ローグ(アンチェインド)

ローグの技 Rogue Talents

Sneak Attack Talents

Armor Piercer*(変則)/Armor Piercer --出典:Monster Hunter's Handbook 9ページ--:A rogue with this talent can cause her sneak attacks to pierce through natural armor. When she hits with an attack that deals sneak attack damage, she can forgo one or more of her sneak attack dice to reduce the target’s natural armor bonus by that amount(minimum natural armor bonus of +0) until the end of her next turn. A creature cannot be affected by this ability again for 1 minute.

Emboldening Strike(変則)/Emboldening Strike --出典:Blood of Shadows 8ページ--:When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, she gains a +1 circumstance bonus on saving throws for every 2 sneak attack dice rolled(minimum +1) for 1 round.

Extinguishing Strike(変則)/Extinguishing Strike --出典:Blood of Shadows 8ページ--:When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, any nonmagical light sources worn or carried by the creature(such as lit torches, lanterns, or sunrods) are automatically extinguished. Once per day, the rogue can use this ability to also attempt a dispel check(as per dispel magic) against any magical sources of light a target carries, using her rogue level as the caster level.

Focusing Attack(変則)/Focusing Attack --出典:Blood of Shadows 8ページ--:When a rogue selects this talent, she must choose the confused, shaken, or sickened condition. When the rogue has the selected condition and hits a creature with a melee attack that deals sneak attack damage, the rogue no longer has that condition. A rogue can take this talent up to three times. Each time, she must select a different condition that she is able to remove from herself with a melee attack that deals sneak attack damage. Even if the rogue has taken this talent multiple times, she can remove only a single effect on herself with each melee attack that deals sneak attack damage.

Obscuring Blow(変則)/Obscuring Blow --出典:Blood of Shadows 8ページ--:Once per day, the rogue can forgo her potential to deal sneak attack damage to attempt to cloud an opponent’s vision. She must declare the use of obscuring blow before she makes the attack. If the attack hits, it does normal damage but, instead of dealing sneak attack damage(and any effect that triggers when the rogue deals sneak attack damage), the target treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls for a number of rounds equal to half the rogue’s level. A successful Fortitude saving throw reduces this effect to 1 round. The 難易度 of this saving throw is equal to 10 + 1/2 the rogue’s level + the rogue’s Intelligence modifier.

Sacred Sneak Attack(超常)/Sacred Sneak Attack --出典:Champions of Purity 25ページ--:When making a sneak attack against an undead creature or evil outsider, the rogue’s sneak attack damage is considered good-aligned for the purpose of overcoming damage reduction. Normal weapon damage is unaffected for this attack. A rogue must have a good alignment to select this rogue talent.

Sever Alignment*(超常)/Sever Alignment --出典:Distant Realms 13ページ--:When making a sneak attack against an opponent with an alignment subtype, a rogue with this talent can forgo her sneak attack damage to scramble the creature’s metaphysical nature. If the attack succeeds, the rogue deals weapon damage as normal, and the target must succeed at a Fortitude save(難易度 = 10 + half the rogue’s level + the rogue’s Intelligence modifier) or lose all damage reduction overcome by aligned weapons(such as ダメージ減少 10/good), lose all regeneration overcome by aligned sources(such as regeneration 10 [good]), and lose the ability to cast spells and use spell-like abilities with alignment descriptors for 1 round for every 2d6 points of sneak attack damage the rogue would have dealt(minimum 1 round). The rogue must have the aligned sneak attack talent to select this talent.

Shadow’s Chill(変則)Shadow’s Chill --出典:Blood of Shadows 8ページ--:When a rogue with this talent hits a creature with a melee weapon that deals sneak attack damage, a number of points of the damage dealt equal to the number of sneak attack dice rolled is cold damage. The remainder of the sneak attack damage and the normal weapon damage are unaffected. The rogue must have cold resistance from a racial trait before selecting this talent.

Sneaky Maneuver*(変則)/Sneaky Maneuver --出典:Magical Marketplace 26ページ--:Anytime a rogue with this talent could hit an opponent with a melee sneak attack on her turn, she may take a –2 penalty on her attack roll and attempt a dirty trickAPG, disarm, stealAPG, sunder, or trip combat maneuver instead of dealing sneak attack damage. If the attack succeeds, the rogue deals weapon damage as normal and then attempts a combat maneuver check as a swift action(the –2 penalty only applies to the initial attack roll, not the combat maneuver check). This combat maneuver still provokes attacks of opportunity unless the rogue has a feat or ability that allows her to perform it without provoking attacks of opportunity.

Stem the Flow(超常)/Stem the Flow --出典:Champions of Purity 25ページ--:When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level.

Other Talents

Accurate Poisoner(変則)/Accurate Poisoner --出典:Potions and Poisons 13ページ--:A rogue with this talent delivers poisons with deadly precision. When the rogue successfully hits an opponent with a poisoned weapon and would deal sneak attack damage, she can forgo the sneak attack damage and increase the poison’s potency. If she does, the poison’s duration increases by 2(for example, large scorpion venom lasts for 8 rounds instead of 6 rounds, and drow poison lasts for 4 minutes instead of 2 minutes).

Acrobatic Assist(変則)/Acrobatic Assist --出典:Cohorts and Companions 27ページ--:You can expend an attack of opportunity to perform an aid another action to assist an adjacent ally’s Acrobatics check, so long as he makes the check as part of movement that passes through your space or an adjacent space. Additionally, whenever you use the aid another action to assist an ally in making an Acrobatics check and you succeed, your ally gains a +1 dodge bonus to アーマー・クラス against attacks of opportunity caused when he moves out of or within a threatened area, until the end of his turn.

