral emits a magical radiation that registers a faint aura of transmutation magic to detect magic, though caphorite itself has no magical qualities and no effective caster level. Living creatures suffer no ill effects from caphorite radiation; however, plants exposed to caphorite radiation tend to grow more quickly, and with long-term exposure(over the course of several generations), they sometimes develop rudimentary sentience. Additionally, anyone attempting to cast a spell with the light descriptor within 30 feet of caphorite must succeed at a 難易度 15 caster level check or have the spell disrupted.

Caphorite Ammunition:This ammunition typically consists of crossbow bolts, often employed by drow house guards. A caphorite arrow or bolt detonates on impact, its head shattering in a mass of fine caphorite particulate. Any nonmagical light in a 10-foot radius is immediately extinguished, while spells of 2nd level or lower with the light descriptor are rendered inactive for 1d4+1 rounds. Higher-level spells with the light descriptor are unaffected. Caphorite ammunition has a cost of +10gp per item.

Cryptstone Cryptstone

出典 Pathfinder #139:The Dead Road 63ページ

Cryptstone is a dense gray stone scavenged from the mausoleums of the Graveyard of Souls in the Boneyard. While cryptstone may appear ancient and pitted, the supernatural essence of the Boneyard has infused it with power over the eons. A weapon made of cryptstone grants a +1 bonus on weapon damage rolls against undead creatures; this damage is multiplied on a critical hit. Additionally, any nonmagical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the 難易度 of that ability by +1.

Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage. Weapons made of cryptstone are always considered masterwork, and the masterwork costs are included in the listed prices. Items not primarily made from stone are not meaningfully affected by being partially made from cryptstone.

Cryptstone has the same hit points and hardness as steel.

Type of Cryptstone Item

Item Price Modifier


+10gp per item



ジェゼット Djezet

出典 Pathfinder #61:Shards of Sin 70ページ

One of the strangest of the seven known types of skymetal, rust-red djezet is liquid at all temperatures. This makes the metal relatively useless for crafting metal objects(although many gifted metallurgists, such as Xin himself, have had some success creating djezet alloys), but most who seek out this metal intend to use it instead as an additional material component for spellcasting, since it possesses an ability to enhance magic. Djezet is associated with enchantment magic, love, and lust. Used as an additional material component, a dose of djezet increases the effective level of a spell by +1, as if it were being modified by the Heighten Spell feat. In order to function as an additional material component, the spellcaster must use a number of doses of djezet equal to the spell’s level—additional djezet used beyond this amount does nothing. Djezet costs 200gp per dose.

Druchite Druchite

出典 Distant Realms 43ページ

The black-and-violet ore known as druchite is synonymous with Shadow Absalom’s towering spires. The ore is so dark that even creatures that are adapted to see in lightless conditions can have extreme difficulty perceiving it. Druchite ore can be worked into armor and weapons by applying it in delicate veins or inlaid patterns across the equipment.

Druchite-veined armor grants the wearer additional defenses against creatures with darkvision. The wearer always benefits from a 10% miss chance while in an area of dim light or darkness, even if she is perceived by a creature using darkvision. Other sensory abilities, such as blindsense or true seeing, bypass this effect entirely. Druchite-veined weapons grant their wielder a +2 circumstance bonus on attack rolls against creatures perceiving them with darkvision. The wielder receives no bonus when attacking creatures using other senses, such as blindsense, or benefitting from true seeing.

Druchite has hardness 10 and 40 hit points per inch of thickness.

Type of Druchite-Veined Item

Item Price Modifier











Glaucite Glaucite

出典 Pathfinder #85:Fires of Creation 18ページ

When the phrase “Numerian Steel” is used, the speaker is usually, knowingly or not, referring to an iron/adamantine alloy called glaucite. This dark gray metal is the material of choice for hulls and starship superstructures, and is what constitutes the walls, floors, and ceilings of the strange ruins found throughout Numeria. Without more advanced technology, glaucite is extremely difficult to work with. Because the metal isn’t much better than steel for forging weapons or armor, and the process of extracting the adamantine from it is so expensive and time consuming that the resulting adamantine isn’t worth the effort, Numerian scavengers have, by and large, left the walls and floors of the structures buried in the region untouched. It’s simply easier to scavenge smaller objects or work with normal iron or steel in the long run.

