バーバリアン(アンチェインド)

激怒パワー Rage Powers

Defensive Rage Powers Defensive Rage Powers

Inured to the Dead/Inured to the Dead --出典:Pathfinder #139:The Dead Road 67ページ--:Once per rage, when the barbarian fails a saving throw against an effect created by an undead creature, she can reroll the saving throw. She must use the second result, even if it is worse. This does not require spending an action. A barbarian must be at least 4th level to select this rage power.

Spiritual Awareness/Spiritual Awareness --出典:Pathfinder #139:The Dead Road 67ページ--:While raging, the barbarian's dodge bonus to アーマー・クラス from trap sense applies against attacks made by incorporeal creatures. The barbarian must have trap sense to select this ability.

Unrestrained Rage/Unrestrained Rage --出典:Pathfinder #139:The Dead Road 67ページ--:While raging, the barbarian is immune to paralysis. If the barbarian is targeted by an effect that would cause her to become paralyzed, she can enter a rage as an immediate action, as long as she still has rounds of rage remaining. A barbarian must be at least 12th level to select this rage power.

Miscellaneous Rage Powers Miscellaneous Rage Powers

Master of the Deep(超常)/Master of the Deep --出典:Legacy of the First World 29ページ--:As a standard action, the barbarian commands an aquatic creature to do her bidding. The barbarian selects a creature with the aquatic type within 30 feet and gives a terse command from those listed in the command spell. Alternatively, if the creature has an Intelligence of 1 or 2, the barbarian may instead command the creature to attack the closest creature to it as a standard action. The creature must succeed at a Will save(難易度 equal to 10 + half the barbarian’s level + her Strength modifier) or obey the command to the best of its ability on its next turn. Once a creature has attempted a saving throw against master of the deep(successful or not), it is immune to this power for 24 hours. This ability is a mind-affecting effect, but it is not language dependent; the creature need not understand the barbarian giving the command. A barbarian must be at least 8th level before selecting this power.

Suffocating Grip(変則)/Suffocating Grip --出典:Legacy of the First World 29ページ--:While raging, when the barbarian successfully maintains a grapple, she can choke her opponent instead of dealing damage to, moving, pinning, or tying up her opponent. The grappled opponent cannot speak or breathe and must hold its breath or begin suffocating. The grappled opponent can take a breath during any round in which the barbarian does not maintain the grapple. Creatures that do not breathe are not affected by this ability.

Suffocating Grip, Greater(変則)/Suffocating Grip, Greater --出典:Legacy of the First World 29ページ--:When the barbarian is using the suffocating grip rage power, the grappled creature cannot hold its breath and immediately begins suffocating. A barbarian must be at least 12th level and have the suffocating grip rage power to select this rage power.

Elemental Rage Powers Elemental Rage Powers

出典:Planes of Power

The following rage powers can be selected by any barbarian or skaldACG who is at least 6th level and has the elemental stance(Pathfinder RPG Pathfinder Unchained 10), lesser elemental rageAPG, or lesser elemental bloodACG rage power. A barbarian or skald can use only one of these rage powers at a time, and an unchained barbarian must adopt the elemental stance to do so.

Aryzul’s Curse(超常)/Aryzul’s Curse --出典:Planes of Power 8ページ--}:When raging, the barbarian emanates a 5-foot-radius aura of radioactivity. Each round that another creature begins its turn within this aura, it takes a cumulative –2 penalty to Strength(Fortitude negates, 難易度 = 10 + 1/2 the barbarian’s level + her Constitution modifier) for the duration of the rage. A creature’s Strength penalty from this ability cannot exceed the barbarian’s class level. At 12th level, the barbarian can choose to create a 10-foot-radius aura of radioactivity when she begins her rage.

Hshurha’s Veil(超常)/Hshurha’s Veil --出典:Planes of Power 8ページ--}:When raging, the barbarian can use Stealth, and she gains a bonus equal to 1/2 her barbarian level on Stealth checks plus the benefits of concealment against ranged attacks and attacks of opportunity.

Kelizandri’s Tide(超常)/Kelizandri’s Tide --出典:Planes of Power 8ページ--}:When the barbarian rages, enemies find it difficult to escape the vortex of her fury. As a full-round action while raging, the barbarian can attempt a single combat maneuver check against each creature within 10 feet of her. If her roll equals or exceeds a creature’s 戦技防御値, she moves that creature 5 feet closer to her. Once per day after attempting this maneuver, she can attack each adjacent creature as a free action as if using the Whirlwind Attack feat. If she has the Whirlwind Attack feat, she can also use it as a free action in this way one additional time per day.

Ymeri’s Pyre(超常)/Ymeri’s Pyre --出典:Planes of Power 8ページ--}:The barbarian visibly burns with an inner flame that consumes all impurities affecting her. Each round that the barbarian rages reduces the duration of negative spells and effects inflicted upon her as if 2 rounds had passed; this has no effect on the duration of such effects against other creatures. Once per day, the barbarian can expend 5 rounds of rage to attempt a new saving throw against each nonpermanent effect currently affecting her. Each successful saving throw ends the related effect, and she can choose not to make a save against an effect.