Acrobatic Stunt(変則)/Acrobatic Stunt --出典:Inner Sea Combat 16ページ--:Once per day, when flanked by at least two opponents, a rogue with this talent can, as an immediate action when any of the threatening opponents attacks her, attempt an Acrobatics check against the highest 戦技防御値 of the threatening creatures plus 2 per threatening creature beyond the second. If successful, the rogue may take a 5-foot step in any direction, so long as she remains within the reach of the attacker triggering the movement. The rogue’s final position is used to determine whether the attacker benefits from flanking. On a failed check, the rogue falls prone in her original position and the attack resolves as normal(the opponent gains a +4 bonus for attacking a prone target). A rogue may use this ability one additional time per day for every 5 rogue levels she possesses. A rogue must be trained in Acrobatics to select this talent.

Aligned Sneak Attack(超常)/Aligned Sneak Attack --出典:Distant Realms 13ページ--:When making a sneak attack against a creature that has damage reduction that can be overcome by weapons of a particular alignment(such as ダメージ減少 5/good), the rogue’s attack reduces that damage reduction by an amount equal to the number of sneak attack dice rolled until the end of the rogue’s turn.

Ambuscading Grapple(変則)/Ambuscading Grapple --出典:Monster Hunter's Handbook 9ページ--:When a rogue with this talent succeeds at a combat maneuver check to grapple an unaware opponent, she can immediately deal her sneak attack damage to the target. This counts as having hit with a sneak attack for the purpose of other abilities and talents.

Bardic Pretender(変則)/Bardic Pretender --出典:Pathfinder #130:City in the Lion's Eye 76ページ--:The rogue knows enough about music and performance to survive in a bardic college and can fake what she doesn’t know. The rogue qualifies as having the inspire competence bardic performance class feature for the purpose of meeting prestige class requirements, although this talent doesn’t grant her the bardic performance ability.

Bomber(超常)/Bomber --出典:Ranged Tactics Toolbox 7ページ--:A rogue with this talent can make a number of bombs per day equal to her Intelligence modifier(minimum 1). These bombs act as alchemist’s bombs(Pathfinder RPG Advanced Player’s Guide 28), except they deal damage equal to the damage dealt by the rogue’s sneak attack(the rogue doesn’t add her Intelligence modifier to this damage).

Bomber’s Discovery(超常)/Bomber’s Discovery --出典:Ranged Tactics Toolbox 7ページ--:A rogue with this talent gains an alchemist’s discovery that modifies a bomb. A rogue must have the bomber rogue talent to select this talent.

Card Sharp(超常)/Card Sharp --出典:The Harrow Handbook 20ページ--:The rogue gains Deadly Dealer(see page 15) as a bonus feat, even if she does not meet the prerequisites. Thrown cards are treated as darts, but the rogue cannot imbue cards with additional power unless she has the Arcane Strike feat. This talent otherwise functions as the Deadly Dealer feat.

Castling(変則)/Castling --出典:Elemental Master's Handbook 9ページ--:The rogue treats soft cover granted by creatures of her size or larger as though it were cover instead. Cover the rogue gains from this talent does not allow her to attempt Stealth checks.

Claimed Turf(変則)/Claimed Turf --出典:Inner Sea Intrigue 32ページ--:The rogue is well known in a specific community in which she gains the benefits of renown. She gains the renown vigilante social talent(Pathfinder RPG Ultimate Intrigue 12). This community can be an entire settlement or portions of a settlement(such as a particular district or neighborhood), depending on the population as allowed by the renown social talent. Anytime she could select another rogue talent, the rogue can also select from the following list of social talents(from pages 10–13 of Ultimate Intrigue), using her rogue level as her vigilante level for the purpose meeting of prerequisites:celebrity discount, celebrity perks, gossip collector, great renown, incredible renown, loyal aid, and safe house. For the purposes of vigilante social talents, the rogue does not have a vigilante identity and is always considered to be in her social identity.

Climbing Stunt(変則)/Climbing Stunt --出典:Inner Sea Combat 16ページ--:A rogue with this talent can take a –10 penalty on a Climb check to move at full speed while climbing. A rogue must be trained in Climb to select this talent.

Cloying Shades(超常)/Cloying Shades --出典:Blood of Shadows 7ページ--:When a rogue with this talent uses dimension door as a spell or spell-like ability, including the abundant step or shadow jump class feature, then all creatures adjacent to the rogue at the start and end of her teleportation are entangled by grasping shadows for 1 round(although the creatures are not anchored in place). A successful Reflex saving throw negates this effect. The 難易度 of this saving throw is equal to 10 + 1/2 the rogue’s level + the rogue’s Intelligence or Charisma modifier(whichever is higher). The rogue must have dimension door as a spell or spell-like ability(including the abundant step or shadow jump class feature) before choosing this talent.

Dampen Presence(超常)/Dampen Presence --出典:Magic Tactics Toolbox 27ページ--:A rogue who selects this talent gains Dampen Presence(Pathfinder Player Companion:Dungeoneer’s Handbook 10) as a bonus feat. The rogue does not need to meet the feat’s prerequisites. The rogue is also considered to have the Skill Focus(Stealth) feat for the purpose of satisfying the prerequisites of any feat that lists Dampen Presence as a prerequisite.

Demand Attention(変則)/Demand Attention --出典:Cohorts and Companions 27ページ--:The first time each round that you deal sneak attack damage to an opponent, you can forgo sneak attack damage to distract the creature. The target must succeed at a Will save(難易度 = 10 + the number of sneak attack dice sacrificed + your Charisma modifier) or become distracted until the start of your next turn. Distracted opponents are entirely focused on you, and pay little attention to their surroundings; they are not considered to be observing other characters within 30 feet, allowing them to attempt Stealth checks to hide. A distracted opponent automatically fails Perception checks against creatures more than 30 feet away.