Glaucite has 30 hit points per inch of thickness(the same as steel) and hardness 15. It is half again as heavy as steel, and the difficulty of working with the material triples the object’s total cost to create. As a result, glaucite armor and weapons are generally commissioned only by eccentrics and collectors and rarely see use in the field, given that steel weapons and armor work just as well and are less encumbering.

Heatstone Plating Heatstone Plating

出典 Merchant's Manifest 17ページ

Heatstone plating involves placing heatstones at strategic points within clothing or armor. A character wearing armor that has heatstone plating is constantly protected from cold weather as per the endure elements spell. Armor with heatstone plating weighs 1 additional pound for every 5 pounds of the armor’s original weight(for example, a suit of leather armor with heatstone plating weighs 18 pounds). Heatstone plating cannot be sewn into heavy armor.

Type of Heatstone Plating Item

Item Price Modifier


+800 GP


+1,000 GP

ホラカルコン Horacalcum

出典 Pathfinder #61:Shards of Sin 71ページ

The rarest of the known skymetals, this dull, coppery substance warps time around it, making things seem to speed up or slow down. Horacalcum is associated with illusion magic, humility, and pride. Almost never found in amounts greater than a pound, horacalcum is the same weight and density as steel, but is much more durable. A weapon made of horacalcum gains a +1 circumstance bonus on attack rolls(ammunition can be made of horacalcum, but does not grant any bonus on attack rolls). An entire suit of armor made from this rare metal is fantastically expensive, but since a suit of horacalcum armor simultaneously allows its wearer to react more quickly while perceiving time more slowly, some consider the cost justifiable. A suit of light horacalcum armor grants a +1 bonus on Initiative checks, medium horacalcum armor grants a +2 bonus on Initiative checks, and heavy horacalcum armor grants a +3 bonus on Initiative checks. Weapons and armor made of horacalcum are always of masterwork quality—the masterwork cost is included in the prices given below.

Weapons and armor made of horacalcum have one-fourth more hit points than normal. Horacalcum has 30 hit points per inch of thickness and hardness 15. A weapon made of horacalcum costs +6,000gp. Light armor costs +10,000gp, medium armor +30,000gp, and heavy armor +60,000gp.

イヌーブリクス Inubrix

出典 Pathfinder #61:Shards of Sin 71ページ

This metal’s structure allows it to pass through iron and steel without touching them, seemingly shifting in and out of phase with reality. This quality earned the pale metal the nickname “ghost iron.” Inubrix is associated with necromancy magic, temperance, and gluttony. Inubrix is the softest of the solid skymetals, being only slightly less malleable than lead. It doesn’t function well for crafting armor as a result, and though inubrix weapons can penetrate most metal armors with relative ease, the weapons tend to break easily. Inubrix has 10 hit points per inch of thickness and hardness 5.

An inubrix weapon deals damage as if it were one size category smaller than its actual size, and is always treated as if it had the broken condition. It ignores all armor or shield bonuses granted by iron or steel armor or shields. Inubrix weapons cannot damage these materials at all(and, by extension, cannot harm iron golems or similar creatures). An inubrix weapon costs +5,000gp.

Irespan Basalt Irespan Basalt

出典 Magnimar, City of Monuments 49ページ

The Irespan’s stones are infused with a unique variant of Thassilonian preservative magic. Scholars suspect that these features have grown in the stones of the bridge over the ages since Earthfall, and were not originally intended or even anticipated by the structure’s architects. Bridge stones harvested from underwater rubble or mined from offshore pilings are not only of great value to builders and sculptors, but also of particular interest to those seeking to create stone constructs.

Physical Properties:Irespan basalt is as hard as iron, while retaining its other stony features for carving and building. It has hardness 10 and typically fetches a price of about 5sp per pound. However, since few buyers are interested in stones of less than 1,000 pounds, the Irespan basalt trade is relatively limited to specialists capable of harvesting and transporting such heavy blocks.

