出典 Elemental Master's Handbook 13ページ
A phantom with this emotional focus died desperate and panicking—a victim of drowning, suffocation, or some other inexorable and traumatic death. The phantom relives its horrific demise over and over, futilely clawing at its foes to save itself and dragging them down with it. Desperation phantoms often hold power over water, though a phantom that died in a cave-in might display powers that are reminiscent of pressing rock instead. Desperation phantoms eschew coherent forms, usually appearing as a cloud of grasping hands and screaming faces. A blue-gray aura tends to surround these phantoms when they manifest.
技能:The phantom gains a number of ranks in Acrobatics and Escape Artist equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, such a phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Reflex and Will.
Combat Reflexes/Combat Reflexes:The phantom gains Combat Reflexes as a bonus feat. Furthermore, when the phantom is within its master’s consciousness, it grants the benefits of Combat Reflexes to its master(if its master doesn’t have that feat).
Frantic Grip(変則)/Frantic Grip:The phantom can add its Dexterity modifier instead of its Strength modifier to its combat maneuver bonus when attempting to grapple. When the phantom is below half its total hit points, it gains a +4 bonus on grapple attempts and to its 戦技防御値 against grapple combat maneuvers.
Aura of Desperation(超常)/Aura of Desperation:When the spiritualist reaches 7th level, the phantom can emit a 10-foot-radius aura that fills its foes with the sensation of drowning, suffocation, or another terrible impending death. It can activate this aura as a swift action. Enemies attempting to cast a spell with a verbal component within the aura must succeed at a concentration check(難易度 = 10 + half the phantom’s Hit Dice + the level of the spell being cast) or lose the spell. This is a mind-affecting effect. Deactivating the aura is a free action.
Clutch of Terror(超常)/Clutch of Terror:When the spiritualist reaches 12th level, the phantom can summon a mass of hands to grapple an enemy within 60 feet as a standard action. The hands immediately attempt a grapple combat maneuver against the target using the phantom’s statistics(including the phantom’s 戦技ボーナス), except the hands are collectively considered to be the same size as the target. On following rounds, the hands attempt to maintain the grapple(the hands cannot pin the target, however). Each round that the hands successfully grapple a target, the hands also deal the phantom’s normal slam damage to the target. The hands immediately disappear and the effect ends if the hands fail to grapple their target, if the target escapes the grapple or dies, or if the phantom ceases to be manifested. The effect also ends if the phantom uses this ability against a different target. The phantom can use this ability three times per day.
Burst of Desperation(擬呪)/Burst of Desperation:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can affect itself and the spiritualist with the effects of haste. The caster level of this effect is equal to the spiritualist’s caster level. The phantom or the spiritualist can dismiss this effect as a free action. The duration of this ability must be used all at once, and any of the effect’s remaining rounds per day are lost after this ability is dismissed.
出典 Occult Realms 14ページ
A phantom with this focus voraciously coveted gold, gems, and hedonistic possessions in life. Such phantoms are still obsessed with hoarding wealth and project that avarice onto the spiritualists to whom they are bonded. Their coloration tends toward yellow, and the sound of jangling coins sometime manifests when they attack.
技能:The phantom gains a number of ranks in Appraise and Sleight of Hand equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Fortitude and Reflex.
Eye of Avarice/Eye of Avarice:The phantom adds half its number of Hit Dice(minimum 1) as a bonus on its Appraise checks. While it is confined to the spiritualist’s consciousness, when the spiritualist attempts to identify the properties of a magic item using detect magic, the phantom grants the spiritualist this bonus on Spellcraft check.
Ruthless Combatant(超常)/Ruthless Combatant:A phantom with this focus threatens a critical hit with its slam attacks on a result of 19–20. At 11th level, its critical multiplier with slam attacks increases to ×3.
Assume Effect(超常)/Assume Effect:When the spiritualist reaches 7th level, when she casts a spell on herself with a range other than personal, the spell can also affect her phantom. The phantom can benefit from this ability once per day, plus one additional time per day when the spiritualist reaches 12th level and a third time when the spiritualist reaches 19th level.
Covetous Aura(超常)/Covetous Aura:When the spiritualist reaches 12th level, as a swift action the phantom can emit a 20-footradius aura that exemplifies its covetous nature. The aura lasts for a number of rounds per day equal to the phantom’s Hit Dice. These rounds need not be used consecutively, and the phantom can dismiss its covetous aura as a free action. Whenever a harmless(so noted by a spell’s saving throw description) spell of 2nd level or lower is cast by a creature within the covetous aura, the phantom can immediately gain the benefit of that spell as if the spell had also targeted it. The intended target still gains the effect of the spell.
Take It with You(超常)/Take It with You:When the spiritualist reaches 17th level, whenever the phantom is reduced to 0 hit points, a number of harmless spells affecting the phantom equal to the phantom’s Charisma modifier are immediately transferred to the spiritualist for the remainder of their duration. If desired, the spiritualist can transfer only some(or none) of the spells affecting the phantom.
出典 Psychic Anthology 4ページ
A phantom with this emotional focus was a being with a generous heart in life and continues to remain that way well after death. The phantom’s intense generosity compels it to remain a phantom and continue assisting the living, especially relatives or those who had been its good friends during its living years. Kindness phantoms have pleasant and gentle demeanors and speak with a melodic cadence, putting most who see them at ease. Their auras are bright emerald green with occasional fluctuating scarlet or golden hues.
技能:The phantom gains a number of ranks in Diplomacy and Heal equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Fortitude and Will.
Benevolent/Benevolent:When the phantom uses the aid another action, the bonus granted by a successful check increases by 1. If the phantom aids the spiritualist this way, the bonus instead increases by 2.
Opening Strike(超常)/Opening Strike:As a standard action, the phantom can make a melee attack against a foe. If this attack hits, the spiritualist designates one ally threatening that enemy. This ally can make a single attack at his full base attack bonus against that enemy as an immediate action.
Etheric Healing(超常)/Etheric Healing:When the spiritualist reaches 7th level, the phantom gains the lay on hands ability with an effective paladin level equal to its Hit Dice. The phantom can use this ability on the spiritualist as a swift action.
Expanded Aid(超常)/Expanded Aid:When the spiritualist reaches 12th level, the phantom can use the aid another action as a move action. Additionally, the phantom selects four mercies available to a 12th-level paladin that it adds to its lay on hands ability.
Exceptional Aid(超常)/Exceptional Aid:When the spiritualist reaches 17th level, the phantom can use the aid another action as a swift action. Additionally, when designating an ally for an opening strike, that ally gains a bonus equal to the phantom’s Charisma modifier on damage rolls for the attack granted to him.
If a spiritualist archetype allows the selection of an additional focus, add kindness to the list of available foci. In addition, a bloodrager with the id rager archetype(Pathfinder Player Companion:Occult Origins 23) can select kindness as his emotional focus. Add the following to other character options(all are found in Pathfinder RPG Occult Adventures unless otherwise noted) for spiritualists with kindness phantoms.
Emotional Conduit(特技)/Emotional Conduit:1st—charm person, 2nd— blessing of courage and lifeAPG, 3rd—good hope, 4th—mass charm person, 5th—waves of ecstasy, 6th—sympathy.
Fractured Mind(アーキタイプ)/Fractured Mind:Bless(5th), calm emotions(7th), heroism(9th), good hope(16th).
Spirit-Bound Blade(呪文)/Spirit-Bound Blade:The weapon also gains the allyingUE special ability.
出典 Occult Realms 14ページ
A phantom with this focus aches for the intoxicating pleasures it experienced during life. These phantoms often writhe sensuously and whisper promises of unadulterated bliss to those they fight. Lust phantoms are typically deep rose in color, and they sometimes emit musky, exotic scents when they move.
技能:The phantom gains a number of ranks in Bluff and Diplomacy equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Fortitude and Will.
Constitution Focus/Constitution Focus:A phantom with this focus gains a +2 bonus to Constitution and a –2 penalty to Dexterity. Instead of gaining a bonus to Dexterity as the spiritualist gains levels, a lust-focused phantom gains a bonus to Constitution instead.
