〈制作〉難易度 | |||
|---|---|---|---|
190gp |
― |
15 | |
25gp |
― |
10 | |
50gp |
― |
10 | |
200gp |
― |
20 | |
120gp |
― |
15 | |
190gp |
― |
15 | |
190gp |
― |
15 | |
330gp |
― |
25 | |
35gp |
1/2ポンド |
15 | |
250gp |
― |
20 | |
190gp |
― |
15 | |
80gp |
― |
15 | |
120gp |
― |
15 | |
410gp |
― |
25 | |
160gp |
6ポンド |
20 |
出典 Ultimate Intrigue 236ページ
市価 190gp; 重量 ―
区分 錬金術道具
When imbibed, this bitter, rust-colored concoction grants you 1d4 uses of alchemical inspiration that can be used only on Intimidate checks. The benefits of boar's bellow last for 1 hour; during this time, you must roll all Diplomacy checks twice and take the worse result.
出典 Ultimate Intrigue 236ページ
市価 25gp; 重量 ―
区分 錬金術道具
An efreeti switch is the activation device for efreeti cord; it measures approximately 6 inches in length and is made of a supple, red-brown alchemical compound. It is not consumed when activating a length of cord, and it can be used with any length of efreeti cord. It's possible to key lengths of efreeti cord to a specific switch; however, this doubles the price of both the efreeti cord and the switch.
出典 Ultimate Intrigue 236ページ
市価 50gp; 重量 ―
区分 錬金術道具
Originally discovered by dwarven alchemists working with adamantine dust, efreeti cord is a viscid length of string approximately 18 inches long and blue-gray in color. It can be purchased in greater lengths by multiplying the price for every 18 inches or fraction thereof. Flexible and sticky, a length of efreeti cord can be carefully shaped into almost any pattern, draped upon an object, or wrapped around a fixture, and will stay in place until activated. Once activated(using an efreeti switch; see below), efreeti cord rapidly heats up, and after 1 round becomes a white-hot cord of fire. In the first round, the cord deals 3d6 points of fire damage to an object. This damage ignores any hardness less than 10, and is not halved for an object. The cord continues to burn for 2 additional rounds, dealing 2d6 points of fire damage the first additional round and 1d6 points the second.
出典 Ultimate Intrigue 236ページ
市価 200gp; 重量 ―
区分 錬金術道具
Once you imbibe this metallic-tasting liquid, its effects last for 1 hour. During this time, you can accept alchemical burn to increase your sneak attack damage by 1d6 points or your hidden strike damage by 1d4 or 1d8 points(as appropriate) for 1 round. If you don't possess the sneak attack or hidden strike abilities, imbibing this tonic has no effect.
出典 Ultimate Intrigue 236ページ
市価 120gp; 重量 ―
区分 錬金術道具
When you imbibe this draught, you can accept alchemical burn to gain an additional 4 rounds of bardic performance or raging song for the day. The effects of singer's solution last for 1 hour; if not spent within 1 hour, these additional rounds are lost. Singer's solution has no effect if you don't have the bardic performance or raging song class features.
出典 Ultimate Intrigue 236ページ
市価 190gp; 重量 ―
区分 錬金術道具
When imbibed, this cloudy, pink liquid grants you 1d4 uses of alchemical inspiration that can be used only on Bluff checks to lie or to deliver secret messages. Additionally, you can spend two uses of alchemical inspiration to gain inspiration on a saving throw against truth-detecting or truth-forcing magic(such as discern lies or zone of truth).
The benefits of falsehood fizz last for 1 hour. During this time, you must roll Sense Motive checks twice and take the worse result.
出典 Ultimate Intrigue 236ページ
市価 190gp; 重量 ―
区分 錬金術道具
By eating this thin sheet of glossy gelatin, you gain 1d4 uses of alchemical inspiration that can be used only on Diplomacy checks. The benefits of fellowship film last for 1 hour, during which you must roll all Intimidate checks twice and take the worse result.