Building Constructs:When a construct’s materials consist entirely of Irespan stone, its Craft 難易度 increases by +5, but the required Caster Level decreases by 1. In addition, stone constructs crafted from Irespan stone gain a +2 bonus to Strength and gain twice as many bonus hit points as normal from the construct type.

Lazurite Lazurite

出典 Heroes of the Darklands 24ページ

Lazurite is a decayed form of a radioactive material no longer found in its natural form within the Darklands, said to be the remnants of a long-dead god. Lazurite is encountered exclusively in Sekamina, and appears as a crumbling black dust that emits a strong aura of necromancy. A corpse left within 30 feet of a naturally occurring deposit of lazurite for 24 hours has a 50% chance of spontaneously reanimating as a free-willed ghoul(often with the class levels it had in life). All undead within an area of lazurite radiation gain a +4 bonus on Will saves to resist channeled energy.

Lazurite-Bonded Armor:While crafting lazurite equipment has proven to be a notoriously difficult feat, some artificers, particularly among Darklands ghouls, have concocted a means of coaxing small amounts of lazurite into sets of armor. These sets of armor include thin lines of blackened lazurite crisscrossing the regular surface of the armor. A creature wearing a set of lazurite-bonded armor gains a +2 bonus on saves to resist channeled energy and against cure spells. The wearer must attempt a Will save against positive energy channeling, regardless of whether it’s harmful or helpful to the wearer. A living creature slain while wearing lazurite-bonded armor has a 10% chance of spontaneously rising as a ghoul after 24 hours.

A set of light armor bonded with lazurite costs an additional 1,500gp. A set of medium armor bonded with lazurite costs an additional 2,500gp. A set of heavy armor bonded with lazurite costs an additional 3,500gp.

Liquid Glass Liquid Glass

出典 Merchant's Manifest 17ページ

This heatstone-derived glass is warm to the touch and slightly malleable, as if it were still liquid. A pliable nature allows this otherwise razor-sharp crystal to repair itself when it takes damage. An item made from liquid glass repairs damage to itself at a rate of 2 hit points per day, even if the weapon is broken or destroyed(but not if the weapon is destroyed in a way that the pieces cannot be retrieved, such as via disintegrate). If a weapon made from liquid glass has full hit points, it grants a +1 bonus on damage rolls. Items made from liquid glass have 10 hit points per inch of thickness and hardness 10.

Type of Liquid Glass Item

Item Price Modifier


+800 GP

Other Items

+250 GP/lb.

Nexavaran Steel Nexavaran Steel

出典 Faction Guide 55ページ

Forged by the Mendevian smiths of Nerosyan out of iron and the unique mineral nexavar, this bluish steel strikes true against monsters vulnerable to cold iron(such as demons). Weapons made of nexavaran steel cost 1-1/2 times as much to make as their normal counterparts. This steel is even more delicate than cold iron regarding magical enhancements; adding enhancements to the steel increases its price by 3,000gp. This increase is applied the first time the item is enhanced, not once per ability added. Nexavaran steel is otherwise identical to cold iron.

ノクワール Noqual

出典 Pathfinder #61:Shards of Sin 71ページ、Pathfinder #14:Children of the Void 19ページ

Noqual looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, charity, and envy. Noqual is light—half as heavy as iron, yet just as strong. More importantly, noqual is strangely resistant to magic. An object made of noqual gains a +4 bonus on any saving throw made against a magical source. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000gp, as costly reagents and alchemical supplies must be used to treat the metal during the process.

Weapons made of noqual weigh half as much as normal, and gain a +1 enhancement bonus on damage rolls against constructs and undead created by feats or spells. Noqual armor weighs half as much as other armors of its type, and is treated as one category lighter than normal for the purposes of movement and other limitations(light armor is still treated as light armor, though). The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer.  The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities.

Noqual has 30 hit points per inch of thickness and hardness 10. Noqual ore is worth 50gp per pound. A suit of noqual light armor costs +4,000gp, medium armor +8,000gp, and heavy armor +12,000gp. A shield costs +2,000gp, and a weapon or other item +500gp.