Alluring Presence(超常)/Alluring Presence:A phantom with this focus can coerce enemies to attack it. As an immediate action, the phantom attempts a Diplomacy check against a creature targeting the spiritualist with an attack or harmful spell, provided the phantom is within the target creature’s reach(or range, if the creature is attacking with a ranged weapon or spell). The 難易度 for this check equals 10 + 1/2 the attacking creature’s ヒット・ダイス + the attacking creature’s Wisdom modifier. If successful, the phantom becomes the target of all the creature’s attacks for 1 round. This is a mind-affecting compulsion emotionUM effect.
Mine Alone(超常)/Mine Alone:When the spiritualist reaches 7th level, whenever the spiritualist or the phantom is subject to a charm or compulsion effect, the target of the effect can roll twice for its save—once using the spiritualist’s Will save modifier and once using the phantom’s—and take the better result.
Aura of Ecstasy(超常)/Aura of Ecstasy:When the spiritualist reaches 12th level, the lust phantom emanates an aura of ecstasy. All creatures adjacent to the phantom must succeed at a Will save(難易度 = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or be shaken and staggered each round that they remain within the aura of ecstasy. Creatures that succeed at this save are immune to this phantom’s aura of ecstasy for 24 hours.
Sinful Command(超常)/Sinful Command:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can attempt to assume control of another creature’s mind as per the dominate monster spell. The 難易度 of the effect is equal to 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier.
出典 Occult Realms 15ページ
No phantom is as arrogant as a pride phantom, which in life was an insufferable braggart and egotist. These phantoms often puff and posture while fighting, shouting brash taunts and paeans to their own supposed skill in all things. Pride phantoms are often a roiling green in color.
技能:The phantom gains a number of ranks in Intimidate and in Perception equal to its number of Hit Dice. While the phantom is confined within the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Reflex and Will.
Resolve/Resolve:A phantom that has this emotional focus is immune to fear effects. However, when the phantom fails an ability check, skill check, or attack roll, it loses this immunity for 1 hour. Multiple failed checks or rolls are not cumulative. Instead, they simply reset the hour of lost immunity.
Flagrant Disregard(変則)/Flagrant Disregard:As a swift action, the phantom can gain a +2 bonus on all attack rolls while taking a –1 penalty to アーマー・クラス for 1 round. For every 4 points of base attack bonus the phantom has, this bonus on attack rolls increases by 1 and the penalty to アーマー・クラス increases by 1.
Vainglorious Oration(超常)/Vainglorious Oration:When the spiritualist reaches 7th level, the phantom can espouse bold lies about its own prowess as a swift action to cause enemies to become shaken. To be affected, an enemy must be within 30 feet of the phantom and able to hear it. This effect persists as long as the enemy is within 30 feet(the phantom can end the oration as a free action). This ability cannot cause a creature to become frightened or panicked, even if the target was already shaken from another effect. This is a mind-affecting fear effect that relies on audible components.
Overwhelming Confidence(超常)/Overwhelming Confidence:When the spiritualist reaches 12th level, as long as the phantom is immune to fear effects from its resolve ability, any morale bonuses affecting the phantom are doubled. If the phantom loses its immunity to fear, all doubled morale bonuses that are affecting the phantom are instead applied as penalties for the remainder of their duration or until the phantom regains its immunity to fear(whichever comes first).
Illusion of Perfection(超常)/Illusion of Perfection:When the spiritualist reaches 17th level, the greed phantom can shroud itself in an illusion as a swift action, appearing as a model of absolute physical perfection—its idealized image of itself. The phantom gains a bonus on melee damage rolls equal to its Charisma modifier. However, whenever the phantom deals damage to a creature, the creature can attempt a Will save(難易度 = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) to disbelieve the effect, reducing the bonus on damage rolls by half if successful. The phantom can use illusion of perfection for a number of minutes per day equal to its Hit Dice. This duration need not be used all at once, but must be expended in 1-minute intervals. This ability is a mind-affecting illusion effect.
出典 Occult Origins 19ページ
Spirits of creatures that died with heavy weights upon their consciences manifest with the remorse emotional focus. These phantoms, whose forms are often darkened by shadows, force foes to experience their regret and self-loathing. A spiritualist with the fated guide archetype(see page 18) must choose remorse as her phantom’s emotional focus, but other spiritualists can also select this emotional focus for their phantoms.
技能:The phantom gains a number of ranks in Perception and Sense Motive equal to its Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Fortitude and Will.
Antagonistic/Antagonistic:The phantom gains Antagonize as a bonus feat.
Long-Suffering Strike(超常)/Long-Suffering Strike:When a phantom with this focus hits a creature with its slam attack, that creature must succeed at a Will saving throw(難易度 = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or any attacks targeting the creature gain a +1 bonus on their attack rolls and damage rolls until the beginning of the phantom’s next turn. Penalties from multiple hits don’t stack with themselves.
Aura of Regret(超常)/Aura of Regret:When the spiritualist reaches 7th level, her phantom can emit a 10-foot-radius aura of regret as a swift action. Enemies within the aura take a –2 penalty on skill checks, on caster level checks, on combat maneuver checks, and to 戦技防御値. Ending the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.
Keening(超常)/Keening:When the spiritualist reaches 12th level, her phantom can wail about its misdeeds once per day as a standard action, affecting all creatures within a 30-foot cone with the terrible remorseUM spell. The phantom uses its Hit Dice as its caster level for the effect, and the 難易度 equals 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier. The phantom can use this ability in either ectoplasmic or incorporeal form.
Utter Misery/Utter Misery:When the spiritualist reaches 17th level, her phantom’s long-suffering strike also causes a creature that fails its save to become stunned until the beginning of the phantom’s next turn.
Other Remorse-Focused Abilities
If a spiritualist archetype allows the selection of an additional focus, add remorse to the list of available foci. Add the following to other character options for spiritualists with remorse phantoms.
Emotional Conduit(特技)/Emotional Conduit:1st-inflict light wounds, 2nd-disfiguring touchUM, 3rd-howling agonyUM, 4th-debilitating portentUC, 5th-nightmare, 6th-harm.
Fractured Mind(アーキタイプ)/Fractured Mind:Doom(5th), inflict painOA(7th), stricken heartACG(9th), mind fog(16th).
Spirit-Bound Blade(呪文)/Spirit-Bound Blade:The weapon also gains the heartseekerUE special ability.
出典 Antihero's Handbook 18ページ
Phantoms with this focus stand on trembling legs, with hands quivering and tears constantly streaming from their eyes. Their auras are typically a blue or purple, but the phantoms have vividly glowing scars and bruises that pulse and throb with their motion. When addressed, they tend to respond with only slight nods and other subtle gestures, rarely speaking beyond soft-spoken apologies and self-recriminations.
While clearly in a state of constant pain, they show no concern for their own well-being, focusing entirely on protecting their masters and their masters’ allies. Each time one of these phantoms uses its abilities to protect its allies from harm, new injuries manifest visibly upon it, which these phantoms wear like badges of honor.
技能:The phantom gains a number of ranks in Climb and Heal equal to its number of Hit Dice. When confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Fortitude and Will.
Endurance/Endurance:The phantom gains Endurance as a bonus feat. Furthermore, when the phantom is confined in its master’s consciousness, it grants the benefits of Endurance to its master if its master doesn’t have that feat.
Repelling Strike(変則)/Repelling Strike:When the phantom deals damage with a melee attack, it can attempt to bull rush the target as a swift action without provoking attacks of opportunity, using the result of its attack roll for the combat maneuver check. The phantom can push a creature back only 5 feet with this ability, regardless of the result of its combat maneuver check.
Numbing Aura(超常)/Numbing Aura:When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-foot aura of protection. Allies within this aura gain a +4 bonus on saving throws against curse, disease, evil, fear, pain, and poison effects(Pathfinder RPG Ultimate Magic 137–138). Deactivating the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.
Suffer in Stead(超常)/Suffer in Stead:When the spiritualist reaches 12th level, as an immediate action when her phantom is fully manifested and within 30 feet of her, she can transfer any of the following conditions to the phantom that would afflict her:blinded, deafened, exhausted, fatigued, nauseated, paralyzed, sickened, staggered, or stunned. The spiritualist must choose to do this before the condition’s duration begins. The spiritualist can’t use this ability if any of the listed conditions are already affecting the phantom. Using this ability does not affect the duration of the transferred condition; it simply makes the condition affect the phantom instead of the spiritualist.
