ハーフエルフ

ハーフエルフ Half-Elves

ハーフエルフの副種族

Aquatic Half-Elves(Shoreborn)

出典 Heroes from the Fringe 20ページ、Bastards of Golarion 5ページ
The children of aquatic elves and land-bound humans feel the disparity between their heritages more than any other. These half-elves show their parentage on their faces, with sandy, russet, or green-black skin to match their elven parent. Slightly webbed fingers and toes aid in swimming, but their neck slits almost never function as gills. A few aquatic half-elves can breathe underwater and live with their elven parents, but far more shoreborn live on land, feeling a constant call to the water. Many find work as sailors. Fishing vessels and merchant ships often have shoreborn deckhands and first mates, and a crew made up solely of aquatic half-elves sails an infamous pirate ship known as the Shoreline Scourge.

Ekujae Half-Elves(Wildborn)

出典 Heroes from the Fringe 20ページ、Bastards of Golarion 6ページ
The half-elves of the Mwangi Expanse have the dark skin of their Ekujae parents, but they tend to be closer in stature and build to their human parents, allowing wildborn to pass for human more easily than most of their fellow half-elves. These half-elves are equally at home in the wilds of the jungle or arranging trade deals in the larger Mwangi cities. While some Ekujae raise their wildborn children, others ritually turn over their half-elven offspring to specific half-elven villages within their Mwangi nation. The adult wildborn of these villages seek out and accept any of these children who might have fallen through the cracks, raising them with respect for both the wilderness and society. Even a few half-elves from other backgrounds travel to the Mwangi Expanse to join these villages, finding acceptance they can’t get anywhere else. The members of these villages protect their homes fiercely, and few dare attack them.

Mordant Spire Half-Elves(Spireborn)

出典 Heroes from the Fringe 21ページ、Bastards of Golarion 7ページ
Mordant Spire elves and humans almost never meet by accident. Their offspring, the Spireborn, only come about when Mordant Spire elves travel to human villages. Spireborn half-elves are almost always taken back to the Mordant Spire by their elven parent, and they are usually trained from youth to go on important missions outside of the Mordant Spire. Spireborn undergo both physical training and extensive education on the Azlanti. They tell no one they meet on their travels of their heritage or their top-secret duties.

Snowcaster Half-Elves(Snowborn)

出典 Heroes from the Fringe 21ページ、Bastards of Golarion 7ページ
Found throughout the northern countries, snowborn are typically the children of twilight speakers—religious envoys from the normally distrustful Snowcaster clans, who consider it a sacred duty to befriend humans and other non-elves. Snowcaster clans vary in their acceptance of these children, but the average clan’s seclusion from humanity and inability to understand half-elves almost invariably ends up driving the snowborn away. Twilight speakers, however, tend to enjoy a particularly close relationship with their snowborn children, and the two groups often wander together. Snowborn have their elven parents’ snowy white skin and particularly sharp ears. Some Snowcaster half-elves find welcome homes among the Jadwiga and Ulfen communities, as well as the Erutaki tribes. Others wander, looking for a permanent place to belong.

代替種族特徴

Kindred-Raised Kindred-Raised

出典 Inner Sea Races 212ページ

While most think of people with one human and one elven parent when they think of half-elves, some half-elves are raised by two half-elven parents. Such half-elves feel less like outsiders, making them more confident, but less adaptable without the exposure to a human parent. They gain a +2 bonus to Charisma and one other ability score of their choice. This racial trait replaces the half-elf ’s usual racial ability score modifiers, as well as adaptability, elven immunities, keen senses, and multitalented.

Alert for Betrayal Alert for Betrayal

出典 Legacy of the First World 12ページ

Some half-elves’ skepticism of apparent allies makes them cynical and stubborn. These half-elves gain a +2 racial bonus on saves against illusion spells and effects. Perception and Sense Motive are class skills for them. This racial trait replaces adaptability.

Dimdweller Dimdweller

出典 Blood of Shadows 4ページ

Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

Drow-Trained Drow-Trained

出典 Darklands Revisited 7ページ

Darkborn(half-elves descended from drow) are proficient with the hand crossbow, rapier, and shortsword. This racial trait replaces the adaptability racial trait.

Mordant Envoy Mordant Envoy

出典 Heroes from the Fringe 21ページ、Bastards of Golarion 7ページ

Spireborn add +1 to the caster level of any transmutation spells they cast. Spireborn with a Charisma score of 11 or higher also gain the following spell-like abilities:1/day—comprehend languages, detect secret doors, erase, and read magic. The caster level for these effects is equal to the Spireborn’s character level.
This replaces adaptability.

