ニンジャ

忍術 Ninja Tricks

忍術

Arcane Backfire(超常)/Arcane Backfire 出典 Heroes from the Fringe 30ページ:When a ninja with this trick successfully attacks a creature that is holding a magic item that has a number of charges or uses per day, she can attempt a Use Magic Device check(難易度 = 20 + the item’s 術者レベル) to cause the item to lose either one daily use or a number of charges equal to the number of the ninja’s sneak attack dice.
Blood Debt(超常)/Blood Debt 出典 Champions of Balance 18ページA ninja with this ability gains In Harm’s WayAPG as a bonus feat, even if she doesn’t meet the prerequisites. When the ninja intercepts an attack using this feat, she can spend 1 ki point to impose a blood debt on the aided ally. The ninja’s ki pool is reduced by 1 until she ends this effect, which she may do as an immediate action. If the ninja ends the blood debt in response to a successful attack against her by a creature the indebted ally threatens, the ally(who must be willing) takes full damage from that attack and any associated effects instead of the ninja.
Breath of the Ancestors(超常)/Breath of the Ancestors 出典 Legacy of Dragons 22ページ:The ninja chooses one imperial dragon type(forest, sea, sky, sovereign, or underworld; Pathfinder RPG Bestiary 3 92-103) when she gains this trick, and the choice can’t be changed. She can use supplies similar to those used for ninja smoke bombs to produce an alchemical breath weapon that deals the same kind of damage as the selected dragon(piercing damage for forest dragons, fire for sea dragons, and so on). The breath weapon deals the same amount of damage as the ninja’s sneak attack, with a Reflex save allowed for half damage. The breath weapon is a 15-foot cone(or a 30-foot line if the underworld dragon is selected). The save 難易度 is equal to 10 + 1/2 the ninja’s class level + the ninja’s Intelligence modifier. Using this ability is a standard action that expends up 2 ki points, and once used it cannot be used again for 1d4 rounds.
Herbal Compound(変則)/Herbal Compound 出典 Martial Arts Handbook 20ページA ninja with this trick can consume specially prepared herbs to strengthen her mind. The ninja can spend 1 ki point and smoke, eat, or inject an herbal compound as a move action. The ninja takes a –2 penalty to アーマー・クラス and on Reflex saves but gains a +4 alchemical bonus on Will saves for 10 minutes per ninja level.
Kamikaze(超常)/Kamikaze 出典 Champions of Balance 18ページA ninja with this ability strikes without concern for her own well-being. The ninja can spend 1 point from her ki pool to give her unarmed strikes and any weapons she wields the vicious weapon special ability for 1 round per level. The ninja can spend 1 ki point to dismiss this effect.
Ki Venom(変則)Ki Venom 出典 Martial Arts Handbook 20ページA ninja with this trick knows how to make poisons from innocuous herbs or minerals. Creating ki venom is a full-round action that costs 1 ki point. The poison lasts for 24 hours before becoming inert. The poison deals either Strength or Dexterity damage, chosen when the venom is created. The ninja can spend additional ki as part of the process of creating the ki venom to improve the venom in one or more of the following ways:spend 1 ki point to increase the damage die to a d6, spend 1 ki point to change the ability damage dealt to Intelligence, Wisdom, or Charisma damage, or spend 1 ki point to increase the number of saves required to cure the poison by 1.

Ki Venom

Type poison, injury; Save Fortitude 難易度 = 10 + 1/2 the ninja’s level + her Charisma modifier
Frequency 1/round for rounds equal to the ninja’s Charisma modifier.
Effect 1d4 ability damage(see above); Cure 1 save
Redirect Force(変則)/Redirect Force 出典 Champions of Balance 18ページ:If the ninja has a feat that allows her to attempt a combat maneuver without provoking attacks of opportunity, she can choose to provoke them anyway when she performs that maneuver. If she does so and takes damage from the attack of opportunity, the ninja adds the damage as a bonus on her attack roll instead of as a penalty.
Strangler(変則)/Strangler 出典 Martial Arts Handbook 21ページA ninja with this trick knows how to use a scarf, usually with a coin or large knot, as a lethal garrote. The ninja takes no penalties when using a scarf as an improvised garrote. In addition, as a free action when attempting a grapple combat maneuver check, the ninja can spend 1 ki point to gain the constrict special attack on that maneuver with damage equal to half the ninja’s sneak attack dice(minimum 1d6).
Swarming Attack/Swarming Attack 出典 Heroes from the Fringe 30ページ:Ratfolk ninjas use their large numbers to overwhelm their enemies with countless attacks. While using the swarming racial trait to share a space with an ally, a ninja with this talent gains a bonus on damage roles equal to the number of sneak attack dice her ally has. For example, a ninja would gain +3 damage if her ally has sneak attack 3d6.
Swift Poisoner(変則)/Swift Poisoner 出典 Martial Arts Handbook 21ページA ninja with this trick can apply a dose of poison to a weapon as a swift action.