When the spiritualist reaches 18th level, as an immediate action when fully manifested, the phantom can use this ability to transfer any of the listed conditions to itself when the condition would afflict any ally within 30 feet. Using the ability in this way requires no additional action from the spiritualist.
Willing Martyr(超常)/Willing Martyr:When the spiritualist reaches 17th level, the phantom begins to anticipate when the spiritualist or her allies would fall into grave bodily danger and can take those wounds itself. Whenever the phantom is fully manifested and the spiritualist or an ally is reduced to one-quarter or fewer hit points, as long as the phantom is within 30 feet, it must take any hit point damage or ability score damage in place of the injured spiritualist or ally. This hit point damage or ability score damage bypasses the phantom’s defensive abilities(although it is still subject to the defensive abilities of the originally targeted spiritualist or ally) and afflicts the phantom as it would the spiritualist or ally. After the phantom becomes the target of one attack or effect in place of the injured spiritualist or ally, the spiritualist can command the phantom to suppress this ability as a free action. Reactivating this ability is a swift action.
出典 Heroes from the Fringe 17ページ
Phantoms with this emotional focus carry a simplistic, childlike wonder and are fond of games and playing tricks. Whimsical phantoms are often the ghosts of gnomes; in the case of bleachling spiritualists, the phantom may even be a psychic vestige of the bleachling’s own lost childlike nature. Among other races, most phantoms with the whimsy focus are the spirits of those who died as children and carried their childlike nature into the afterlife.
技能:The phantom gains a number of ranks in Acrobatics and Perception equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
良好なセーヴ:Reflex and Will
Tricky Combatant/Tricky Combatant:A phantom with the whimsy focus gains Improved Dirty Trick as a bonus feat, even if it does not meet the prerequisites.
Colorful Burst(擬呪)/Colorful Burst:Once per day, a phantom with this focus can produce an explosion of bright colors in a 15-foot cone. This functions as the spell color spray, except that creatures with fewer ヒット・ダイス than the phantom are treated as if they had 2 ヒット・ダイス or less, creatures with ヒット・ダイス equal to that of the phantom are treated as if they had 3 or 4 ヒット・ダイス, and creatures with more ヒット・ダイス than the phantom are treated as if they had 5 or more ヒット・ダイス. A creature can negate this effect with a successful Will saving throw(難易度 = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier).
Aura of Laughter(擬呪)/Aura of Laughter:When the spiritualist reaches 7th level, the phantom can emit a 10-foot aura of childish laughter as a swift action. Enemies within the aura are distracted by the laughter, taking a –2 penalty on attack and damage rolls and a –5 penalty on Perception checks. This ability has no effect on creatures that cannot hear.
Telekinetic Prankster(擬呪)/Telekinetic Prankster:When the spiritualist reaches 12th level, the phantom gains the ability to use limited telekinesis to trip up its foes. It can perform combat maneuvers against creatures up to 15 feet away. When doing so, it can use its Charisma modifier in place of its Strength modifier on its combat maneuver checks.
Invoke Laughter(擬呪)/Invoke Laughter:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can cause nearby creatures to fall into fits of uncontrollable laughter. Each creature in a 30-foot-radius burst centered on the phantom must succeed at a Will save(難易度 = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier) or begin laughing uncontrollably, as the spell hideous laughter. The phantom can use this ability in either ectoplasmic or incorporeal form.
If a spiritualist archetype allows the selection of an additional focus, add whimsy to the list of available foci. In addition, a bloodrager with the id rager archetype can select whimsy as his emotional focus. Add the following to the other character options found in Pathfinder RPG Occult Adventures for spiritualists with whimsy phantoms.
Emotional Conduit(特技)/Emotional Conduit:1st—color spray, 2nd—hideous laughter, 3rd—major image, 4th—hallucinatory terrain, 5th—baleful polymorph, 6th—mislead.
Fractured Mind(アーキタイプ)/Fractured Mind:ventriloquism(5th), absurdity(7th), major image(9th), rainbow pattern(16th).
Spirit-Bound Blade(呪文)/Spirit-Bound Blade:The weapon also gains the merciful special ability.
出典 Aquatic Adventures 52ページ
When a drowned spirit doomed to a watery grave descends toward the evil of undeath and seeks refuge in a mortal shell, the result is an unusual spiritualist with powers that resonate with the drowned spirit’s demise.
クラス技能:A drowned channeler has Swim as a class skill instead of Fly.
This alters the spiritualist’s class skills.
Drowned Phantom/Drowned Phantom:A drowned channeler has a drowned phantom. A drowned phantom’s ectoplasmic body drips with water and seems to bleed off watery droplets even its incorporeal form. A drowned phantom gains a swim speed of 30 feet in both forms and gains the water subtype in addition to the phantom subtype, meaning that it can use its natural slam attacks underwater without taking the penalty for bludgeoning attacks underwater. The drowned channeler’s etheric tether extends twice as far underwater, but only half as far above water. Additionally, the drowned phantom doesn’t grant any of the usual benefits while confined in the drowned channeler’s consciousness unless the drowned channeler is within 25 feet of an ocean, sea, lake, or other large body of water. Both forms of bonded manifestation grant the drowned phantom’s swim speed of 30 feet to the drowned channeler, and attacks from the ectoplasmic bonded manifestation’s tendrils don’t take the typical penalties for bludgeoning attacks underwater, as if the phantom itself made them.
This ability alters phantom, shared consciousness, etheric tether, and bonded manifestation.
Drowned Spells/Drowned Spells:At 2nd level, a drowned channeler adds control water, fluid formAPG, hydraulic pushAPG, hydraulic torrentAPG, life current*, pressure adaptation*, ride the wavesUM, slipstreamAPG, stabilize pressure*, unlife current*, water breathing, and wave form* to the spiritualist spell list at the same spell level as they appear on the cleric list or sorcerer/wizard list, whichever is lower. Spells marked with an asterisk(*) appear in the Aquatic Spells section of this book(see page 59). The drowned channeler must still select them as spells known as normal.
This ability replaces bonded senses.
Drowned Powers(擬呪)/Drowned Powers:At 5th level, a drowned channeler can use hydraulic pushAPG as a spell-like ability once per day, with an additional use each day at 9th level and every 4 levels thereafter. At 7th level, she can use slipstreamAPG once per day as a spell-like ability, with an additional use each day at 11th level and every 4 levels thereafter. At 9th level, she can use ride the wavesUM once per day as a spell-like ability. Finally, at 16th level, she can use fluid formAPG once per day as a spell-like ability.
This ability replaces detect undead, calm spirit, see invisibility, and call spirit.
出典 Occult Origins 18ページ
Not all phantoms are restless dead escaping the afterlife. On rare occasions, Pharasma returns a judged soul to the Material Plane—linking the spirit to a devout believer—to complete some final task, make amends for a crime, or grant a sharply divided soul a second chance. Sadly, from a soul’s perspective, the journey along the River of Souls and its trials in the Boneyard last eons, and most phantoms return with little, if any, idea of who they were or the nature of their dedicated purposes. The fated guide helps her phantom uncover details about its life and what it can do to finally move on.
Shepherd to the Dead/Shepherd to the Dead:A fated guide adds disrupt undead and sanctify corpseUM to her list of spells known.
Phantom:A phantom who bonds with a fated guide must have the remorse emotional focus(see page 19).
Divine Purpose/Divine Purpose:A fated guide’s phantom gains Deific ObedienceISG as a bonus feat, though the spiritualist must obey her god’s obedience to gain any benefit. This replaces the phantom’s antagonistic ability.
Thanatopic Bonded Manifestation(超常)/Thanatopic Bonded Manifestation:A 3rd level, a fated guide can bond with her phantom to channel the influence of Pharasma and her servitors. When a spiritualist gains this ability, she must replace her ability to form either an ectoplasmic bonded manifestation or an incorporeal bonded manifestation.
When the fated guide uses this thanatopic bond, she gains access to the benefits of her phantom’s Deific Obedience feat, and can use speak with dead as per the spell, asking a maximum of one question per spiritualist level she has each day, and no more than one question per corpse; asking a question and getting an answer requires 2 full rounds.