Demon Lantern(擬呪)Demon Lantern --出典:The Harrow Handbook 20ページ--:Once per day when she casts dancing lights, the rogue can conjure a single demon’s lantern instead of the usual four lights. A demon lantern acts in all ways as a hypnotic pattern spell cast by a wizard, except it also casts light as a torch and it fascinates only a single target whose Hit Dice do not exceed the rogue’s class level. The save 難易度 of this effect is equal to 11 + the rogue’s Intelligence modifier. The rogue must have an Intelligence score of at least 11 to select this talent. A rogue must have selected the minor magic rogue talent and selected dancing lights as her spell of choice or otherwise be able to cast dancing lights before choosing this talent.

Developed Poison Immunity(変則)/Developed Poison Immunity --出典:Heroes of the Wild 21ページ--:When this talent is taken, select a single animal or plant poison that the rogue has been poisoned with but survived. The rogue automatically succeeds at all Fortitude saves against exposure to the selected poison.

Disabling Stunt(変則)/Disabling Stunt --出典:Inner Sea Combat 16ページ--:A rogue with this talent can attempt a Disable Device check against a construct’s 戦技防御値 as a standard action that does not provoke attacks of opportunity. If the check is successful, the rogue can ignore the construct’s damage reduction when dealing sneak attack damage for 1 minute. The normal penalties apply to this check if the rogue attempts it without using thieves’ tools. A rogue must be trained in Disable Device to select this talent.

Disease Use/Disease Use --出典:Blood of the Moon 19ページ--:A rogue with this talent can apply filth from garbage, a sewer, a city street, a polluted area, or long-unwashed clothing or fur to a weapon as a standard action. Doing so causes the weapon to inflict filth fever(Pathfinder RPG Core Rulebook 557) on its next strike. The rogue does not risk exposure to this disease unless she is damaged by the weapon. After a successful attack with the weapon, the filth is dispersed and must be reapplied.

Eerie Disappearance(変則)/Eerie Disappearance --出典:Heroes of the Streets 26ページ--:As a full-round action, the rogue can move up to her speed. If she successfully reaches a location that offers her cover or concealment, any creature observing her must attempt a Perception check opposed by the rogue’s Stealth check. On a failed check, the observer loses track of the rogue and fails to note where she moved to. The rogue does not take a penalty on this Stealth check for moving up to her speed. At the end of her movement, the rogue can attempt an Intimidate check to demoralize all foes within 60 feet who were aware of her at any point during her movement and are unaware of her current location. She rolls the Intimidate check only once and compares her result to the 難易度 for each opponent. The rogue must be at least 6th level to select this talent.

Eldritch Conduit(超常)/Eldritch Conduit --出典:Magic Tactics Toolbox 7ページ--:Survival in the Mana Wastes between the nations of Nex and Geb can depend heavily on locating sufficient magical equipment, which sometimes involves stealing power from a wand or scroll to power a more necessary one. As a full-round action, a rogue with this talent can use two potions, two wands, or two scrolls. Each item is expended or loses a charge as if used normally. The rogue chooses to gain the magical effect of one, but calculates its effects using the caster level of the other. The rogue must still succeed at a Use Magic Device check to operate scrolls or wands unless some other ability allows him to do so, but makes only one skill check to operate both items.

Escaping Stunt(超常)/Escaping Stunt --出典:Inner Sea Combat 16ページ--:A rogue with this talent can, as an immediate action, attempt an Escape Artist check in place of a Reflex saving throw against any effect that would impose the entangled condition on her. Additionally, once per day when she is the target of a grapple combat maneuver, a rogue with this talent can attempt an Escape Artist check as an immediate action, using the result of the skill check in place of her 戦技防御値 against that combat maneuver attempt. A rogue can use this second ability one additional time per day for every 5 rogue levels she possesses. A rogue must be trained in Escape Artist to select this talent.

Expert Cypher(変則)/Expert Cypher --出典:Divine Anthology 7ページ--:A rogue with this ability can attempt a Linguistics check to decipher a single page of text as a full-round action instead of taking 1 minute as normal. In addition, when the rogue attempts a Use Magic Device check to cast a spell from a scroll, she is treated as though she had the minimum score in the appropriate ability score to cast that spell. Finally, the rogue can choose to add her Intelligence modifier to her Use Magic Device skill checks instead of her Charisma modifier.

Extra Earthcraft/Extra Earthcraft --出典:Elemental Master's Handbook 9ページ--:The rogue gains 2 additional earthcraft points each day. The rogue must have the earthcraft ability to select this talent.

Face in the Crowd(変則)/Face in the Crowd --出典:Blood of the Moon 19ページ--:A rogue with this talent can blend into groups easily. Opposed Perception and Sense Motive checks take a –2 penalty when made against the rogue’s Bluff, Disguise, Sleight of Hand, or Stealth checks if she’s within 30 feet of at least two non-hostile characters of her apparent creature type. This penalty increases to –4 if she’s within 30 feet of at least eight such creatures or is currently in a square occupied by a crowd.

False Attacker(変則)/False Attacker --出典:Heroes of the Streets 26ページ--:Whenever the rogue strikes a foe from hiding, she can attempt a Bluff check as an immediate action(opposed by the target’s Sense Motive or Perception check, whichever has a higher bonus) before rolling damage to convince the foe that another creature was the attacker. This Bluff check applies the normal modifiers for convincing a creature of a falsehood, but can be accomplished with just physical trickery(a shared language is not required). If the Bluff is successful, and the rogue maintains concealment or cover, the rogue’s stealth does not end.