Sea Legs Sea Legs

出典 Inner Sea Races 212ページ

Many half-elves find their way onto the water early in their youth, whether they live with trader families in or near Kyonin, work as smugglers around Lake Encarthan or the Inner Sea, or plunder alongside pirates. These half-elves receive a +2 racial bonus on Swim checks, as well as a +4 racial bonus on Acrobatics checks to move on narrow or slippery surfaces, and on Climb checks on docks and ships. This racial trait replaces adaptability.

Voice in the Darkness Voice in the Darkness

出典 Blood of Shadows 5ページ

前提条件【魅力】13

Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.

Dwarves can take this trait in place of stonecunning. Drow and elves can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Half-orcs can take this trait in place of intimidating.

Weapon Familiarity Weapon Familiarity

出典 Inner Sea Races 212ページ

Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf ’s weapon familiarity trait. This racial trait replaces adaptability.
Replaces Adaptability, Elf Blood, Elven Immunities

Dragon Soul Dragon Soul

出典 Legacy of Dragons 11ページ

Some half-elves have forsaken a part of their lineage by embracing a more distant connection to dragons. Half-elves with this trait choose to count as either elves or humans for any effect regarding race. Additionally, half-elves with this trait also count as dragons for the purposes of effects targeting creatures by type(such as a ranger’s favored enemy and bane weapons, but not for prerequisites), and gain a +2 racial bonus on all saving throws against fear, sleep and paralysis effects. This trait replaces adaptability, elf blood, and elven immunities.

Eye for Opportunity Eye for Opportunity

出典 Inner Sea Races 211ページ

Constantly facing the rough edges of two societies, some half-elves develop a knack for finding overlooked opportunities. They gain a +1 racial bonus on attacks of opportunity. This racial trait replaces adaptability and keen senses.

Spell Resistance Spell Resistance

出典 Blood of Shadows 15ページ
Some drow-blooded half-elves share the drow resistance to magic. A half-elf with this racial trait gains spell resistance equal to 6 + her character level. This racial trait replaces adaptability and keen senses.

Lesser Spell-Like Abilities Lesser Spell-Like Abilities

出典 Blood of Shadows 14ページ

Half-elves with this trait can cast dancing lights, darkness, and faerie fire once each per day. The caster level for these effects is equal to the user’s character level. This racial trait replaces adaptability and multitalented.

Reflexive Improvisation Reflexive Improvisation

出典 Inner Sea Races 212ページ

Half-elves raised among elves often stumble unprepared into each new stage of life because their elven relatives are unaccustomed to the speed of their maturation. They gain a +2 racial bonus on untrained skill checks. This racial trait replaces adaptability and multitalented.

Drow Heritage Drow Heritage

出典 Blood of Shadows 14ページ

Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.

Hidden Half-Breed Hidden Half-Breed

出典 Blood of Shadows 14ページ
In benign communities, half-elves endure assumptions and bigotry based on ignorance and suspicion. In drow society, public knowledge of one’s mixed ancestry can mean a cruel death. Half-elves with this trait gain a +2 bonus on Bluff and Disguise checks to pass as fullblooded drow, elves, or humans. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.

Cold-Honed Cold-Honed

出典 Heroes from the Fringe 22ページ、Bastards of Golarion 7ページ

Snowborn can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments.

This replaces elven immunities.

Shadowhunter Shadowhunter

出典 Blood of Shadows 5ページ

Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons(including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day(rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

Sophisticate Sophisticate

出典 Inner Sea Races 212ページ

Half-elves who strive to embody the culture in which they live develop a keen instinct for the ebb and flow of fashions, fads, and political trends. They gain a +2 racial bonus on Knowledge(history) and Knowledge(local) checks and can use those skills untrained even for checks with a 難易度 of 10 or more. This racial trait replaces elven immunities.

Thinblood Resistance Thinblood Resistance

出典 Heroes from the Fringe 20ページ、Bastards of Golarion 6ページ

Darkborn are accustomed to torture at the hands of their drow forebears and gain a +2 racial bonus on Fortitude saves against poison and disease, including magical diseases. Darkborn also gain the poison use ability and never risk poisoning themselves when applying poison to a weapon.
This replaces elven immunities.