At 8th level, the fated guide can act normally even after being reduced below 0 hit points. The spiritualist immediately dies if reduced to a number of negative hit points equal to her Constitution score. She takes 1 extra point of damage each round she performs a strenuous action, such as attacking or casting a spell, and immediately falls unconscious and begins dying if she dismisses the thanatopic bond or the duration of bonded manifestation expires. Maintaining her nearly dead form is taxing, and each round that she remains active below 0 hit points consumes 2 rounds of bonded manifestation’s duration.
At 13th level, while using her thanatopic bonded manifestation, the fated guide can cast antilife shell as a spell-like ability. Maintaining this spell quickly exhausts her phantom, and each round she maintains the spell consumes 2 rounds of bonded manifestation’s duration.
At 18th level, the fated guide’s touch banishes the unquiet dead. She can deal 10d6 points of positive energy damage(Will half; 難易度 = 10 + 1/2 the fated guide’s spiritualist level + her Wisdom modifier) as a touch attack against undead creatures. An undead creature that successfully saves against this touch attack is immune to the same fated guide’s positive energy touch for 24 hours.
This ability modifies bonded manifestation.
Iron Bond(変則)/Iron Bond:When the fated guide reaches 9th level, her phantom gains a +4 bonus on saving throws against banishment, dismissal, or other similar effects. This ability replaces the see invisibility ability.
Undeniable Bond(変則)/Undeniable Bond:When the fated guide reaches 16th level, her phantom gains an additional +4 bonus on saving throws against banishment, dismissal, or other similar effects, for a total of +8. This ability replaces the call spirit ability.
出典 Pathfinder #144:Midwives to Death 72ページ
Some devotees of the Four Horsemen can form spiritual manifestations of the daemonic demigods.
Grim Phantom(超常)/Grim Phantom:The spirit linked to a grim apostle functions in all respects as a regular spiritualist’s phantom, but each day when the grim apostle regains her daily spell slots, she can choose which Horseman focus(see below) is dominant within the grim phantom.
When the grim phantom is banished to the Ethereal Plane, the grim apostle takes an amount of damage equal to 1d4 × the grim phantom’s number of Hit Dice.
This ability modifies the phantom ability and replaces the phantom’s emotional focus.
Hardened Soul(超常)/Hardened Soul:At 1st level, while a grim phantom is confined in the grim apostle’s consciousness, the grim apostle gains a +4 bonus on saving throws against death effects and effects that would remove or subsume the grim apostle’s soul(such as possession or trap the soul). At 6th level and every 6 levels thereafter, this bonus increases by 2(to a maximum of +10 at 18th level). This ability replaces shared consciousness and fused consciousness.
Instead of an emotional focus, a grim phantom has one of the following Horseman foci.
The 難易度 for a saving throw against any of the grim phantom’s abilities is equal to 10 + 1/2 the grim phantom’s Hit Dice + the grim phantom’s Charisma modifier. For any spell-like abilities a grim phantom receives, it uses its Hit Dice as its caster level.
Grim phantoms influenced by Charon, the Horseman of Death, are dark, almost shapeless specters.
技能:The grim phantom gains ranks in Knowledge(history) and Stealth equal to its number of Hit Dice.
良好なセーヴ:Fortitude and Will.
Fleet:The grim phantom gains Fleet as a bonus feat.
Marked for Death(超常)/Marked for Death:When manifested in ectoplasmic form, the grim phantom gains a +1 bonus on attack rolls against a creature the grim apostle has hit with a melee or ranged attack since its last turn(the phantom’s “marked target”). Additionally, such an attack by the grim phantom deals an additional 1d6 points of negative energy damage. At 5th level and every 5 spiritualist levels thereafter, the negative energy damage increases by 1d6.
Fatal Aura(超常)/Fatal Aura:At 7th level, the grim phantom can create a 10-foot-radius aura as a swift action that makes healing more difficult. The 難易度 of Heal checks to provide first aid and treat deadly wounds within the aura is increased by 5. Any creature within the aura that casts a conjuration(healing) spell, or casts another spell or uses an ability that restores hit points, must succeed at a Will saving throw or lose the spell or use of the ability. Ending the aura is a free action.
No Escape(超常)/No Escape:At 12th level, the grim phantom gains the benefits of the Following Step, Step Up, and Step Up and Strike feats but only against its marked target(see above).
Killing Word(擬呪)/Killing Word:At 17th level, the grim phantom can cast power word kill once per day as a spell-like ability.
Grim phantoms influenced by Trelmarixian, the Horseman of Famine, are gaunt with jackal-like features.
技能:The grim phantom gains ranks in Perception and Sense Motive equal to its number of Hit Dice.
良好なセーヴ:Reflex and Will.
Weapon Finesse:The grim phantom gains Weapon Finesse as a bonus feat.
Ravenous Bite(変則)/Ravenous Bite:The grim phantom’s natural attacks take the form of bites that deal piercing damage as a creature one size category larger than its current size. It also gains Power Attack as a bonus feat.
Aura of Starvation(超常)/Aura of Starvation:At 7th level, the grim phantom can create a 10-foot-radius aura of starvation as a swift action. Enemies within the aura take a –2 penalty on attack and damage rolls. Ending the aura is a free action.
Wail of the Hungry(擬呪)/Wail of the Hungry:At 12th level, the grim phantom can cast waves of fatigue once per day as a spell-like ability.
Distended Gullet(超常)/Distended Gullet:At 17th level, as a swift action, the grim phantom in ectoplasmic form gains the swallow whole ability(4d8 negative energy damage, アーマー・クラス 17, one-tenth the phantom’s total hit points) for a number of rounds equal to its Charisma modifier. This ability can affect creatures no more than two size categories larger than the phantom. Each creature the grim phantom swallows is shunted into an extradimensional space that can hold any number of creatures. When the duration of this ability ends, any creatures still within the extradimensional space appear adjacent to the grim phantom. The grim phantom is exhausted for 1 hour after using this ability and can’t use it again during that time.
Grim phantoms influenced by Apollyon, the Horseman of Pestilence, often have rams’ skulls for heads.
技能:The grim phantom gains ranks in Acrobatics and Heal equal to its number of Hit Dice.
良好なセーヴ:Fortitude and Will.
Great Fortitude:The grim phantom gains Great Fortitude as a bonus feat.
Weakening Strike(超常)/Weakening Strike:A creature hit by the grim phantom’s slam attack must succeed at a Fortitude saving throw or take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks for 1d4 rounds. This is a disease effect. Penalties from multiple hits don’t stack.
Aura of Flies(超常)/Aura of Flies:At 7th level, the grim phantom can surround itself with a cloud of biting flies as a swift action. Any creature that ends its turn adjacent to the grim phantom takes 1d6 piercing damage. This damage increases by 1d6 for every 4 spiritualist levels beyond 7th. Ending the aura is a free action.
Contagious Touch(擬呪)/Contagious Touch:At 12th level, the grim phantom can cast contagion three times per day as a spell-like ability.
Virulent Attack(超常)/Virulent Attack:At 17th level, any creature under the effects of the grim phantom’s weakening strike becomes a dangerous vector for disease. Any creature that ends its turn adjacent to the target creature is immediately exposed to any diseases the target creature has, no matter the normal method of contracting that disease. The creature must immediately attempt a saving throw against that disease, and the onset period doesn’t apply.
Grim phantoms influenced by Szuriel, the Horseman of War, look like sinister, black-winged angels.
技能:The grim phantom gains ranks in Intimidate and Survival equal to its number of Hit Dice.
良好なセーヴ:Fortitude and Reflex.
Strength Focus:The grim phantom gains a +2 bonus to Strength and a –2 penalty to Dexterity. The phantom gains bonuses to Strength instead of Dexterity as the grim apostle gains spiritualist levels.
Ruthless Combatant(超常)/Ruthless Combatant:The grim phantom threatens a critical hit with its slam attack on a roll of 19–20. At 11th level, the phantom’s critical modifier with slam attacks increases to ×3. This doesn’t stack with Improved Critical or similar effects.
Aura of Fury(超常)/Aura of Fury:At 7th level, the grim phantom can create a 20-foot-radius aura as a swift action. Creatures within the aura gain a +2 bonus on melee attack rolls but take a –2 penalty to アーマー・クラス. Ending the aura is a free action.
Bloodlust(超常)/Bloodlust:At 12th level, the grim phantom regains 1d6 hit points with each successful slam attack it makes.