Favored Terrain(変則)/Favored Terrain --出典:Heroes of the Wild pg. 21ページ--:The rogue selects one terrain from the ranger’s favored terrain list; she gains this as a favored terrain, as the ranger class feature. If the rogue also has or later takes the hide in plain sight advanced talent(Pathfinder RPG Ultimate Combat 71), her favored terrain must match a terrain she has selected for that advanced talent. If the rogue has ranger levels, her effective ranger level is equal to her ranger level + 5 for purposes of improving the bonuses from this favored terrain and gaining new favored terrains. A rogue must be at least 5th level to select this talent.

Feint from Shadows(変則)/Feint from Shadows --出典:Blood of Shadows 8ページ--:A rogue with this talent can feint in combat using a ranged weapon against a target within 30 feet and cause the opponent to lose his Dexterity modifier against her next melee or ranged attack. The rogue must have concealment(but not full concealment) from the target of the feint.

Flying Stunt(変則)/Flying Stunt --出典:Inner Sea Combat 16ページ--:A rogue with this talent can attempt a Fly check against a target’s 戦技防御値 as a swift action when charging from above that target. Success allows the rogue to add an amount damage equal to her Dexterity modifier to the attack’s damage. This additional damage is precision damage and is not multiplied on a critical hit. A creature immune to sneak attacks is immune to this additional damage. A rogue must be trained in Fly to select this talent.

Fortified Position(変則)/Fortified Position --出典:Elemental Master's Handbook 9ページ--:Whenever the rogue gains a bonus on Reflex saves due to cover, she gains an equal bonus on Fortitude saves.

Gloom Magic(擬呪)/Gloom Magic --出典:Blood of Shadows 8ページ--:A rogue with this talent gains the ability to cast darkness two times per day as a spell-like ability. The darkness created by this ability does not impair the rogue’s vision. The caster level for this ability is equal to the rogue’s level. A rogue must have an Intelligence score of at least 12 and the minor magic rogue talent before choosing this talent.

Got Your Back(変則)/Got Your Back --出典:Cohorts and Companions 27ページ--:Once per round as an immediate action, you may expend an attack of opportunity to attempt an aid another check to improve an ally’s attack. You and your ally must both be flanking the same opponent. This counts as an attack of opportunity.

Greater Gloom Magic(擬呪)/Greater Gloom Magic --出典:Blood of Shadows 8ページ--:A rogue with this talent gains the ability to cast deeper darkness once each day as a spell-like ability. The darkness created by this ability does not impair the rogue’s vision. The caster level for this ability is equal to the rogue’s level. A rogue must have an Intelligence score of at least 13 and the gloom magic and minor magic rogue talents before choosing this talent.

Green Tongue(変則)/Green Tongue --出典:Heroes of the Wild 21ページ--:The rogue gains Aklo, Aquan, Auran, Giant, Ignan, Sylvan, or Terran as a bonus language. In addition, the rogue can attempt a 難易度 15 Linguistics check to communicate basic concepts with magical beasts and monstrous humanoids with which she does not share a common language.

Grig Jig(超常)/Grig Jig --出典:The Harrow Handbook 20ページ--:Once per day, the rogue can weave a bit of old Varisian magic into her footwork, dancing with an infectious passion that compels another nearby to join in. The rogue can target one humanoid within 30 feet and attempt a Perform(dance) check as a full-round action that does not provoke an attack of opportunity. Her target must succeed at a Will save(難易度 equal to the rogue’s Perform [dance] check) or it begins to dance uncontrollably. So long as the rogue continues to spend a full-round action dancing each round, the affected target does so as well. If the target is attacked or otherwise in immediate danger while dancing, the effect ends. Each round on its turn, the target can attempt an Acrobatics or Perform(dance) check or a Will save(target’s choice) against the rogue’s Perform(dance) check to end the effect. A target who resists the jig can not be affected by the same rogue’s jig for 24 hours. The grig jig is a mind-affecting effect. The rogue must have an Intelligence score of at least 12 to select this talent. A rogue can use this ability once per day, plus one additional time per day for every 5 rogue levels she possesses.

Heads Up(変則)/Heads Up --出典:Cohorts and Companions 27ページ--:When you make a Perception check, as an immediate or swift action you can allow one adjacent ally to act as if they had also made a Perception check with the same result.

Innocent Facade(擬呪)/Innocent Facade {出典:Once per day, a rogue with this talent can use innocenceAPG as a spell-like ability, using her rogue level as the spell’s caster level. A rogue must have the minor magic talent before selecting this talent. An investigator can select the innocent facade rogue talent in place of an investigator talent. She must have the underworld inspirationACG investigator talent before selecting this talent, instead of minor magic.

Innocuous Servant(変則)/Innocuous Servant --出典:Inner Sea Intrigue 32ページ--:The rogue is an expert at appearing to be an unimportant servant, be it an attaché, bodyguard, driver, maid, kitchen assistant, or similar staff member. The rogue gains a +2 bonus on Disguise checks to appear to be a servant, but not to impersonate a particular servant. She also gains a +2 bonus on Bluff checks to lie to maintain this guise. While disguised as a servant, she gains a +2 bonus on Diplomacy checks to gather information among servants. Because she is easily overlooked as a servant, she can gather information from those she serves without asking them questions directly or alerting them to her interest. Doing so takes 1d4 days and requires a successful Bluff check instead of a Diplomacy check. At 8th level, the bonuses granted by this talent increase to +4.

Just a Face in the Crowd(超常)/Just a Face in the Crowd --出典:Magic Tactics Toolbox 7ページ--:The rabble-rousers of Galt can blend into a crowd and are able to hide and spot others who appear to be hiding. The rogue gains a bonus equal to half his class level on Disguise and Perception checks when 10 or more creatures of his size are within 30 feet of him.

Last Ditch Effort/Last Ditch Effort --出典:People of the Sands 19ページ--:Once per day, a rogue with this ability who accidentally activates a trap while attempting to disarm it may immediately attempt another Disable Device check to disarm it, albeit at a –5 penalty. The result of the second check is taken even if the result is lower.