毒の眷属 Poison Minion

出典 Blood of Shadows 5ページ

Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison(see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save 難易度 for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

殺しの/Mawbane Poison—摂取型; セーヴ 上記の頑健セーヴ頻度 4ラウンドの間1/ラウンド効果 1d2【耐久力】ダメージ治癒 1回のセーヴ

ドワーフ防御修練および頑丈と置き換える。エルフエルフの魔法および武器精通と置き換える。ノーム防御修練ノームの魔法および幻術抵抗と置き換える。ハーフエルフエルフの耐性および鋭き五感と置き換える。。ハーフオークオークの凶暴性および武器精通と置き換える。人間熟練と置き換える。ハーフリングの生態はこの特徴をとることを妨げる。ドラウドラウの耐性光による盲目化呪文抵抗および武器精通と置き換える。ワヤン光と闇潜伏者および影の抵抗力と置き換える。

Psychic Sensitivity Psychic Sensitivity

出典 Blood of Shadows 15ページ

The Darklands is full of strange energies, and the drow or half-drow who live there practice bloody rituals in exchange for favor and power. Drow or half-elves with this trait gain the Psychic Sensitivity feat(Pathfinder Roleplaying Game Occult Adventures 138), gaining access to occult skill unlocks normally only available to psychic spellcasters. This racial trait replaces keen senses for drow and half-elves and drow immunities for drow or elven immunities for half-elves.

Elf-Scorned Elf-Scorned

出典 Inner Sea Races 211ページ

Many half-elves, especially half-drow and half-Ekujae, are rejected by their elven parents and feel nothing but hatred and fear toward their inhuman ancestors. They gain a +1 racial bonus on attack rolls and a +2 dodge bonus to アーマー・クラス against elves. This racial trait replaces elven immunities and multitalented.

Darklands Guide Darklands Guide

出典 Blood of Shadows 5ページ

Those who brave the lightless tunnels below Golarion’s surface learn to identify the dangerous phenomena that characterize the Darklands. Characters with this trait gain a +2 bonus on initiative checks, and on saves against traps and hazards when underground(from a lifetime of dodging accursed pools, cave-ins, and green slime).

Drow and half-elves can take this trait in place of keen senses. Tieflings can take this trait in place of the darkness spell-like ability.

Disregarded Disregarded

出典 Legacy of the First World 5ページ

Half-elves with this trait practice magical techniques to conceal their fey features from casual scrutiny. These half-elves treat their caster level as 1 higher when casting illusion spells. Half-elves with a Charisma score of 11 or higher also gain the following spell-like abilities 1/day—guidance, innocenceAPG, lullaby, and mage hand. The caster level for these effects is equal to the half-elf ’s level. The 難易度 for these spells is equal to 10 + the spell’s level + the half-elf ’s Charisma modifier. This racial trait replaces keen senses.

Dusksight Dusksight

出典 Blood of Shadows 4ページ

Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

Fey Magic Fey Magic

出典 Heroes of the Wild 5ページ

Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The 難易度 for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

Fraudulent Fraudulent

出典 Heroes of the High Court 15ページ

To obtain and keep a position at court, some half-elves aren’t shy about exaggerating or fabricating claims to nobility. Half-elves with this racial trait gain a +1 racial bonus on Bluff checks, Knowledge(nobility) checks, and Linguistics checks to create forgeries. They need to spend only half as much on accessories(such as the jewelry required to accessorize a courtier’s or noble’s outfit) to appear suitable in a courtly setting. This racial trait replaces keen senses.

Sure Step Sure Step

出典 Blood of Shadows 5ページ

Adventurers can spend their whole careers in the alleys and sewers of large cities or the tunnels of the Darklands. Characters with this trait suffer no movement penalties when blinded or moving in darkness.

Drow and half-elves can take this trait in place of keen senses.

Behind the Veil Behind the Veil

出典 Blood of Shadows 4ページ

Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

Child of the Sea Child of the Sea

出典 Heroes from the Fringe 20ページ、Bastards of Golarion 5ページ

Shoreborn gain a +4 racial bonus on Swim checks as well as on Profession(sailor) checks and Wisdom checks to pilot a sea vessel. They also have an innate sense of direction and can never get lost at sea.

This replaces low-light vision and keen senses.

Blended View Blended View

出典 Blood of Shadows 5ページ

前提条件low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.

Elves or gnome can take this trait in place of keen senses. Half-elves can take this trait in place of multitalented.

Fey Thoughts Fey Thoughts

出典 Heroes of the Wild 5ページ

The character sees the world more like a native of the First World. Select two of the following skills:Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge(nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait(and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

Flexible Half-Breed Flexible Half-Breed

出典 Blood of Shadows 14ページ

Once per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, drow, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.

Jungle Affinity Jungle Affinity

出典 Heroes from the Fringe 21ページ、Bastards of Golarion 6ページ

Wildborn gain a +4 racial bonus on Stealth checks while within jungle terrain and can move through natural difficult terrain in a jungle at their normal speed.

This trait replaces multitalented.

Inspire Imitation Inspire Imitation

出典 Heroes of the Streets 8ページ

Whenever a half-elf succeeds at a skill check, she can inspire imitators as a swift action. Any ally within 30 feet who witnesses the successful check and attempts the same check within the next minute gains a +2 bonus on the check as if from the aid another action. This racial trait replaces skilled.

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