Pyre Steel Pyre Steel

出典 Pathfinder:Goblins #5 27ページ

Some dwarves and hobgoblins forge tools and weapons out of pyre steel:steel embedded with ground glass that won’t warp when exposed to heat. Pyre steel weapons have fire resistance 10 and may be ignited without gaining the broken condition. They’re usually forged with grooves and reservoirs ideal for retaining fuel; once ignited, they burn for 3 minutes. Pyre steel is brittle, having the same hardness but half the hit points of a regular weapon. Only weapons made primarily from metal can be created from pyre steel. Using pyre steel doubles the base cost of the weapon or item, but not the cost of making it masterwork.

シカタイト Siccatite

出典 Pathfinder #61:Shards of Sin 71ページ

This shining silver metal is either incredibly hot or freezing cold when found. Siccatite is associated with evocation magic, wrath, and kindness. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. When raw siccatite is found, it has a 50% chance of being hot siccatite; otherwise, it’s cold siccatite. Physical contact with siccatite deals 1 point of energy damage each round(either fire or cold, as appropriate). Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. A weapon made of siccatite deals +1 point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. Likewise, siccatite armor deals 1 point of energy damage per round to a creature wearing it, and deals 1 point of energy damage each full round a creature is grappled by someone wearing siccatite armor. Cold siccatite armor grants fire resistance 5, while hot siccatite armor grants cold resistance 5.(The type of armor does not alter the amount of resistance granted.) Weapons made of siccatite cost +1,000gp. Armor made of siccatite costs +6,000gp.

Silversheen Silversheen

出典 Qadira, Jewel of the East 25ページ

Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on. They are always masterwork weapons—most often scimitars or longswords; the listed price includes the cost of the masterwork bonus.

No aura(nonmagical property); 術者レベル —; Craft(alchemy) 5 ranks, Craft(weaponsmithing) 5 ranks; Price +750gp.

歌い鋼 Singing Steel

出典 Adventurer's Armory 2 28ページ




歌い鋼のアイテムは常に高品質である; このコストは価格に含まれている。歌い鋼は厚さ1インチあたりヒット・ポイント20、硬度10を持つ。部分的にミスラルで作られているが、歌い鋼製のアイテムは通常のものと同じ重量である。














Spiresteel Spiresteel

出典 Pathfinder #139:The Dead Road 64ページ

Philosophers speculate that the Spire upon which the Boneyard rests is composed of a condensed form of pure quintessence, but those brave enough to acquire some the substance report that ore mined from the Spire can be smelted and worked into weapons and armor. This substance, called spiresteel, exhibits an innate attraction for soul energy.

Armor crafted from spiresteel protects the wearer’s essence, applying half of its armor bonus to アーマー・クラス against attacks made by incorporeal creatures. Weapons crafted from spiresteel appear hungry for the very substance of the foes they are wielded against. When the wielder confirms a critical hit with a spiresteel weapon, the target must succeed at a Will save(難易度 = 10 + double the weapon’s enhancement bonus), or be staggered for 1 round as a portion of its soul is carved away.

Spiresteel can be used to craft any armor or weapon that is typically made of steel. Items made of spiresteel are always considered masterwork, and the masterwork costs are included in the listed prices.

Spiresteel has the same hit points and hardness as steel.




+10gp per item









Sunsilk Sunsilk

出典 Qadira, Jewel of the East 33ページ

Sunsilk, produced by a silkworm species native to central Kelesh and closely guarded by the Sarenite church, takes on a golden glitter after it has been left to cure in the sun. Though it is light and flexible, when multiple layers are pressed together, its myriad thin fibers inhibit weapons and can slightly help prevent slashing or piercing weapons from causing harm. Clothing made from sunsilk grants its wearer ダメージ減少 2/bludgeoning. Sunsilk can be incorporated into any suit of armor without hampering the armor’s other qualities, typically as an inner layer of soft lining. Sunsilk adds 6,000gp to the cost of the garment or armor.

Sunsilver Sunsilver

出典 Adventurer's Armory 2 29ページ

An advanced form of alchemical silver, sunsilver is the pride of the Padishah Empire’s war smiths. A weapon made of sunsilver counts as alchemical silver for all purposes. Items not primarily made of metal are not meaningfully affected by being partially made of sunsilver.(For example, a scimitar or breastplate can be made of sunsilver, while a quarterstaff or hide armor cannot.) In addition, items made of sunsilver are immune to rust effects(such as rusting grasp). While in an area of bright light, a shield or suit of armor made of sunsilver shines brightly, allowing the wearer to reflect light at nearby foes as a move action. When she does so, creatures adjacent to the wearer must succeed at a 難易度 12 Fortitude save or be dazzled for 1 round.