Lingering Poison(変則)/Lingering Poison --出典:Potions and Poisons 13ページ--:A rogue with this talent can have a poison remain inert until a later time. When she delivers a contact or injury poison, instead of the poison’s normal onset time, the rogue can delay the poison’s effects until up to 1 day from when it is delivered(minimum 1 round). The delayed poison can be detected as normal by spells such as detect poison and similar abilities.

Maneuvering Dodge(変則)/Maneuvering Dodge --出典:Inner Sea Intrigue 32ページ--:Whenever a foe of the rogue’s size or larger misses the rogue with a melee attack, the rogue gains a +2 bonus on any Acrobatics, Climb, Fly, and Swim checks she attempts for 1 round. At 8th level, this bonus increases to +4.

Mien of Despair(超常)/Mien of Despair --出典:Blood of Shadows 8ページ--:When a rogue with this talent successfully demoralizes an opponent using the Intimidate skill or performs a successful feint against an opponent, the opponent loses any morale bonuses and cannot benefit from any morale bonuses for 1d4+1 rounds.

Occult Dungeoneer(超常)Occult Dungeoneer --出典:Magic Tactics Toolbox 7ページ--:Street thieves in Absalom expect wares to be securely locked, and sometimes it takes high-quality tools and magic training to ensure there’s a meal at the end of the day. A rogue with this ability can use spell-trigger and spell-completion items as if the following spells were on a spell list to which he has access:detect secret doors, detect traps, knock, locate object, and obscure object. If the spell-trigger device allows a wielder to apply his own caster level(such as with a staff ), the rogue may use his class level as his caster level. The rogue may also use knock as a supernatural ability once per day, using his rogue level as his caster level.

One of Those Faces(擬呪)/One of Those Faces --出典:Spymaster's Handbook 21ページ--:Each day, you can use disguise self as a spell-like ability for up to 10 minutes per character level. This duration need not be continuous, but it must be used in 10-minute increments. Additionally, once you have used this ability, whenever you use it for the next 24 hours you must take the same alternate appearance.

Papercraft Tools(変則)/Papercraft Tools --出典:The Harrow Handbook pg. 21ページ--:Traditional thieves’ tools might be suspicious, but no guard looks twice at a common deck of cards. So long has the rogue has access to a deck of cards, she can destroy one card to attempt a single Disable Device check as if she had a set of thieves tools. If she uses a harrow card for this purpose, she can treat the card as a set of masterwork thieves’ tools(granting her a +2 circumstance bonus on the Disable Device check), though the card is still destroyed after use.

Philologist/Philologist --出典:People of the Sands 19ページ--:A rogue with this talent can reroll any Linguistics skill check made to decipher writing in an unfamiliar language, and never risks drawing a false conclusion from a failed Wisdom check after a failed Linguistics check. A rogue with this talent is allowed only one reroll per inscription, message, or text encountered.

Poison Use(変則)/Poison Use --出典:Blood of Shadows 8ページ--:The rogue is trained in the use of poison, and can’t accidentally poison herself when applying poison to a weapon.

Quick Scrounge/Quick Scrounge --出典:Blood of the Moon 19ページ--:The rogue can search a creature, object, or area in half as much time as normal. If her Perception check would normally require a full-round action or less, it becomes one step shorter along the following progression:full-round action, standard action, move action, swift action, immediate action. This talent has no effect on Perception checks that are attempted as free actions or Perception checks that don’t require an action.

Rapid Boost(変則)/Rapid Boost --出典:The Harrow Handbook 21ページ--:Once per day, the rogue can roll two dice while attempting a Sleight of Hand check and take the better result. She must choose to use this talent before attempting the Sleight of Hand check. A rogue can use this ability one additional time per day for every 5 rogue levels she has.

Rapid Perception(超常)/Rapid Perception --出典:Magic Tactics Toolbox 27ページ--:A rogue with this talent can attempt a Perception check to intentionally search for a specific item or creature as a swift action instead of a move action. If she is intentionally searching for an invisible creature, the creature’s bonus on its Stealth check from its invisibility is halved. An investigator can select this rogue talent in place of an investigator talent. She must have the expanded inspirationACG investigator talent before selecting this talent.

Riding Stunt(変則)/Riding Stunt --出典:Inner Sea Combat 16ページ--:A rogue with this talent takes only a –2 penalty on Ride checks when riding a mount bareback instead of the normal –5 penalty. When using the Ride skill to make a mount leap, a rogue with this talent can use her Ride modifier or her mount’s jump modifier, whichever is higher, instead of using the lower of the two. A rogue with this talent gains a +5 competence bonus when using the Ride skill to soften a fall from her mount or to perform a fast mount or dismount. Finally, a rogue with this talent can attempt a 難易度 15 Ride check to recover from a position of cover as a free action instead of as a move action. Failing this check results in the recovery requiring a move action as normal. A rogue must be trained in Ride to select this talent.

Sacrifice Self(変則)/Sacrifice Self --出典:Champions of Purity 25ページ--:A rogue who makes a successful Reflex save against an area effect can ignore the benefits of her evasion ability to shield an adjacent ally against the effect, essentially halving the damage that ally would normally take. A rogue with improved evasion can attempt a secondary save against her ally’s damage. If the save is successful, neither she nor her ally takes any damage. A rogue must have evasion in order to select this talent, and she must have improved evasion to benefit from the secondary effect.

ScavengerScavenger --出典:Blood of the Moon 19ページ--:A rogue with this talent can pick up and stow an object as a swift action instead of two separate move actions. She gains a +2 bonus on Sleight of Hand checks to pick the pockets of creatures that are stunned or disabled.