出典 Ultimate Intrigue 235ページ
市価 330gp; 重量 ―
区分 錬金術道具
The effects of this gray-green pill last for 5 minutes after consumption. During this time, when making a full attack, you can accept alchemical burn to make your second attack at your full base attack bonus instead of the attack bonus for your second attack. An accuracy lozenge gives no benefit on attacks beyond the second, nor does it provide a second attack if you don't already have one.
出典 Ultimate Intrigue 236ページ
市価 35gp; 重量 1/2ポンド
区分 錬金術道具
These alchemical beads function as sentry seeds, but are also filled with an alchemical gas that explodes on contact with the air. This explosion is louder and flashier than the pop of normal sentry seeds(Perception 難易度 0). Creatures within 5 feet of the beads when they break must succeed at a 難易度 11 Fortitude save or be blinded for 1 round.
出典 Ultimate Intrigue 236ページ
市価 250gp; 重量 ―
区分 錬金術道具
When imbibed, this bitter, rust-colored concoction grants you 1d4 uses of alchemical inspiration that can be used only on Disable Device checks and Sleight of Hand checks. These benefits last for 1 hour; during this time, you must roll all Acrobatics checks and Escape Artist checks twice and take the worse result.
出典 Ultimate Intrigue 236ページ
市価 190gp; 重量 ―
区分 錬金術道具
By drinking this clear, fizzy liquid, you gain 1d4 uses of alchemical inspiration that can be used only on Sense Motive checks. The benefits of intuition serum last for 1 hour; during this time, you must roll all Bluff checks twice and take the worse result.
出典 Ultimate Intrigue 235ページ
市価 80gp; 重量 ―
区分 錬金術道具
This white, waxy ointment allows you to appear older or younger, and is useful for both people who need disguises and the vain. When mixed with an equal amount of sealing wax, it forms a gray paste that discolors and relaxes your skin, reducing the penalty on Disguise checks to appear older than you are by 2. When mixed with an equal amount of soap, it forms a rosy paste that clarifies and tightens your skin, reducing the penalty on Disguise checks to appear younger than you are by 2. An application of age ointment lasts for 1d4+1 days. Age ointment can be used once, and the price includes the required amounts of sealing wax and soap.
出典 Ultimate Intrigue 236ページ
市価 120gp; 重量 ―
区分 錬金術道具
You can accept alchemical burn when you imbibe this draught to gain 1 grit point or 1 panache point. The effects of rake's friend last for 1 hour; if not spent within 1 hour, this point is lost. Rake's friend has no effect if you don't have the ability to use grit or panache.
出典 Ultimate Intrigue 236ページ
市価 410gp; 重量 ―
区分 錬金術道具
Chewing this gummy substance grants you 1d4 uses of alchemical inspiration that can be used only on Charismabased skill checks. This benefit lasts for 1 hour, during which you must roll all Wisdom-based skill checks twice and take the worse result.
出典 Ultimate Intrigue 236ページ
市価 160gp; 重量 6ポンド
区分 錬金術道具
This kit provides a variety of creamy liquids in glass jars, and allows you to temporarily change the color of your hair or skin to match that of a creature of any humanoid race. This includes exotic and unusual hues, such as gnome hair colors. If used as part of a Disguise check, this kit reduces the time required to create the disguise by 1d6 minutes(to a minimum of a full-round action), and halves the penalty to disguise yourself as a different race whenever such recoloration is necessary. Each use of the kit changes either hair or skin color. If you need to change both your hair color and your skin color, you must spend two uses of the kit to gain the benefit. Each dye takes 1 minute to apply(thus requiring 2 minutes to change both hair and skin color). Once applied, the colors are waterproof, and can't be rubbed or burned away. An application of dye fades after 1d4+1 days unless removed earlier by magical means. Applying a new application of alchemical dye immediately covers and replaces a previous application. An alchemical dye kit is exhausted after 10 uses.