上位忍術

Acceleration of Form(超常)/Acceleration of Form 出典 Chronicle of Legends 6ページA ninja with this trick can spend 1 ki point as a standard action to gain the benefits of displacement and haste for 1 round per 2 ninja levels.
All the Stars in the Sky(変則)/All the Stars in the Sky 出典 Chronicle of Legends 6ページ:Certain master ninjas possess a seemingly limitless supply of their trusted weapons. Whenever a ninja with this trick buys a set of 50 identical magic shuriken, she thereafter replenishes them at no cost and never runs out. This stock of magical shuriken can be upgraded as though it were a normal magic weapon, and shuriken upgraded this way likewise never run out.
Deep Cover(変則)/Deep Cover 出典 Martial Arts Handbook 21ページA ninja with this trick gains the dual identity and seamless guise class feature as a vigilante, except that the ninja can spend 1 ki point to change identities as a move action. The ninja’s identities are referred to as social and ninja, rather than social and vigilante.
False Face(超常)/False Face 出典 Chronicle of Legends 6ページ:Like oni who take mortal shapes to infiltrate society, some ninjas can mold their flesh to pass unsuspected. A ninja with this trick gains the change shape(any Small or Medium humanoid, alter self) universal monster rule as long as she has at least 1 ki point.
Fractured Mirror(超常)/Fractured Mirror 出典 Chronicle of Legends 6ページ:By sending phantom selves across the battlefield, one may fight as many. When a ninja with this trick uses the shadow clone ninja trick, she gains an additional clone for every 3 ninja levels she has, to a maximum of eight clones. In addition, while she has shadow clones deployed, the ninja can cause any number of her clones to split from herself as part of a move action. The shadow clones move up to the ninja’s speed at her will each time she uses a move action to move. Shadow clones separated in this way are not considered part of the shadow clone trick until they return to the ninja’s square, though they can still be destroyed while separated. Shadow clones separated from the ninja have an アーマー・クラス equal to the ninja’s アーマー・クラス – 5 and cannot take any actions, though they can provide flanking. Shadow clones do not occupy any space and a creature can freely enter a shadow clone’s square. The ninja must have the shadow clone ninja trick to select this trick.
Greater Ki Venom(変則)/Greater Ki Venom 出典 Martial Arts Handbook 21ページA ninja with this trick can further improve her ki venom. The ninja can spend 2 ki points to increase the damage die to a d8 or spend 2 ki points to change the ability damage dealt to Constitution damage. The ninja must have the ki venom ninja trick before selecting this trick.
Kami Warden(超常)Kami Warden 出典 Chronicle of Legends 6ページ:Ninjas can act as bodyguards as well as assassins or spies; some mystically emulate the relationship between kami and their wards when protecting their charges. A ninja with this trick gains Bodyguard and as bonus feats, ignoring their prerequisites. When using In Harm’s Way to intercept an attack, the ninja can spend 1 ki point to gains ダメージ減少 10/cold iron and resistance 10 to acid, electricity, and fire for that attack.
Kawarimi(超常)/Kawarimi 出典 Champions of Balance 18ページ:Once per day when a successful attack is made against a ninja with this ability, as an immediate action she can spend 1 ki point to attempt a Stealth check opposed by the attacker’s Perception check. The ninja can attempt this check while being observed as long as she has cover or concealment(or an ability that allows her to attempt Stealth checks without cover or concealment). If she’s successful, the opponent’s attack hits an inanimate object that the attacker mistook for the ninja, and the ninja may move into an adjacent square and is hidden from the attacker.
Many Guises(変則)/Many Guises 出典 Martial Arts Handbook 21ページA ninja with this trick gains the vigilante social talent of the same name. The ninja must have the deep cover ninja trick before selecting this trick.
Occulted Soul(変則)/Occulted Soul 出典 Martial Arts Handbook 21ページA ninja with this trick can still her mind to bypass magical detection. The ninja can spend 1 ki point to cast nondetection on herself as a spell-like ability, with a caster level equal to her ninja level.
Spiritual Companion(変則)/Spiritual Companion 出典 Chronicle of Legends 6ページ:While ninjas are accustomed to solitude, some form pacts with magical beings to seek aid and advice. A ninja with this trick gains an improved familiar, treating her ninja level as her wizard level. The ninja can select any of the following as her familiar:calligraphy wyrm, pipefox, shikigami kami, or spirit oni. The ninja must have an alignment compatible with the chosen familiar.