Totem Rage Powers Totem Rage Powers

Ancestor Totem(超常)Ancestor Totem --出典:Wilderness Origins 24ページ--}:The barbarian’s insight bonus to her chosen skill increases to +4. The barbarian can now select any skill to receive this bonus, even a Charisma-, Dexterity-, or Intelligence-based skill or a skill that requires patience or concentration; if she selects such a skill, she can use it even while raging. A barbarian must have the lesser ancestor totem rage power and be at least 6th level to select this rage power.

Ancestor Totem, Greater(超常)Ancestor Totem, Greater --出典:Wilderness Origins 24ページ--}:The barbarian’s insight bonus to her chosen skill increases to +6. Once per rage, she can spend one round of rage as an immediate action to reroll a skill check in the chosen skill. She must take the result of the second roll, even if it is lower. A barbarian must have the ancestor totem rage power and be at least 10th level to select this rage power.

Ancestor Totem, Lesser(超常)Ancestor Totem, Lesser --出典:Wilderness Origins 24ページ--}:When she enters a rage, the barbarian selects a skill of her choice, which must be one she can use while raging, such as Climb or Intimidate. While raging, she gains a +2 insight bonus to the chosen skill.

Moon Totem(超常)/Moon Totem --出典:Wilderness Origins 24ページ--}:While raging, the barbarian gains a bonus equal to half her level on Perception checks to pinpoint the location of an unseen creature, and unseen attackers gain no bonus on attacks against the barbarian. A barbarian must have the lesser moon totem rage power and be at least 6th level to select this rage power.

Moon Totem, Greater(超常)/Moon Totem, Greater --出典:Wilderness Origins 24ページ--}:While raging, the barbarian ignores the miss chance for concealment and treats total concealment as concealment. She must have the moon totem rage power and be at least 10th level to select this rage power.

Moon Totem, Lesser(超常)/Moon Totem, Lesser --出典:Wilderness Origins 24ページ--}:While raging, the barbarian gains darkvision with a range of 30 feet. If the barbarian already has darkvision, the range of her darkvision increases by 30 feet while she is raging.

Psychopomp TotemPsychopomp Totem --出典:Pathfinder #139:The Dead Road 67ページ--}:The first time each round a creature with regeneration or fast healing is struck by the barbarian while she is raging, the creature must succeed at a Will save(難易度 = 10 + half the barbarian's level + the barbarian's Strength modifier) or that ability is suppressed for 1 round. A barbarian must have the lesser psychopomp totem rage power and be at least 6th level to select this rage power.

Psychopomp Totem, Greater/Psychopomp Totem, Greater --出典:Pathfinder #139:The Dead Road 67ページ--}:While raging, the barbarian can detect and locate undead creatures within 30 feet, just as if it had the blindsight ability, and any weapons she wields are treated as if they had the ghost touch special ability. A barbarian must have the psychopomp totem rage power and be at least 10th level to select this rage power.

Psychopomp Totem, Lesser/Psychopomp Totem, Lesser --出典:Pathfinder #139:The Dead Road 67ページ--}:While raging, the barbarian gains a +1 deflection bonus to アーマー・クラス against the attacks of undead creatures and a +1 bonus on saving throws against death effects, diseases, and poisons. This bonus increases by 1 for each psychopomp totem rage power she has, excepting this one.

Spire Totem(超常)/Spire Totem --出典:Wilderness Origins 24ページ--}:While raging, the barbarian takes no penalties for using a weapon to deal nonlethal damage. When dealing nonlethal damage, the barbarian adds a bonus equal to half her barbarian level on her damage rolls. A barbarian must have the lesser spire totem rage power and be at least 6th level to select this rage power.

Spire Totem, Greater(超常)/Spire Totem, Greater --出典:Wilderness Origins 24ページ--}:While the barbarian is raging, all allies within 30 feet gain a +2 morale bonus on Will saves. When attempting a Will save against a fear effect, all allies within this area can roll twice and use the better result. A barbarian must have the spire totem rage power and be at least 10th level to select this rage power.

Spire Totem, Lesser(超常)/Spire Totem, Lesser --出典:Wilderness Origins 24ページ--}:While raging, the barbarian gains a +1 morale bonus on attacks against any creature that has targeted one of her allies with an attack or a harmful spell within the last round.

Sun Totem(超常)/Sun Totem --出典:Qadira, Jewel of the East 29ページ--}:The touch of flame fuels and bolsters the barbarian’s rage. She gains fire resistance 10 when raging. In addition, for 1d6 rounds after coming in direct contact with open flame, her speed increases by 10 feet. A barbarian must have the lesser sun totem rage power and be at least 6th level to select this rage power.

Sun Totem, Greater(超常)/Sun Totem, Greater --出典:Qadira, Jewel of the East 29ページ--}:The barbarian takes on aspects of the sun. She gains fire resistance 20 when raging. While raging, she is surrounded by a halo of flame that deals 1d6 points of fire damage to anyone that hits her with a touch attack or unarmed attack or succeeds at a bull rush, drag, or grapple combat maneuver against her. Her unarmed strikes and attacks with natural weapons deal 1d6 additional points of fire damage. A barbarian must have the sun totem rage power and be at least 10th level to select this rage power.

Sun Totem, Lesser(超常)/Sun Totem, Lesser --出典:Qadira, Jewel of the East 29ページ--}:The sun’s fire invigorates the barbarian. She is immune to environmental effects from heat and severe heat, and she gains a +2 bonus on Fortitude saves against the effects of extreme heat. In addition, the barbarian gains fire resistance 5 while raging.


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