Scry Slip(超常)/Scry Slip --出典:Magic Tactics Toolbox pg. 27ページ--:Whenever a rogue with this talent is targeted by a scrying effect that allows a Will save, the caster of the divination must succeed at a caster level check(難易度 = 15 + the rogue’s class level). This talent wards the rogue and any objects she is holding or carrying. An investigator can select this talent in place of an investigator talent.

Scrying Familiarity(変則)/Scrying Familiarity --出典:Spymaster's Handbook 23ページ--:You are well acquainted with scrying sensors. You can roll twice and take the better result on saving throws against divination(scrying) spells and effects, on Perception checks to notice scrying sensors, and on caster level checks to overcome spell resistance when you use a scrying spell or effect. If you notice a magical sensor, you can attempt a Stealth check opposed by the caster’s caster level check to avoid being detected by the sensor.

Sczarni Smuggler(変則)/Sczarni Smuggler --出典:Inner Sea Intrigue 32ページ--:The rogue has picked up Sczarni tricks for making masterful forgeries and using bribery to evade trade rules. The rogue needs to learn only the approximate appearance of a document that doesn’t require a particular person’s signature to accurately forge the document with Linguistics(gaining a +8 bonus on the check to create the forgery, as if she had seen a similar document before). The rogue needs only a small sample of a person’s handwriting to make a convincing forgery of great length in that person’s handwriting. The rogue can always take 10 on Diplomacy checks to offer bribes. In addition, the rogue automatically gains an extra advantage at the start of a pursuit(Ultimate Intrigue 142) in an urban environment.

Set-Up(変則)/Set-Up --出典:Cohorts and Companions 27ページ--:When you successfully hit a target with a sneak attack in melee, you can choose to forgo your additional sneak attack damage to make the target more vulnerable to one of your allies adjacent to it. The first melee attack that ally makes against the target before the beginning of your next turn treats the target as flanked, even if your ally is not flanking the target. This has no effect on creatures you could not flank with that ally, even if the ally was properly positioned.

Shadow Duplicate(擬呪)Shadow Duplicate --出典:Blood of Shadows 8ページ--:Once per day as an immediate action when the rogue is hit, the rogue can create a single shadow duplicate of herself, as per mirror image. The GM randomly determines whether the attack hit the rogue or the shadow duplicate. The shadow duplicate lasts for a number of rounds equal to the rogue’s level, or until the shadow duplicate is dispelled or destroyed. This ability does not stack with the mirror image spell. The caster level for this ability is equal to the rogue’s level. A rogue can use this ability one additional time per day for every 5 rogue levels she has.

Shove Aside(変則)/Shove Aside --出典:Cohorts and Companions 27ページ--:When you and an adjacent ally are both in the area of an attack that requires a saving throw, you can take a –4 penalty on your saving throw to grant your ally a +4 bonus on his saving throw. You lose the evasion ability against this attack. If you have improved evasion, it is reduced to evasion for this attack instead. A rogue must have evasion to select this rogue talent.

Signature Poison(変則)/Signature Poison --出典:Potions and Poisons 13ページ--:A rogue with this talent chooses one poison(such as bloodroot or oil of taggit) as her signature poison. When she uses the chosen poison, the poison’s saving throw 難易度 increases by +2. A rogue can take this talent multiple times, each time applying it to a new poison.

Sleight of Hand Stunt(変則)/Sleight of Hand Stunt --出典:Inner Sea Combat 16ページ--:In place of an attack of opportunity, a rogue with this talent can attempt a Sleight of Hand check against the 戦技防御値 of an opponent that provokes an attack of opportunity by firing a projectile weapon while threatened. If successful, the rogue plucks the ammunition from the provoking weapon, negating the attack. The rogue may use this ability as many times in a round as she could make attacks of opportunity. At the GM’s discretion, certain projectile weapons may not be susceptible to this ability, such as siege engines or firearms. A rogue must be trained in Sleight of Hand to select this talent.

Sneak Training(変則)/Sneak Training --出典:Pathfinder #130:City in the Lion's Eye 76ページ--:The rogue counts as having the sneak attack class feature of a rogue of her level for the purpose of meeting prestige class requirements, although this talent doesn’t improve the rogue’s existing sneak attack ability or grant her the sneak attack class feature if she doesn’t already have it. This talent is most useful for rogues that lack the sneak attack class feature, such as those with the phantom thief archetype.

Spell Storing(超常)/Spell Storing --出典:Magic Tactics Toolbox 7ページ--:The rogue can store within himself a single targeted harmless spell of up to 2nd level. The spell must have a casting time of 1 standard action. Anytime a spell that meets these conditions is cast on the rogue, and he does not already have a spell stored, he can choose to store it rather than have it take effect immediately. Anytime afterward, as a standard action, the rogue can have the spell take effect(acting in all ways as if it had just been cast on him). A rogue must have 1 rank of Use Magic Device to select this talent.

Stealth Stunt(変則)/Stealth Stunt --出典:Inner Sea Combat 16ページ--:When benefiting from concealment, a rogue with this talent can forgo an attack of opportunity to attempt a Stealth check against the provoking opponent’s 戦技防御値. Success allows the rogue to treat her opponent as flat-footed against the rogue’s first melee attack before the end of her next turn. Using this ability does not count against the rogue’s available attacks of opportunity for the round. A rogue must be trained in Stealth to select this talent.

Superior Sniper/Superior Sniper --出典:Magic Tactics Toolbox 7ページ--:A rogue who selects this talent gains Expert Sniper(Dirty Tactics Toolbox 10) as a bonus feat. If she already has this feat, she can instead select any feat that lists Expert Sniper as a prerequisite, as long as she meets the feat’s prerequisites.