ニンジャのアーキタイプ Ninja Archetypes

Frozen Shadow Frozen Shadow

出典 Inner Sea Intrigue 38ページ

Frozen shadows belong to a rare ninja clan operating in Avistan, having migrated to the Lands of the Linnorm Kings decades ago. Most members are Tian, Ulfen, and Varki humans, and they work as thieves, power brokers, and spies loosely guided by secretive masters with unknown agendas.

クラス技能A frozen shadow adds Survival to his list of class skills, instead of Diplomacy.

This ability alters the ninja’s class skills.

Hardy Killer(変則)/Hardy Killer:At 2nd level, a frozen shadow has become incredibly inured to his surrounding climate. At the beginning of any day, the frozen shadow can spend 1 point from his ki pool to benefit from the effects of an endure elements spell. The frozen shadow does not treat any Acrobatics skill check to jump as if he had a running start, and at 10th level he cannot reduce the 難易度 of Acrobatics skill checks made to jump by half.

This ability alters ki pool.

Track Victim(変則)/Track Victim:Starting at 4th level, a frozen shadow adds half his ninja level on Survival checks to follow tracks and on Perception checks to see through disguises. Additionally, if the frozen shadow sees a creature that has changed its appearance using the Disguise skill, he can always attempt a Perception check to see through the disguise, even if the disguised creature did nothing to draw attention to itself. The frozen shadow also gains a +2 bonus to Will saving throws when attempting to disbelieve an illusion affecting a creature or creatures.

This ability replaces uncanny dodge.

Swift Tracker(変則)/Swift Tracker:At 8th level, a frozen shadow can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty(instead of the normal –20) when moving up to twice his normal speed while tracking. Additionally, his bonus on Will saving throws to disbelieve illusions affecting a creature or creatures increases to +4.

This replaces improved uncanny dodge.

忍術The following ninja tricks complement the frozen shadow archetype bleeding attackUC, darkvisionUC, deadly rangeUC, fast stealthUC, hidden weaponsUC, sudden disguiseUC, vanishing trickUC, and wall climberUC.

上位忍術The following advanced ninja tricks complement the frozen shadow archetype assassinateUC, ghost stepUC, invisible bladeUC, master disguiseUC, and see the unseenUC.

Gunpowder Bombardier Gunpowder Bombardier

出典 Heroes from the Fringe 30ページ

Ratfolk assassins and other ninjas with an affinity for gunpowder demonstrate masterful control of bombs, using the explosives to inflict major damage or impair their foes.

Gunpowder Bomb(変則)/Gunpowder Bomb:At 2nd level, a gunpowder bombardier can expend 1 ki point to throw a gunpowder bomb at a grid intersection as a ranged attack against アーマー・クラス 5 with a range of 20 feet. The gunpowder bomb deals 1d6 points of bludgeoning damage to all creatures in a 10-footradius burst, which can be increased to 20 feet by spending 1 additional ki point. A creature in the bomb’s radius can attempt a Reflex save(難易度 = 10 + half the gunpowder bombardier’s ninja level + her Dexterity modifier) for half damage. At 5th level and every 2 levels thereafter, the bomb’s damage increases by 1d6, to a maximum of 9d6 points of bludgeoning damage at 19th level.

This alters ki pool and replaces the ninja trick gained at 2nd level.

Explosive Impairment(超常)/Explosive Impairment:At 4th level, a gunpowder bombardier can imbue her gunpowder bombs with impairing effects. By spending 1 additional ki point when she throws a gunpowder bomb, the gunpowder bombardier can cause her bomb to inflict one of the following conditions, in addition to dealing its normal damage, for a number of rounds equal to half her ninja level:dazzled, deafened, entangled, or shaken. At 8th level, she adds nauseated and stunned to the list of conditions her bombs can inflict. A creature that succeeds at the Reflex save to halve the damage also negates the condition inflicted by the gunpowder bomb.

This replaces uncanny dodge.

Delayed Explosive(変則)/Delayed Explosive:At 8th level, a gunpowder bombardier can plant a gunpowder bomb and delay its explosion. As a standard action, the gunpowder bombardier can place a gunpowder bomb—adding effects as she would if she were throwing the gunpowder bomb, and spending the requisite ki points—and specify a number of rounds after which the bomb will detonate, up to a maximum number of rounds equal to the gunpowder bombardier’s ninja level. If the bomb is touched or moved by another creature, it detonates immediately. The gunpowder bombardier can have only one delayed explosive active at a time; planting another gunpowder bomb renders the previous bomb inert.