Juggernaut(超常)/Juggernaut:At 17th level, the grim phantom becomes immune to any effects that would cause it to become cowering, exhausted, fatigued, frightened, panicked, shaken, or slowed(as the slow spell).
出典 Blood of the Coven 23ページ
Hags—those of flesh and blood, at any rate—die like any other mortals, and their souls normally depart to the Outer Planes for judgment. A hag who dies with a curse on her breath is often anchored to the Ethereal Plane by the power of her hatred— similar to vile and angry mortal souls—and some even claw their way back to the living world through the souls of those they despised or ruined... or those unfortunate souls they birthed. Hag-haunted spiritualists are tethered to these spiteful spirits, anchoring them once again in the world of the living. While this partnership imparts powerful magic, they run the constant risk of serving as little more than mounts for their overwhelming phantoms.
Hag-haunted spiritualists are rarely the masters in their relationship with their phantoms, and the only tool at their disposal to control their wicked minion is to dismiss them back to the Ethereal Plane. In the best scenarios, the relationship is one of mutual competition and constant bargaining, but just as often the hag phantom dominates and abuses her spiritualist.
Hag Phantom/Hag Phantom:A hag phantom forms from the soul of a deceased hag. She always has an evil alignment, rather than matching the spiritualist’s alignment, and must select one of the following emotional focuses:anger, hatred, jealousy, or zeal. The hag phantom starts with a +2 bonus to Strength and Intelligence and has her own agenda—usually contrary to the spiritualist’s—though she recognizes that the spiritualist can unmanifest her, and therefore she typically hides suspicious actions from her spiritualist. When in the spiritualist’s consciousness, the hag phantom can grant the hag-haunted Spell Focus(necromancy) and Skill Focus(Bluff), but she often revokes them if the spiritualist banishes her there as a punishment, and she might use them as leverage to get what she wants. When the spiritualist reaches 10th level, the hag can also grant these feats while manifested, and when the spiritualist reaches 12th level, she can also grant Greater Spell Focus(necromancy).
This alters phantom and replaces shared consciousness and fused consciousness.
Hag Spellcasting/Hag Spellcasting:A hag-haunted spiritualist’s spells come from her connection to her hag phantom. Her spells are considered arcane rather than psychic, and they use verbal and somatic components instead of thought and emotion components. She still selects her spells known from the spiritualist class list.
Death Curse(擬呪)/Death Curse:A hag phantom is partially animated by the power of a hag’s dying curse, and at 4th level this grants her a death curse of her own. As an immediate action, whenever the hag phantom is slain and returned to the Ethereal Plane, the phantom can utter a curse on the creature that killed her, targeting it with bestow curse. At 6th level, the spiritualist gains bestow curse as an extra 3rd-level spell known. At 16th level, the spiritualist gains major curse as an additional 6th-level spell known.
This replaces spiritual interference and greater spiritual interference.
出典 Psychic Anthology 4ページ
A small selection of spiritualists are connected to spirits of combat and warfare, and manifest a weapon instead of a phantom. These spiritualists are known as phantom blades and fight with ectoplasmic weapons. Phantom blades are often found in Mendev and the Worldwound, where spiritualists are baptized in the blood of comrades; the last survivor of an unfortunate squad might return bearing one of these ghostly blades.
Weapon and Armor Proficiency:A phantom blade is proficient with all simple and martial weapons. She is also proficient with light and medium armor. This ability alters the spiritualist’s weapon and armor proficiency.
Phantom Weapon/Phantom Weapon:A phantom blade begins play with an ectoplasmic sentient weapon known as a phantom weapon whose weapon type is chosen by the phantom blade. The weapon type must be one with which the phantom blade is proficient. A phantom weapon functions similarly to the black blade of the bladebound magus archetype(Pathfinder RPG Ultimate Magic 47) except as noted on the Phantom Weapon Progression table on page 6 and in the descriptions below. A phantom blade with this class feature can’t have a phantom of any kind, even from another class.
This replaces phantom, phantom recall, spiritual bond, and dual bond.
Spell Combat(変則)/Spell Combat:A phantom blade can cast spells and wield her phantom weapon at the same time. This functions as the magus’s spell combat class ability(Ultimate Magic 10).
This replaces etheric tether, shared consciousness, fused consciousness, and empowered consciousness.
Spellstrike(超常)/Spellstrike:At 2nd level, a phantom blade can deliver spells through her phantom weapon. This functions like the magus’s spellstrike class ability(Ultimate Magic 10) except the only weapon the spiritualist can use to deliver spells is her phantom weapon.
This replaces bonded senses.
Spirit of War(変則)/Spirit of War:At 3rd level and every 5 spiritualist levels thereafter, a phantom blade gains a bonus combat feat. The spiritualist must meet the prerequisites for these feats, but she treats her spiritualist level as her base attack bonus(in addition to base attack bonuses gained from other classes and racial Hit Dice) for the purpose of qualifying for these feats. The phantom blade also treats her spiritualist level as her fighter level for the purpose of selecting feats with a minimum number of fighter levels as a prerequisite.
This replaces bonded manifestation.
Etheric Focus(変則)/Etheric Focus:At 4th level, the phantom blade can use her phantom weapon to aid her in casting spells with thought components. She can center herself(Pathfinder RPG Occult Adventures 144) as a swift action. At 12th level, the spiritualist can center herself as a free action.
This ability replaces spiritual interference and greater spiritual interference.
A phantom weapon has special abilities(or imparts abilities to its wielder) depending on the wielder’s spiritualist level. These abilities are cumulative. A phantom weapon normally refuses to use any of its abilities when wielded by anyone other than its phantom blade, and acts as an incorporeal masterwork weapon of its type.
Alertness(変則)/Alertness:While the phantom blade is wielding or harboring her phantom weapon, she gains the Alertness feat.
Phantom Touch(変則)/Phantom Touch:A phantom weapon is always treated as a ghost touch weapon, regardless of weapon type or any other abilities modifying the weapon. If the phantom weapon would ever be destroyed, it is instead harbored in the spiritualist’s consciousness for 24 hours.
Telepathy(超常)/Telepathy:While the phantom blade is wielding or carrying her phantom weapon, she can communicate telepathically with the weapon.
Weapon of the Mind(変則)/Weapon of the Mind:The phantom blade can harbor her phantom weapon in her consciousness or manifest it in its ectoplasmic form. The phantom blade can manifest the weapon through a ritual that takes 1 minute to perform. Harboring the phantom weapon requires a full-round action. While the weapon is harbored, the phantom blade gains Improved Unarmed Strike as a bonus feat and treats her unarmed strike damage as a monk of her level – 2. If the phantom blade already has this feat, she instead gains Weapon Focus(unarmed strike). The phantom blade’s unarmed strikes gain the phantom weapon’s enhancement bonus and other abilities when the weapon is harbored. The phantom weapon also recovers a number of hit points equal to its ego score every hour that it is harbored.
Quick Manifest(変則)/Quick Manifest:At 3rd level, the phantom blade can manifest her phantom weapon as a swift action.
Ectoplasmic Pool(変則)/Ectoplasmic Pool:At 5th level, the phantom blade gains a reservoir of excess ethereal energy and ectoplasm that she can draw upon to improve her phantom weapon. This pool has a number of ectoplasmic points equal to half her spiritualist level + her Wisdom modifier. The pool refreshes once per day when the spiritualist refreshes her daily spells.
The phantom blade can spend a number of ectoplasmic points to enhance or modify her phantom weapon. As a free action, she can spend 1 point to manifest or harbor her weapon. The spiritualist can also spend 2 ectoplasmic points as a free action to allow attacks made with her phantom weapon to resolve against touch アーマー・クラス for 1 round.
As a swift action, she can spend 2 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute:corrosiveUE, defending, flaming, frost, keen, mercifulUE, shock, or throwing. At 11th level, she can spend 3 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute:corrosive burstUE, disruption, flaming burst, holy, icy burst, shocking burst, or unholy. At 15th level, she can spend 5 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute:brilliant energy, dancing, or speed. A phantom blade can spend an appropriate number of points to grant the weapon multiple abilities as one action. A phantom weapon cannot have a modified bonus higher than +10.
Reshape(変則)/Reshape:At 7th level, a phantom blade can change the weapon type of her phantom weapon when she refreshes her daily spells.