Suppress Poison(変則)/Suppress Poison --出典:Potions and Poisons 13ページ--:A rogue with this talent can stave off the effects of a poison. As an immediate action when she fails a saving throw against a poison, the rogue can attempt the saving throw a second time. If she succeeds at this second saving throw, the poison does not affect her for a number of rounds equal to her Constitution modifier(minimum 1 round), but this time it counts against the poison’s duration. This talent has no effect on poisons with an onset longer than immediate.

Swift Tracker(変則)/Swift Tracker --出典:Heroes of the Wild 21ページ--:While following tracks, the rogue can move at her normal speed without penalty while using the Survival skill. In addition, the penalty for moving at up to twice her normal speed while following tracks is reduced to –10.

Swimming Stunt(変則)/Swimming Stunt --出典:Inner Sea Combat 16ページ--:Once per round, when making an attack against an opponent underwater that qualifies for sneak attack damage, a rogue with this talent can attempt a Swim check as a free action against her opponent’s 戦技防御値. If the attack and Swim check are both successful, and the attack deals sneak attack damage, the rogue can choose to forgo one or more of her sneak attack dice to reduce the number of total rounds her opponent can hold its breath by 1 round per die. A rogue must be trained in Swim to select this talent.

The Whole Time(超常)/The Whole Time --出典:Magic Tactics Toolbox 7ページ--:Mercenaries in the employ of the Aspis Consortium often use wands of invisibility to attack protected targets, then blend into the crowd to escape or disguise the source of the next attack. A rogue with this ability is practiced at attacking from magical concealment. He can use spell-trigger and spellcompletion items as if the following spells were on a spell list to which he has access:greater invisibility, invisibility, and vanishAPG.

Additionally, if the rogue becomes visible as a result of a weapon or spell attack, he can sheathe his weapon as a free action and instantly adopt a neutral posture. With a successful Bluff or Disguise check(opposed by witnesses’ Sense Motive or Perception checks, whichever is higher), there is no obvious sign that the rogue is the source of the attack(though a lack of any other reasonable candidate can still lead observers to draw the correct conclusion).

Thrill of the Chase(変則)/Thrill of the Chase --出典:Inner Sea Intrigue 32ページ--:The rogue revels in the thrill and adrenaline rush of a challenging chase. When engaged in a chase(Pathfinder RPG GameMastery Guide 232) or pursuit(Ultimate Intrigue 142), the rogue gains one d20 reroll which she can use at any time after the original roll is made but before the results of the roll are revealed; she must take the second result, even if it is lower. She can use this reroll once per chase or once per day during a pursuit. Additionally, she gains Run as a bonus feat.

Toxic Regurgitation(変則)Toxic Regurgitation --出典:Potions and Poisons 13ページ--:A rogue with this talent can drink a noninhaled poison as a standard action and suspend it within her body. She is not affected by the poison while it is suspended within her, and she doesn’t need to attempt saving throws against it. She can suspend a poison within herself in this way for a number of hours equal to her Constitution modifier(minimum 1), after which she must immediately expel the poison or be affected by it as normal. At any time while the poison is suspended within her, the rogue can spit up the poison as a ranged touch attack at any creature within 10 feet. This does not provoke attacks of opportunity. On a successful hit, the struck creature is exposed to the poison as if it were a contact poison. The rogue can maintain only a single suspended poison at a time. If she suspends a new poison, any older suspended poison immediately affects her as normal.

Umbral Gear(超常)/Umbral Gear --出典:Blood of Shadows 8ページ--:As a standard action while in an area of dim light or darkness, a rogue with this talent can coalesce wisps of shadow into a quasi-real, functional item. The rogue must choose whether to make a crowbar, 50 feet of silk rope, a glass cutterUE, a light melee weapon with which she is proficient, a reversible cloakUE, thieves’ tools, or a wire sawUE; the GM may allow other similar items. The rogue can use such items for a number of minutes per day equal to 10 plus her rogue level. This duration does not need to be consecutive, but it must be used in 1-minute increments.

An item created with this ability remains until the rogue is no longer touching it, or until the rogue runs out of duration for this talent, at which time it dissolves. A rogue can select this talent more than once, gaining an additional 10 minutes of duration each time this talent is selected. If a rogue has selected this talent at least twice, she adds 50 feet of silk rope with a grappling hook, a masterwork light melee weapon with which she is proficient, and masterwork thieves’ tools to the list of things she can create.

Unbalancing Trick(変則)/Unbalancing Trick --出典:Elemental Master's Handbook 9ページ--:The rogue gains Improved Trip as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites of Greater Trip(although she must take the feat as normal to gain its benefits).

Underhanded Trick/Underhanded Trick --出典:Blood of Shadows 8ページ--:A rogue who selects this talent gains Improved Dirty TrickAPG as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty TrickAPG(although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness.

Wild Magic(擬呪)/Wild Magic --出典:Heroes of the Wild 21ページ--:A rogue with this talent gains the ability to cast a 0-level spell from the druid spell list. This spell can be cast three times per day as a spell-like ability. The caster level for this ability is equal to the rogue’s level. The save 難易度 for this spell is 10 + the rogue’s Wisdom modifier. The rogue must have a Wisdom score of at least 10 to select this talent.

Without a Trace(変則)/Without a Trace --出典:Ranged Tactics Toolbox 7ページ--:When the rogue successfully uses evasion or improved evasion to avoid taking damage, she can attempt to hide as an immediate action. The rogue attempts a Stealth check with a –20 penalty, but gains a +1 bonus on her check for every die of damage the avoided attack would have dealt. The rogue can attempt this check even while being observed, as long as she has cover or concealment or an ability that allows her to use the Stealth skill while being observed without cover or concealment.