This replaces improved uncanny dodge.

Mask of the Living God Mask of the Living God

出典 Disciple's Doctrine 20ページ

When the Living God needs to silence the voices of those heretics who question too loudly, these enforcers are the tools he employs.

Weapon and Armor Proficiencies:In addition to having the ninja’s normal weapon and armor proficiencies, the mask of the Living God is proficient with bolas, saps, and whips.

This alters the mask of the Living God’s weapon and armor proficiency.

Mask(変則)/Mask:A mask of the Living God has a mask that is a symbol of his faith and the myriad powers invested in him. Abilities granted by this class other than undercover faith function only while the mask of the Living God is wearing his mask. Putting on or removing this mask is a move action.

Undercover Faith(変則)/Undercover Faith:At 1st level, when not wearing his mask, a mask of the Living God can take on an utterly mundane identity as if he were a vigilante with the many guises social talent. While in a mundane identity, the mask of the Living God cannot wear his mask; putting it on while in a mundane identity immediately ends the mundane identity and its effects. Changing into this mundane identity takes 1 minute and must be done out of sight to preserve the mask of the Living God’s secret. The time it takes the mask of the Living God to change into a mundane identity cannot be decreased.

This replaces poison use.

Expurgate(擬呪)/Expurgate:The role of a mask of the Living God is to silence heretics and blasphemers, and he is an expert at rendering even the most glib of his foes into babbling fools. At 2nd level, when he deals damage to a target, he can expend 1 point from his ki pool to affect that target as if he had cast fumbletongue, using his ninja level as his caster level. The target can attempt a Will saving throw(難易度 = 10 + half the ninja’s level + his Charisma modifier) to negate this effect. At 6th level, the target of this ability is instead struck entirely mute for 1d4 rounds unless it succeeds at a Will saving throw. The mask of the Living God cannot spend a point from his ki pool to make an additional attack.

This alters ki pool.

Stern Gaze(変則)/Stern Gaze:A mask of the Living God is trained to sense deception and strike fear into the hearts of his foes. At 3rd level, he gains a morale bonus equal to half his ninja level on Intimidate and Sense Motive checks.

This replaces no trace.

忍術The following ninja tricks complement the mask of the Living God archetype:forgotten trick, kamikaze, unarmed combat training, vanishing trick, weapon training.

上位忍術The following master tricks complement the mask of the Living God:ghost step, see the unseen, and shadow split.

Petal Ninja Petal Ninja

出典 Wilderness Origins 13ページ

Petal ninjas are a secretive clan of ghoran infiltrators, in touch with their plantlike nature to the point where they can change their forms, allowing them access into places that were previously impossible to reach.

Petal ninja is an archetype available only to ghorans.

クラス技能A petal ninja gains Heal as a class skill, but does not gain Appraise as a class skill.

This alters the ninja’s class skills.

Blossom Shower(変則)/Blossom Shower:At 2nd level, as a standard action, a petal ninja can spend 1 ki point to create a burst of flower petals in a 15-foot radius centered on a point within 20 feet. A blossom shower lasts for a number of rounds equal to half the petal ninja’s level(minimum 1 round).

When activating a blossom shower, the petal ninja forgoes a number of sneak attack dice to determine the shower’s effects, as noted below. These sneak attack dice are unavailable for the duration of the blossom shower and are regained when the effect ends. If an effect requires a saving throw, the 難易度 is equal to 10 + twice the number of sneak attack dice expended + the petal ninja’s Charisma modifier. The petal ninja can choose to create a lesser effect even if she expends more dice than required. For example, she can expend 4 sneak attack dice, but impart the effect of 3 sneak attack dice. The shower does not affect the petal ninja herself, apart from the concealment granted by using 1 sneak attack die.

This replaces the ninja trick gained at 2nd level.

Burst of Blossoms(超常)/Burst of Blossoms:At 4th level, a petal ninja gains the ability to transform into a cloud of blossoms as a standard action. By spending 1 point from her ki pool, a petal ninja can take the form of a cloud of blossoms, becoming insubstantial for 1 round, as gaseous form. While insubstantial she also gains a +4 circumstance bonus on Stealth checks. At 8th level, the duration increases to a number of rounds equal to 1 plus the petal ninja’s Charisma modifier.

This replaces no trace, uncanny dodge, and improved uncanny dodge.

Sundial(超常)/Sundial:At 6th level, the petal ninja gains the ability to change the lighting in a 30-foot-radius emanation centered on herself as a move action. For every ki point she spends, the light levels change by one step(from darkness to dim light, normal light, and bright light, and vice versa). This change remains in effect for 1 minute.

This replaces light steps.


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