Armor and weapons made of sunsilver are always masterwork. To determine the price of a sunsilver item, add 25gp per pound to the price of a masterwork version of that item. Sunsilver has 10 hit points per inch of thickness and hardness 8.

Throneglass Throneglass

出典 Pathfinder #126:Beyond the Veiled Past 49ページ

The Imperial Palace in Azlant was a fabulous building that featured classic Azlanti architecture, including a famous skylight made of a single sheet of magically treated glass as durable as steel. Though the green-tinted substance was sturdy, it was still no match for the onslaught of Earthfall. As the meteors tore the continent to pieces, a direct hit razed the building, shattering the skylight. Years later, as survivors surveyed the damage, they discovered that the material had retained its durability and some manufactured the green shards into weapons, calling the material throneglass.

The Knights of the Ioun Star were the most proficient in turning these remnants into potent weapons, especially after they unlocked and understood throneglass’s abilities. The material is typically forged into melee weapons, though it theoretically could be used for other functions.

Throneglass is a special material as strong as steel that also provides the bearer with protection against an opponent’s psychic abilities. When a creature wielding a melee weapon made of throneglass succeeds at a saving throw against a psychic or mind-affecting effect from a creature, the weapon stores some of that energy and holds it for a future attack. A throneglass weapon can store this energy for a number of rounds equal to the level of the spell, or half the creature’s 脅威度 if the effect wasn’t a spell or spell-like ability. If the weapon hits a creature while still holding this energy, it suffuses the target with a disruptive field for 1 round. On a critical hit, the disruptive field effect instead lasts for a number of rounds equal to the weapon’s critical multiplier. While affected by this field, a target must succeed at a concentration check(難易度 = 15 + twice the spell’s level) to cast any spell or spell-like ability(in addition to any other required concentration checks). If the check is failed, the affected creature’s spell or spell-like ability is wasted. A Small or Medium weapon made of throneglass costs an additional 13,000gp.

Voidglass Voidglass

出典 Armor Master's Handbook 31ページ、The Dragon's Demand 35ページ

Voidglass originates on an unknown world beyond Golarion. It is brought to Golarion in small quantities by grioths(Pathfinder RPG Bestiary 5 137), a race of psychic extraterrestrials. Voidglass resonates with a creature’s mind, bolstering thought and mental defenses. Any suit of armor normally made from metal can be made of voidglass. A suit of light voidglass armor or a voidglass shield grants a +1 resistance bonus on all saving throws against mind-affecting magic. This bonus increases to +2 for medium voidglass armor, and to +3 for heavy voidglass armor. A voidglass piercing or slashing weapon deals 1 additional point of damage on a hit; bludgeoning weapons gain no benefit.

Voidglass has 30 hit points per inch of thickness and hardness 10. A pound of raw, unworked voidglass is worth 100gp. Light armor made from voidglass costs an additional 1,000gp, medium armor costs an additional 2,000gp, heavy armor costs an additional 4,500gp, and shields cost an additional 3,000gp. Weapons made from voidglass cost an additional 1,000gp.

原始的な素材 Primitive Materials

Glass Glass

出典 Pathfinder #71:Rasputin Must Die! 89ページ

Brittle and often strange in appearance, glass weapons mostly serve as ceremonial instruments, but are also the best way of permanently slaying fexts. The glass parts of these weapons replace what is typically a metal or stone component, such as an arrowhead or a dagger’s blade. The remainder of the weapon is created normally, though the fittings require some specialization.

Glass weapons cost half of what base items of their type do, and have 75% the weight of base items of their type. Glass can be used to craft light and one-handed weapons that deal piercing or slashing damage, as well as bullets, spear tips, and arrowheads. Glass weapons have half the hardness of their base weapon and have the fragile quality(see Pathfinder RPG Ultimate Combat 146 for details on the fragile quality).

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