Phantom Tether(超常)/Phantom Tether:At 9th level, a phantom blade can spend 1 ectoplasmic point as a swift action to instantly recall her phantom weapon to her hand or consciousness from as far as 1 mile away.
Quick Reshape(変則)/Quick Reshape:At 13th level, a phantom blade can spend 1 ectoplasmic point to reshape her phantom weapon as a full-round action, 2 ectoplasmic points to reshape her weapon as a standard action, 3 ectoplasmic points to reshape her weapon as a move action, and 4 ectoplasmic points to reshape her weapon as a swift action.
Etheric Strikes(擬呪)/Etheric Strikes:At 17th level, a phantom blade can spend 1 ectoplasmic point as a swift action to allow her phantom weapon to ignore a number of points of damage reduction equal to twice her Wisdom modifier or twice the weapon’s Charisma modifier, whichever is higher.
Soul Eater(超常)/Soul Eater:At 19th level, the phantom blade and her weapon can feast on the energy of departing souls. Each time she kills a living or incorporeal creature with her phantom weapon, she can pick one of the following effects:she gains a +2 bonus on attack and damage rolls for 1 round, she recovers one 1st- or 2nd-level spell slot, or she gains a number of temporary hit points equal to the phantom weapon’s ego(these temporary hit points last until lost or 1 minute, whichever is shorter). The creature killed must have a number of Hit Dice equal to or greater than half the phantom blade’s spiritualist level for this to occur.
Spiritualist Class Level |
Enhancement Bonus |
Cha |
Int/Wis |
Ego |
Special |
1st-2nd |
+0 |
10 |
6 |
5 |
Alertness, Phantom Touch, telepathy, weapon of the mind |
3rd-4th |
+1 |
11 |
7 |
5 |
Quick manifest |
5th-6th |
+2 |
12 |
8 |
8 |
Ectoplasmic pool |
7th-8th |
+2 |
13 |
9 |
10 |
Reshape |
9th-10th |
+3 |
14 |
10 |
12 |
Phantom tether |
11th-12th |
+3 |
15 |
11 |
14 |
― |
13th-14th |
+4 |
16 |
12 |
16 |
Quick Reshape |
15th-16th |
+4 |
17 |
13 |
18 |
― |
17th-18th |
+5 |
18 |
14 |
22 |
Etheric strikes |
19th-20th |
+5 |
19 |
15 |
24 |
Soul eater |
出典 Heroes of Golarion 12ページ
Iobaria has been ravaged by plague for centuries, and many of its dead do not rest. These ghosts often flock around specialized spiritualists called plague eaters. Such a spiritualist bears the weight of many souls within her consciousness, spirits that remember the devastation of disease and seek to protect their host from infections, cleanse others of plague, and use disease itself as a weapon.
Plague Ward/Plague Ward:A plague eater does not bond with a single spirit, but rather a group of spirits gathered around her psychic presence. The spiritualist can meditate on an emotional focus during her 8-hour rest and bond with a spirit from her community with a matching focus. A spirit associated with the chosen emotion links with the spiritualist and acts as her phantom until the plague eater changes her emotional focus with another 8-hour rest. The changing roster of spirits dilutes the bond between the plague eater and her community, and the manifesting phantom has a level 1 lower than the spiritualist’s level(minimum level 1).
While a phantom is confined in a plague eater’s consciousness(but not while it’s fully manifested or banished to the Ethereal Plane), it grants a +4 bonus on saving throws against disease. At 12th level, this bonus increases to +8. In addition, the phantom grants the plague eater the Skill Focus feat in one of the skills determined by the phantom’s emotional focus. This skill is chosen by the plague eater the first time she confines the phantom tied to that particular emotional focus. Once this choice is made for a given emotional focus, it cannot be changed.
This alters phantom and shared consciousness.
Spiritual Inoculation(超常)/Spiritual Inoculation:At 4th level, whenever a plague eater is within reach of her ectoplasmic manifested phantom, she gains a +4 circumstance bonus on saving throws against disease.
This alters spiritual interference.
Remove Sickness(擬呪)/Remove Sickness:At 5th level, a plague eater’s understanding of disease grows to the point where she can cast remove sickness at will as a spell-like ability with a caster level equal to her spiritualist level.
This replaces detect undead.
Disfiguring Touch(擬呪)/Disfiguring Touch:At 7th level, a plague eater can inflict upon others the superficial disfigurement associated with plague by casting disfiguring touch as a spell-like ability once per day. At 11th level and every 4 levels thereafter, the spiritualist can use this ability an additional time per day(to a maximum of four times per day at 19th level).
This replaces calm spirit.
Remove Disease(擬呪)/Remove Disease:At 9th level, a plague eater gains the ability to purge disease from herself and others. She gains the ability to cast remove disease as a spell-like ability three times per day.
This ability replaces see invisibility
Fused Well-Being(超常)/Fused Well-Being:At 10th level, a plague eater always gains the benefits of bonded senses when her phantom is manifested. She also gains the skill ranks and bonus to resist disease granted by the spirit’s emotional focus, even when her phantom is manifested.
This replaces fused consciousness.
Greater Spiritual Inoculation(超常)/Greater Spiritual Inoculation:At 12th level, the plague eater becomes immune to disease, including supernatural and magical diseases. In addition, whenever a manifested phantom is in ectoplasmic form, each of the plague eater’s allies within the phantom’s reach gains a +4 circumstance bonus on saving throws against disease.
This ability alters greater spiritual interference.
Withdraw Affliction(擬呪)/Withdraw Affliction:At 16th level, a plague eater can reach into a body, remove an affliction directly from the flesh, and use the diseased matter as a weapon. She can cast withdraw affliction once per day as a spell-like ability with a caster level equal to her spiritualist level.
This replaces call spirit.
出典 Heroes of Golarion 17ページ
Countless hero-gods have risen and fallen through Iblydos’s long history, leaving behind mighty spirits. Those attuned to these fallen hero-gods can become conduits for their restless souls and agents acting out their divine will. The result is a priest of the fallen, a spiritualist who channels her land’s legends and provides a vessel for mighty heroes to perform heroic acts once more.
Mythmaker(超常)/Mythmaker:A priest of the fallen can channel many different hero-god phantoms, though only one at a time. These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled.
Archmage:The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast fireball and hold person each once per day.
Champion:The phantom gains Weapon Focus(slam) as a bonus feat. At 12th level, it gains Greater Weapon Focus(slam) and Weapon Specialization(slam) as bonus feats.
Guardian:The phantom gains a +2 natural armor bonus when it manifests in its ectoplasmic form, and a +2 deflection bonus to アーマー・クラス when it manifests in its incorporeal form. At 12th level, the phantom increases its maximum hit points by twice its number of Hit Dice.
Hierophant:The phantom gains bane and bless as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast prayer and searing light each once per day.
Marshal:The phantom can fill its allies with its triumphant spirit as a standard action, granting them a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for a number of rounds per day equal to 2 + its Charisma modifier. These rounds need not be consecutive. At 12th level, if the phantom is hit by an attack of opportunity, it can use an immediate action to allow an ally to make an attack of opportunity against the creature that attacked the phantom if it’s within the ally’s melee reach.
Trickster:The phantom gains the sneak attack rogue class feature as a rogue of a level equal to the phantom’s Hit Dice. It can use the sneak attack ability a number of times per day equal to its Dexterity modifier(minimum 1). At 12th level, whenever the phantom is in darkness or dim light, it can move at full speed without taking a penalty on Stealth checks.
This alters phantom and replaces shared consciousness.
Channel Energy(超常)/Channel Energy:At 3rd level, a priest of the fallen can channel her phantom’s divine energy. This functions as the cleric’s channel energy class feature, except that the amount of damage dealt or hit points restored is equal to 1d6 points plus an additional 1d6 points for every 2 spiritualist levels beyond 3rd. The priest of the fallen decides to channel positive or negative energy based on her alignment. A neutral priest of the fallen can channel either positive or negative energy, but once this choice is made, it cannot be changed. She can use this ability a number of times per day equal to her Charisma modifier(minimum 1).
This replaces bonded manifestation.