上級の技 Advanced Rogue Talents

Sneak Attack Talents

Hamstring Strike*(変則)/Hamstring Strike --出典:Magical Marketplace 26ページ--:Anytime a rogue with this talent successfully hits an opponent with a sneak attack, she may forgo her sneak attack damage to try to hamstring her opponent. If the attack succeeds, the rogue deals weapon damage as normal, but instead of the rogue dealing sneak attack damage, the target is knocked prone and is unable to take move actions during its next turn. A successful Fortitude save(難易度 = 10 + 1/2 the rogue’s level + the rogue’s Dexterity modifier) negates this effect.

Harrow Strike(変則)Harrow Strike --出典:The Harrow Handbook 21ページ--:Once per day while making a sneak attack against a creature, you can draw a random card from a harrow deck you own. If your attack hits, instead of dealing sneak attack damage as normal, you deal a number of points of ability damage equal to your number of sneak attack dice. The ability score damaged is the score affiliated with the suit of the harrow card drawn. You can use this ability an additional time per day at 15th level and 20th level.

Improved Shadow’s Chill(超常)/Improved Shadow’s Chill --出典:Blood of Shadows 9ページ--:When a rogue with this talent hits a creature with a melee weapon that deals sneak attack damage, the sneak attack damage is cold damage. Normal weapon damage is unaffected. The rogue must have cold resistance from a racial trait and the shadow’s chill rogue talent before choosing this talent.

Petrifying Strike(超常)/Petrifying Strike --出典:Elemental Master's Handbook 9ページ--:Whenever the rogue damages a creature with one of her sneak attacks, she also deals 2 points of Dexterity damage to that creature as its body petrifies.

Resonating Rumbles(超常)/Resonating Rumbles --出典:Elemental Master's Handbook 9ページ--:When a rogue with this talent makes a successful sneak attack against a creature with tremorsense, the rogue can subtract 3 dice from her sneak attack damage to prevent the target from using tremorsense for a number of rounds equal to half her rogue level.

Other Talents

Against the Wall(変則)/Against the Wall --出典:Elemental Master's Handbook 9ページ--:A rogue with this talent is considered to be flanking any opponent adjacent to a stone wall(whether the stone is worked or unworked).

Aligned Disguise(擬呪)/Aligned Disguise --出典:Blood of Shadows 8ページ--:When a rogue with this talent uses the disguise self spell-like ability, she can also alter her alignment aura to deceive spells that discern alignment(such as detect evil) for the duration of the disguise self effect. She can choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. The rogue must have disguise self as a spell-like ability before choosing this talent.

Blinding Strike/Blinding Strike --出典:Blood of Shadows 9ページ--:A rogue who selects this talent gains Blinding Critical as a bonus feat, even if she doesn’t meet the prerequisites. The rogue must have the obscuring blow rogue talent and be at least 15th level before choosing this talent.

Dance of Disorienting Shadows(変則)/Dance of Disorienting Shadows --出典:Blood of Shadows 9ページ--:A rogue with this talent can attempt a Perform(dance) check in place of a combat maneuver check when attempting a repositionAPG combat maneuver.

Glib Facade(擬呪)/Glib Facade --出典:Magic Tactics Toolbox pg. 27ページ--:Once per day, a rogue with this advanced talent can use glibness as a spelllike ability, using her rogue level as the spell’s caster level. A rogue must have the innocent facade rogue talent before selecting this talent.

Grazing Shot(変則)/Grazing Shot --出典:Agents of Evil 24ページ--:

Grazing Shot(変則)/Grazing Shot --出典:Agents of Evil 24ページ--:The following rogue talent is available to drow rogues. Particularly deft rogues can strike two foes with one well-placed shot. As a standard action, a rogue with this talent can fire a hand crossbow at an enemy who is granted cover by another opponent. Make one ranged attack roll and compare the result to each opponent’s アーマー・クラス. Each hit deals 1 point of damage. Any special weapon properties or precision damage apply to only a single target, but any poison applied to the bolt affects all targets struck. An unchained rogue can select this talent.

Pierce the Darkness(変則)/Pierce the Darkness --出典:Heroes of the Streets 26ページ--:The rogue can extend her senses of hearing and smell in darkness or when blinded. She gains blindsense out to a range of 5 feet, but only against creatures concealed by darkness or her own blindness. She still suffers the normal miss chance for attacking creatures with concealment.

Reflexive Shadow Shield(超常)/Reflexive Shadow Shield --出典:Blood of Shadows 9ページ--:Once per day as an immediate action, the rogue can gain an amount of cold resistance or electricity resistance equal to half the rogue’s level. This resistance lasts for 1 round. If the rogue has the shadowy resistance racial trait, the cold or electricity resistance stacks with the resistance that trait grants; otherwise, the energy resistance does not stack with any cold or electricity resistance the rogue has. The rogue must have the resiliencyPU rogue talent before choosing this talent.

See in Darkness(超常)/See in Darkness --出典:Blood of Shadows 9ページ--:The rogue gains the see in darkness ability(Pathfinder RPG Bestiary 2 301). A rogue must have darkvision before choosing this talent.

Stony Skin(変則)/Stony Skin --出典:Elemental Master's Handbook 9ページ--:A rogue with this talent gains ダメージ減少 2/adamantine. A rogue can select this talent up to three times; each additional time the rogue selects this talent, the ダメージ減少 granted by this talent increases by 1.

Unlock Ki(超常)/Unlock Ki --出典:Magic Tactics Toolbox 27ページ--:A rogue with this advanced talent increases the number of points in the ki pool that she gains from the ki poolUC rogue talent to be equal to 1/2 her rogue level + her highest mental ability score modifier(Intelligence, Wisdom, or Charisma). In addition, she can spend 2 points from her ki pool as a swift action to gain the skill unlocks(Pathfinder Unchained 82) for one skill of her choice as appropriate for her number of ranks in that skill. This benefit lasts for 1 minute. The rogue must have a ki pool before selecting this advanced talent.


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