Phantom Call(超常)/Phantom Call:At 6th level, once per day, a priest of the fallen can summon a fully manifested hero-god phantom from the Ethereal Plane as a standard action. If she already has a hero-god phantom manifested, that phantom vanishes back to the Ethereal Plane.
This replaces phantom recall.
Fused Consciousness(超常)/Fused Consciousness:At 10th level, this ability functions as usual, except the phantom retreats to the Ethereal Plane rather than the priest’s consciousness.
This alters fused consciousness.
Masterful Faith(超常)/Masterful Faith:At 17th level, a priest of the fallen chooses any two cleric domains and receives their full benefits, treating her spiritualist level as her cleric level. She adds the domain spells to her spells known.
This replaces dual bond.
True Legend(超常)/True Legend:At 20th level, a priest of the fallen is strong enough to confine a phantom in her consciousness as a standard action. On the start of her following turn, she gains access to all standard spiritualist abilities involving a confined phantom. She can confine her phantom for a number of rounds per day equal to 4 + her Wisdom modifier.
This alters empowered consciousness.
出典 Distant Realms 53ページ
When the pressure to grow wars with a personal need for simplicity, a mortal soul can split between extremes, creating two half-beings that rely on one another to survive. The quintessentialist learns to project her best self—her exemplar—as an independent being, but in doing so leaves only the weakest and basest aspects behind in her body.
Unfocused Spellcasting/Unfocused Spellcasting:A quintessentialist’s sheared mind has difficulty focusing on even the simplest spells. All of her spells have a minimum casting time of 1 round, even if casting a spell would normally take less time, such as a standard action.
Exemplar/Exemplar:Instead of bonding to the phantom of a dead soul, a quintessentialist forges her best qualities into a spiritual aspect called an exemplar, which resides in her subconscious mind at all times rather than on the Ethereal Plane. An exemplar uses the quintessentialist’s ability scores when fully manifested rather than those of a standard phantom, but otherwise advances as a phantom. The exemplar can cast any of the spiritualist’s spells while fully manifested, sharing the same spells known and spell slots, and does not suffer from the quintessentialist’s unfocused spellcasting ability.
A quintessentialist can fully manifest her exemplar as a full-round action rather than a 1-minute ritual, and she can dismiss it back into her mind as a standard action. When fully manifested, a quintessentialist can transfer any equipment she is currently wearing or carrying to her exemplar, allowing it to manifest with weapons, armor, and other equipment, but doing so removes these possessions from the quintessentialist. She can likewise grant her exemplar any feats she knows, losing access to those feats herself while the exemplar remains fully manifested. Projecting an exemplar is draining, however. A quintessentialist cannot cast any spells herself and she takes a –2 penalty to all ability scores while her exemplar is fully manifested. Every round the exemplar remains fully manifested, the quintessentialist takes 1d6 points of damage; this damage cannot be reduced or prevented in any way.
This alters phantom.
出典 Haunted Heroes Handbook 22ページ
Scourges are students of pain and have a rare connection to tormented and wracked spirits. Most are worshipers of Zon-Kuthon who are more attracted to his mastery of pain than his lordship over darkness. As a result, scourges are found not only in Nidal, but also in Cheliax, Geb, and Irrisen. Faithful of the Midnight Lord often claim the spirits bound to scourges are tortured souls who begged to be given some boon by their deity, and that having their torment extend into death is a reward, rather than a punishment. Scourges seek to share their phantoms’ miseries with all around them, using the spirit’s pain as a weapon. A scourge’s phantom is a broken and wretched creature, and the torments it suffered in life are ref lected in its ghostly or ectoplasmic appearance as wounds, scars, grotesque malformations, and tattered garments.
Spell Scourge(超常)/Spell Scourge:At 4th level, when a scourge’s phantom damages a creature, it causes severe pain, requiring that creature to succeed at a concentration check(難易度 = 20 + spell level) to use spells, spell-like abilities, and other abilities that require concentration for 1 round. The phantom gains a +2 bonus on attack and damage rolls when making attacks of opportunity. Any creature threatened by the scourge’s phantom takes a –2 penalty on concentration checks.
This ability replaces spiritual interference.
Endure Torment(変則)/Endure Torment:At 6th level, a scourge’s phantom gains immunity to pain effects and gains a +4 bonus on saving throws against effects that could cause it to become staggered or stunned.
This ability replaces devotion.
Inflict Pain(擬呪)/Inflict Pain:At 7th level, a scourge can use inflict painOA as a spell-like ability once per day, plus one additional use per day for every 4 spiritualist levels beyond 7th. If her phantom is fully manifested, it can also use this ability, though doing so takes the phantom a full-round action, and it still counts against the scourge’s daily uses of this ability.
This ability replaces calm spirit.
Ectoplasmic Swarm(超常)/Ectoplasmic Swarm:At 12th level, as a standard action, a scourge with a phantom manifested in ectoplasmic form can command it to break apart in a gruesome display of gore and agony, transforming it into a swarm of Diminutive ectoplasmic organs and viscera. The phantom gains the swarm subtype, dealing its unmodified slam damage die as damage for its swarm attack. Its distraction 難易度 is equal to 10 + 1/2 the phantom’s Hit Dice + its Constitution modifier. In this form, the phantom is too diffuse to use inflict painOA or any of its abilities from emotional focus(even passive abilities).
This ability replaces greater spiritual interference.
出典 Disciple's Doctrine 22ページ
Sometimes a spiritualist is so haunted by a past life’s failure to reach enlightenment that the past life is reborn not as a new creature but as a phantom in a spiritualist’s consciousness. The spiritualist and phantom work in tandem to reach enlightenment and atone for the past life’s failures.
Echoes of Expertise(変則)/Echoes of Expertise:A seeker of enlightenment gains a bonus equal to her spiritualist level on checks attempted with the two skills determined by her phantom’s emotional focus. When the phantom is confined to the seeker of enlightenment’s consciousness, it grants a +2 bonus on saving throws against mind-affecting effects; at 12th level, this bonus increases to +4. Once per day as a free action, the seeker of enlightenment can attempt a check with any Knowledge skill, including one in which she is not trained, and add her spiritualist level as a bonus on the check.
This replaces shared consciousness.
Words of the Past(擬呪)/Words of the Past:At 5th level, a seeker of enlightenment’s connection with her past lives becomes so strong that she can cast comprehend languages at will as a spell-like ability, with a caster level equal to her spiritualist level.
This replaces detect undead.
Karmic Insight(擬呪)/Karmic Insight:At 7th level, a seeker of enlightenment gains the ability to understand which actions will push her toward ultimate understanding. She can cast augury as a spell-like ability once per day. At 11th level and every 4 levels thereafter, she can use this ability an additional time per day(to a maximum of four times per day at 19th level).
This replaces calm spirit.
Pinpoint Influence(擬呪)/Pinpoint Influence:At 9th level, a seeker of enlightenment gains the ability to track objects that are important to her goal of enlightenment. She can cast locate object as a spell-like ability once per day, with a duration of 10 minutes.
This replaces see invisibility.
Echoes of Mastery(変則)/Echoes of Mastery:At 10th level, a seeker of enlightenment gains the bonus on saving throws from echoes of expertise even when her phantom is manifested. Additionally, once per day, she can take 20 on any Knowledge check, including one in which she is not trained.
This replaces fused consciousness.
Knowledge of the Ancestors(擬呪)/Knowledge of the Ancestors:At 16th level, a seeker of enlightenment learns how to tap into the knowledge of her past lives. She can cast legend lore as a spell-like ability once per day.
This replaces call spirit.
出典 Psychic Anthology 6ページ
The god callers of Sarkoris had numerous traditions mixing naturalism with the arcane and occult arts. One of the few traditions to survive to the present day is that of the totem spiritualists. These specialized spiritualists call upon phantoms that are manifestations of animals and personifications of nature.
Phantom Animal:A totem spiritualist calls upon spirits of nature known as phantom animals to assist her in her journeys. A phantom animal functions like an animal companion except as noted in the descriptions below.
A totem spiritualist begins play with a phantom animal. The phantom animal uses the statistics of an animal companion and follows the standard animal companion progression in regard to Hit Dice, base attack bonus, saving throws, skills, feats, natural armor bonus, Strength and Dexterity bonuses, and bonus tricks, but not its special abilities. A phantom animal instead gains the special abilities of a standard phantom listed in the table on page 77 of Occult Adventures. A phantom animal is capable of becoming harbored in the spiritualist’s consciousness or becoming fully or partially manifested. A phantom animal is otherwise considered a phantom for the purposes of all feats and abilities.
At 7th level and every 5 spiritualist levels thereafter, the totem spiritualist can choose to gain an additional phantom animal. This additional phantom animal uses the appropriate statistics for a phantom animal of its level. A totem spiritualist can have only one active phantom animal at a time. Dismissing an active phantom animal to call another requires a ritual that takes 1 minute to perform.
Instead of gaining an additional phantom animal, the totem spiritualist can choose to empower a phantom animal with which she is already bonded. The first time the phantom animal is empowered, it gains two bonus tricks. The second time it is empowered, the phantom animal gains the hunter’s animal focus class ability(Pathfinder RPG Advanced Class Guide 27), treating the totem spiritualist’s spiritualist level as her effective hunter level. The third time it is empowered, the damage dice of the phantom animal’s natural attacks increase by one step.
A totem spiritualist can release a phantom animal from her service much like a druid releases an animal companion. If a totem spiritualist releases a phantom animal from service, she can gain a new one by performing a ritual requiring 24 uninterrupted hours of meditation in an environment where the animal that the phantom resembles typically lives.
A totem spiritualist treats any druid levels she has as effective spiritualist levels to determine the abilities of her phantom animals, but does not treat her spiritualist levels as effective druid levels to determine the abilities of animal companions.
This ability replaces phantom.
Shared Instincts(超常)/Shared Instincts:A totem spiritualist doesn’t gain Skill Focus feats while a phantom animal is confined in her consciousness. She instead gains a number of bonus ranks in Knowledge(nature) equal to the phantom animal’s Hit Dice.
This ability alters shared consciousness.
Animal Senses(超常)/Animal Senses:At 9th level, a totem spiritualist shares her phantom animal’s senses. If her phantom animal has any of the following abilities, she gains them whenever the phantom animal is harbored in her consciousness:blindsense, darkvision, low-light vision, and scent.
This ability replaces see invisibility.
Twin Phantoms(超常)/Twin Phantoms:At 17th level, the totem spiritualist can call upon two of her phantom animals at once. As a standard action, she can manifest a second phantom animal. The phantom animal remains for a number of rounds per day equal to her spiritualist level and can be dismissed as a free action. This duration does not need to be consecutive.
This replaces dual bond.
出典 Psychic Anthology 7ページ
Ushers of lost souls are spiritualists who focus on bringing the souls of the dead to their final judgments at the end of the River of Souls. To this end, they specialize in destroying undead and in laying haunts to rest. Skeptics who point out the apparent contradiction that ushers of lost souls use phantoms to aid them are quickly told that their ectoplasmic allies hail from the Ethereal Plane and are not actually undead. Ushers of lost souls are common among the clergy of Pharasma and are seen throughout the Inner Sea region.
Etheric Channel(超常)/Etheric Channel:An usher of lost souls can focus ethereal energies to channel waves of disruption. The spiritualist can channel positive energy a number of times per day equal to 3 + her Charisma modifier(minimum 1). She channels energy like a cleric of her spiritualist level, except the channeled energy can be used only to harm undead or haunts. This otherwise functions as channel energy for the purposes of feats and abilities. The spiritualist does not require a holy symbol to use this ability.
Spirit Senses(変則)/Spirit Senses:At 2nd level, an usher of lost souls gains a bonus equal to half her spiritualist level on Perception checks to detect haunts and incorporeal creatures and on Sense Motive checks to determine whether a creature is possessed, under the effects of an enchantment or curse, or otherwise magically controlled.
This ability replaces bonded senses.
Disrupting Phantom(変則)/Disrupting Phantom:When an usher of lost souls reaches 4th level, her phantom gains the ability to directly harm haunts. The phantom can make an attack while within a haunt’s area against an アーマー・クラス equal to 10 + the haunt’s caster level. On a hit, the phantom deals its slam damage to the haunt; the haunt is immune to critical hits from the phantom. When an usher of lost souls reaches 12th level, her phantom can deal critical hits to a haunt, and the critical threat range for its slam attacks against haunts increases to 19–20.
This ability replaces spiritual interference and greater spiritual interference.
Locate Haunts(超常)/Locate Haunts:At 9th level, an usher of lost souls can locate inactive haunts. As a standard action, she can enhance her vision to detect haunts within 60 feet of her. A haunt’s area glows with a bright light for an untriggered haunt or dim light for a haunt that is waiting to reset. She can use this ability for 10 minutes per day per spiritualist level. This duration doesn’t need to be consecutive, but it must be spent in 10-minute increments.
This ability replaces see invisibility.
Disruptive Influence(超常)/Disruptive Influence:At 14th level, the usher of lost souls can put spirits to rest. She can use one of her uses of calm spiritOA to instead cast purge spiritOA as a spell-like ability. She can expend two uses of her etheric channel to cast either of these spells as a spell-like ability.
This ability replaces spiritual bond.
出典 Wilderness Origins 18ページ
While many spiritualists are bound to a departed spirit, a condition more likely to be the result of chance or tragedy than a career choice, there are some individuals who seek out this life. A ward spiritualist ventures into the wilderness and petitions a kami to help her in her travels, either taking an existing ward with her or becoming the kami’s new ward.
Kami Phantom(超常)/Kami Phantom:The ward spiritualist’s phantom is less powerful than most, but it has an innate connection to its ward. The ward spiritualist’s phantom is a kami phantom, functioning as normal for a phantom, except that its base attack bonus is equal to three-quarters its Hit Dice(as a rogue) and its Hit Dice are d8s instead of d10s. Additionally, a kami phantom cannot manifest as incorporeal, only ectoplasmic.
This alters phantom.
Ward Implement(超常)/Ward Implement:The ward spiritualist gains a single implement school of her choice, as an occultist, along with its resonant focus power and base focus power. The ward spiritualist does not gain additional spells from her ward implement, and it always starts each day with mental focus invested equal to half her class level(minimum 1).
When she gains her ward implement, the ward spiritualist must choose either to have a physical implement or to be the implement herself. If she chooses to have a physical implement, her spiritualist spells include it as a focus component, and she can change what item is her implement when she regains her spells at the start of each day. Her implement must be an item that can be held in one hand, and it cannot be a manufactured weapon. If the ward spiritualist chooses to be her own ward implement, her spiritualist spells always have a somatic component in addition to their other components; this component does not become an emotion component.
She can remove the focus or somatic component of her spells, but this requires a concentration check with a 難易度 equal to 15 + twice the spell level, which is increased for a thought component as normal.
She gains a focus power for her implement school at 2nd level, and again at 6th level and 12th level. She must meet the prerequisites of these focus powers, treating her spiritualist level as her occultist level for focus power prerequisites. She also treats her spiritualist level as her occultist level for feat prerequisites.
This alters spellcasting and replaces bonded senses, phantom recall, and greater spiritual interference.
Merged Manifestation(超常)/Merged Manifestation:At 3rd level, the ward spiritualist learns how to merge her kami phantom with her ward implement. This functions as bonded manifestation, except that she does not choose ectoplasmic or incorporeal. Instead, she gains different benefits depending on whether she has a physical implement or is her own implement.
If she has a physical implement, when using her merged manifestation, her implement functions as a one-handed improvised weapon of appropriate size, and she does not take the usual penalties associated with wielding an improvised weapon. Additionally, it is considered to have a +1 enhancement bonus for the duration of the merged manifestation. This enhancement bonus increases by 1 at 8th level, and again at 13th level and 18th level. At 8th level, and again at 18th level, it deals damage as a weapon one size category larger. At 13th level, her implement also gains the benefits of spirit-bound blade for the duration of the merged manifestation.
If she is her own implement, when using her merged manifestation, she gains the unarmed strike class feature as a 1st level unchained monk. At 8th level, her unarmed strike damage is that of a 4th-level unchained monk, and she gains flurry of blows as a 1st-level unchained monk. At 13th level, her unarmed damage is that of an 8th-level unchained monk, and her unarmed strikes gain the benefits of spirit-bound blade for the duration of the merged manifestation. At 18th level, her unarmed damage is that of a 12th level unchained monk, and she can use flurry of blows as an 11th-level unchained monk.